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Dopamine

Tanker
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Everything posted by Dopamine

  1. Your post contained multiple lines of repeating text in all-caps, which is considered as spam.
  2. Dopamine

    Gauss

    @A-VIUVA-NEGRA-18 Please post all topics in English only. Closed
  3. Valid Title modified for better understandability
  4. I don´t actually know for sure, but that is what I presumed, along with the rank of course. On what else would you base the MM?
  5. To be frank, this is a good update for F2P players. A player with brutus lvl20 is not as strong as a player with crisis lvl 20. Therefore, if the matchmaking system takes into consideration the GS of players, this should help balance the matchups more efficiently. Also, thank you for listening to the players feedback and fixing this issue.
  6. Dopamine

    Bugs and Glitches Reports

    @SS-class-Hunter Topic merged
  7. Dopamine

    Arcade is back! 

    He posts these Arcade updates in a proper topic and they are very informative and helpful, therefore there is no issue with it.
  8. Dopamine

    Loss of control. Results

    Campaign to get the blue details back ?
  9. Dopamine

    Ideas for Turrets!

    I dont like this idea as it takes away from the uniqueness of the turret. I think little mechanics like this that allow for tactics to be used, i.e. using enemies tesla balls to your advantage / not shooting a tesla ball against another tesla if you are low in health / dont have a prot module should be kept.
  10. Dopamine

    Let's Discuss Containers!

    I am very lucky I receive enough supplies from containers, I was really worried I am going to fall bellow 100k mines, but thankfully UCs got me covered ?.
  11. To be fair, it is enough for me to change the keyboard presets and I play worse than a so-called bot. Quite interesting how accustomed I got to the current keybindings over the time.
  12. Dopamine

    I can`t use supplies while in game

    Answered, closed.
  13. Dopamine

    Arcade is back! 

    As far as I know there is no way to tell in advance which faction owns which treasures, therefore I think it is not reasonable to switch. In fact even if we knew that, the faction redistributor is random, so you could end up spending much more than you at first intended.
  14. Off-topic discussion regarding the game balance not pertaining to the latest patch update has been diverted here.
  15. @dinek789 @soviet.reunion @Kimura @2shots2kills @avengeful@Me0w_XP @PirateSpider Posts moved This conversation has gotten way off the topic of the latest patch update. If anyone wishes to continue, please do so in this thread.
  16. Posts edited Note to everyone: Please stay respectful in your conversation.
  17. Alright, still I fail to see how you try to back this claim. Do you have any data to provide or is just your player experience? I am now talking solely about your claims, not others. Imagine I said: " Isida is the strongest turret in the game, on an objective basis. All other turrets are useless. " And then I would fail to provide evidence to back it up.
  18. I would be curious to know what objective standard/stats and reality are you talking about exactly, Saying you have been playing a turret for a long period of time and cannot get satisfactory results anymore after the rebalance changes, therefore the turret is underpowered, is not exactly stastistically sound. In fact, unless you quantified the xp / crystals gained per hour (adjusted for events and such), battles won/lost/drawn (adjusted for the power of team you have been in vs enemies), K/D and various other info before and after said nerfs, your arguments are by definition subjective, as you are basing them solely on your perceived 'quality' of gameplay. I am not saying its necessarily wrong though, useful information can be drawn from subjective data aswell, but It is not nice to call out everyone for their "subjective standards" When I dont see your objective basis either. Again, just to premise, you are using these numbers (80%, 5%...) without providing any data to support it. But even if we took them at face value, for the sake of the argument, I dont think they would be that surprising, for a fairly balanced turret, in fact. When a new turret is introduced, It is understandable the playerbase wants to try it out, and so we get it overrepresented on the battlefield. As the time goes on though, if the turret is indeed balanced, we should expect its usage to drop all the way down to 6.25% (100/16turrets present). Though I dont take into account many other factors in play and recon with an ideal scenario, I think it should do as an example.
  19. Dopamine

    Let's Discuss Twins!

    Hmm, interesting. Don't know if it really is true, but I remember ricochet pulsar was shadow nerfed before aswell, so it definitely is possible.
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