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Posts
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The original XT skin for Striker was introduced several years ago, before the new HD skins and the light indicators that came with them. It is by design, and as far as I know it is unlikely to change, as the original XT skins retain the old-school, low-poly charm of the game from years before
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Jemcool changed their profile photo
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Merry Christmas my lovelies, and don't stop being awesome!
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Jemcool started following Web Version Patch Notes
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Jemcool started following Tanki birthday rewards
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As far as I am aware, there is no rank limit. If you haven't yet received any rewards, check the event banner at the bottom right of your screen. Press Q/E until you see this one: Click the banner, scroll to the bottom and click "Claim". If you still can't see your rewards it's probably best to contact support, they know more than me ?
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Jemcool started following Questions & Answers
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Was there a cue in chat telling you you had been reported? When you are inactive in a battle for (I think) a little over a minute, you will be automatically removed from the battle. This kind of thing will not get you banned, so you have nothing to worry about :). I'm not sure if regular inactivity in battles could result in bans, but there is nothing addressing this in the game rules. That being said, this shouldn't be an issue for you, and being inactive from time to time will certainly not result in punishment, you will only ever be removed from the battle.
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Jemcool started following Regarding a Gauss Bug
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For at least the past year I have been experiencing a bug with the Gauss turret and I was wondering if anyone else was experiencing the same problem. The bug in question involves the lock-on mechanic - when I try to lock onto an enemy, the 'progress circle', for lack of a better term, goes up as usual. About halfway through however, the progress resets. As long as I keep the enemy in sight, after the 'reset phase' the progress circle goes up again , this time all the way, and the salvo is fired. Essentially what this means is my salvo shot takes an additional half-second to lock on, and additionally during the first 'lock-on phase' - before the progress first resets - there is no aiming recovery time. This means if I lose the target for a fraction of a second during the 'reset phase' I have to go through the whole 'half lock, reset, full lock' process. This happens everytime without fail, even against stationary targets. The progress always resets before I can lock on fully and fire the salvo shot. I concede that it may be a latency problem on my end as I am down under here in New Zealand - my ping rests around 200ms. However my striker, scorpion and even terminator lock-on mode all work without any problem, so it seems like a bug specific to Gauss. Notably, when Gauss was first released in 2019 I did not have this problem. Is anyone else experiencing this problem or can anyone offer a solution? Thanks
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