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Posts
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Everything posted by Dopamine
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Hmm, mayhaps I misread the OP a bit. I think this effect should only be applied for the duration of being locked on and should be displayed as a separate indicator to the player being locked-on.
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Valid I think there is a merit in this idea as this effect could also be used as an indictator you are being lock-on. That would be very useful, mainly after the addition of Scorpion turret.
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Yeah, That is exactly the bug. If you look closely he initiates the lock on a random enemy to the right and then he turns and transfers it to the JGR. The incredibly long lock retention period also helps to use this bug with ease. Juggernaut has no way to hide, whatever he does. Should be fixed ASAP.
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Should be beginning of July
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Or armadillo
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The thing is, nobody wants pulsar in the state it is rn.
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I found the Wonderbird paint in Google
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To that point, twins EMP is also much stronger than pulsar, yet it is only a legendary tier in containers.
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Yeah you're right, against helios you are dead in half a second anyway. I know what I am talking because I own both augments and pulsar does not even come close to the power of Helios. But of course you are free to have your own opinion.
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The main issue is, for example in TJR, that you can initiate the lock on a random enemy and then transfer it to the JGR even if he's hidden behind a wall the whole time. That way the juggernaut has absolutely no clue he is getting locked on, has no way to prevent it and his only option is to resort to being a sitting duck behind an overhang like structure or right behind a tall building that may at least give some hope of survival. I believe this behaviour is a bug and needs a fix.
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If you equip EMP immu and 50% Rico prot it is near to useless.
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I am 100% certain this idea has been proposed to balance some other turret/augmnent. Might work, whether it would be a blessing or a curse for Helios would probably depend on the actual stats set up. Would be fun if it got implemented at least on test server, to get some feedback.
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Topic merged Note that the QnA section is meant for questions with clear answers and not intended for discussions.
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Lovely colours!
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Post moved
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Answered, closed
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There is also a visual indicator at the rear of the turret, but it´sa bit obfuscated by the reload bar and supplies indicators.
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I mainly have an issue with the "wall hack" bug and quick lock on. Other stats could stay the same pretty much.
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Please keep the conversation in english
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Welcome in the forum ? Would be nice, but it would certainly be put at the final Level and you know what's the chance of reaching that ?
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This. Also the lock retention time is way too long in my opinion.
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Was the issue resolved or do you have something else to ask?
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It has always been the case with the Esport funds iirc, I dont think much can be done about it. Either way, devs can always change the amount of tks added to the fund per bundle bought, so It depends on that too.
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Only thing that matters to me are the guaranteed prizes. I never win the tankoins shuffle so I don't care about that ? .
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