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Everything posted by iplayatankonline
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What Is Your Opinion About the Current State of Tanki Online?
iplayatankonline replied to Maf in Game Discussion
No idea what these guys were thinking when they put in a 3 min stun gun for bots in game. They wanted to ruin the holiday fun? This game is ruined constantly. You wait for months to get one of the goodies in an epic container but never do. This game used to be fun to grind... now its just so easy to leave it. Come and go. No incentive to play it at all. Some good things... no time delay on upgrades. You can instantly go from one level to next. But im already fully upgraded as are many others so who cares. No players. You go into game with 4 bots and 4players. and need to score in assault... but players are campers and bots are rare to score but I think I have seen it? It's not really a good thing to kick a company when they are clearly down... but are we saying that no one in the dev team has any good ideas how to turn this game around? Please never put in a 12 second stun gun inthe game ever again. What a ridiculous holiday. Have millions of crystals. I should be able to buy any red container I want for like 250k crystals. No augment is worth waiting around for 6 months to unlock. This whole .0001245% to get a good turret augment. How bout I just not play the game? The little questionnaire a while back is what would i like for events. An event I pay for to get something i know is going to be given, or a free event with nothing good as rewarded. Are they that daft? I no longer want either, I just won't play. Give me the option to play something participate inthe game and get a reward of my choice in the red option. Once a month guaranteed I want any one thing in this game to keep me interested or I go elsewhere where the attempt to keep my time is a little bit more evident. Try harder tanki. I've seen events here where there is fun, and theres been time in past where its done. But if all this is becoming is a game with no player base cash grabbing and lost interest by the devs... well -
What Is Your Opinion About the Current State of Tanki Online?
iplayatankonline replied to Maf in Game Discussion
The game has never been easier to quit for me. I am busier with day to day things, admittedly, but if tanki were still worth my time I would probably fit it in more. Match ups are ... sub par shall we say. Combos for those able to either purchase or unlock top notch augments I realize I'm more than willing to let this game go. Team imbalance means I either join a winning or losing team. I realize I rarely carry a team anymore. So either I'm a lot worse than I was over last year not playing, or I just have no competitive combos against current newer releases. I play rarely now. Just for nostalgia. My suggestion would allow one free epic container of your choice every month at minimum. Of any rarity. Whatever I want in the game this month, I should be able to pick one thing and just get it. Offer them for purchase for 1 million crystals on top of that. Most rewards are just worthless. A regular container? 5 epic containers. Means nothing. Going for a 1k crystal gold? Useless. Mega gold of 10k crystals... also pretty useless. Game is boring. -
I did both of those things... and that seems to have done it. Thanks. I think it was more the cache. I think I might have tried downloading the client again... but it could have been that too. At some point in all my fiddling it popped up that there was a 2.0 on Tanki, and yeh maybe it hadnt auto updated or something. Anyways, played my first game just now in over a month.
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I am still unable to join any games. Nothing has changed on my end that I am aware of. I was able to play until sometime end of September ish? Then no matter what I do I get an error whenever I try to load a game. I have all necessary system requirements. I have two areas that I can play Tanki online. I can play it directly on my browser... works better but doesnt load game. I can get into and view my account. Finally I used to just load it from an application, but this is what started to fail... it just stopped loading it at all. So I'm at a loss.
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Been unable to play for a couple months now. Is it just my computer/connection? Do I need to download something for my computer? Has anything changed in last few months? I still have Mac, but was playing on a Mac before. Anyways. Anyone have any suggestions? I can get into the main account, but impossible to join a game.
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update Patch Update #721 - Released 14th April 2023
iplayatankonline replied to Marcus in News Archive
Yeah, so I'm 5 million crystals richer today.... and nothing to spend it on. But I already had millions of crystals. I haven't been able to spend any crystals on tanki for over a year now. Please let me buy some of these legendary and exotic tier augments with crystals. Make each exotic augment... 1 million. And each legendary augment 100k. The crystal bonus at exotic is 1 mil crystals. And the legendary crystal container is 100k crystals. So that is there value. Ish? Also, I'd like a second hull slot for effect immunities, or heavy hull slot etc. This to me is perfectly in line with what the developers of this game should be doing. Make it free and watch people flow back to this game. 1 free additional immunity slot for hulls is almost a no brainer. Possibly 2 to be discussed. If I could equip emp immunity, ap immunity, and jammer immunity that would at least make my defender drone actually work. This is not asking to much. Its barely asking for anything at all. Almost like an additional protection slot. 4 is appropriate. maybe even going up to 5, but 5 might be suitable for only games with 10+ players? not sure. if the map only allows for say 6 players... maybe keep it at 4. With armadillo, you really only defend against half. plus mine protect. 5 is reasonable. Back to above, over half the augments coming out now are status effect augments. So you are giving all these extra burning, freezing, stunning effects to turrets. The hull immunities need another slot. Im sorry, I didnt look up the proper term for what these things are. bla. but you know what I mean. Youve got freezing, burning, stunning, emp, ap, jammer, and most turrets can cause them all with the right augment. When im using a light hull i just give it heavy construction anyways so that i dont flip. Its totally reasonable to help us defend a bit better from the complete influx of status effects. Sometimes there is reduced damage with these, but still. I think it makes sense to work in at least 1 additional slot for an immunity, but maybe 2. Of 6 effects at least, we should be able to defend with immunity against more than one, considering also that pulsars deal multiple kinds status effects. If someone protected against the variety of damage pulsar inflicted, we might see more varied gameplay. This is no brainer. Your welcome tanki for top notch suggestions to get players revved up for this game again. People will respond to this positively. -
So this maybe deserves its own thread, but its high time that if its not being discussed it ought to be. Assault games ending with attackers winning. Culprit... I believe this is mostly possibly a change to hopper? With trickster? So maybe this combo or possibility of the combo has been around for a while, but now over time its reaching a tipping point where so many have gone after it that now many people have it. For the last 2-3 weeks I've seen it consistently. Assault was one of my favourite modes to play, either attacking or defending. But now games can last 3 min or less before attackers simply win. On top of the team attacking needing 3-4 hoppers to win it, maybe my teams have been worse than average but still. It could be many things. From what I'm seeing, assault is now in the garbage. If you get luck of 50 50 draw and are on attacking team, Id say you have heck of a decent odd of winnings. Except for assault on the incompetent tankionline map where defenders always win. Defenders still have a chance there. But every other map, it seems consistent for weeks that attackers win. Win fast. and by huge margin. Just finished a game that lasted 3 min and 12 sec. Score of 150 - 28. A typical game. The outliers exist. I also played a game a week ago where the game went 150-140 and we won.. attacking or defending I cant remember. But either way, is at least a sign that at times it can be balanced. But im assuming the attackers didnt have hoppers or something. Still 80% of games ending one sided for attackers seems a legit observation from my side. In game, in chat, ive voiced concerns and some have agreed that attackers are winning when I get input from others. So? Forum... be the forum.
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ooo I wanna play! this game. feed the troll. brrrrrrrrrrr dinek I only read mostly some of what you wrote. and a bit of what others wrote. But I have no idea where you posted your objective claims so to speak or what you are claiming. I seem to gather you are saying that the strongest turrets are thunder, smoky, and rail? And I don't see a clear statment of what you view the other turrets as... like trash/garbage, unplayable, simply below the quality of thunder, smoky and rail but still good in their respective rights. etc I actually think smoky is kinda trashy at the moment to be honest. i like the changes to auto cannon sure, but everything has its problem. Mostly that smoky protect/armadillo protect can really trash this combo for you. if you are relying on more critical hits with auto cannon well armadillo shuts that down. Not only that, but on a whole smoky just seems to miss a whole lot now. I can literally be pointing point blank at an oppenent with that helpful red outline shining and my smoky shot will wiz right overtop them and miss them dispite being at melee range, or bit further. And thats every augment case with smoky. Its still a basic turret. Id say a bunch of it is good. The precision aiming I would agree is maybe one of its stronger augment right now? Or the straight buff to damage whatver that one is. I think it was recently bufed and I am doing well with it. Thunder is strong, with strong augments mostly. So I don't think anyone is arguing with you here. Good combos exist. Rail, has always had plenty of different augments to choose from, etc and yes good combos exist. Now to overstate that: Good combos exist. To say that the only way you have a good combo is: turret thunder, rail, smoky with: drone: any protection: any augment: any immunity: any map: any mode: any <--- is the pinnacle and -----> turret: other with any protection augment immunity map mode drone hull etc is garbage... its the kind of argument you deserve to spend the rest of your life trying to defend in these forums because its hopeless. The facts I need from you in deciding if you have something to listen to or not as a neutral is what you need as objective facts or stats. The only objective fact that matter to me about wether a combo is good (the turret alone is irrelevant... all thos ethings you said about what is relevant or not. No. no. just no. what matters is the combo) aids in victory. Or better yet, a combo guarantees victory in Mode: X. A variety of excellent combos exist in all forms for all different maps and modes. To say anything contrary to that... makes you at best ignorant or intellectually dishonest. I dont care my turret. If I'm on any number of small maps, I can almost guarantee Im winning a game of assault as attacker with combo: Hunter, Heavy weight, Trickster, protectons vary, but armadillo, spider usually and Ill throw in the 2 most annoying turrets, and turret.... well... any? I mean, I dont care about the kills. I need something that scores flags every run, or every other run. Also a side bit: if in reality thunder rail and smoky were all that was good, all id need do is equip those three protections with armadillo and the risk is severely reduced. But this causes chain reaction. The increasingly better any particular turret is, a slight OBJECTIVELY REAL even bigger boost is given to all other turrets. If thunder gets those revolutionary new augment, and a revolutionary new turret that is powerful comes in like scorpion, and the next best thing is lets say whatever tesla or anyt other. Then sure, they are so good they get used by a lot of people, and a heck of a lot more people equip their protects. And then i can choose any other turret, even maybe a weaker one, but with knowledge of how to use it, and no one equipping its protect... because honestly who even equips fire protect any more. Fire protect maybe? But then you go non burning increased damage mixed, go into game, no one has your protect and you get kills... if that is the goal and helps. The position you hold is so hopeless youve drawn me in. Couldnt help it.
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Thanks, so I actually went and looked it up. It does say that all ultras are not always available. And it depends on the event happening what ultras can be received. Nothing to great available for this event unfortuantely.
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If anyone knows the answer to this and feels like responding quickly is appreciated. When there are ultra containers available, and you go to the section and ask to display all available ultra container rewards... is whats shown the only possible things you could get? I.e. I know their are plenty augments I dont have, but right now there are only 3 available prizes showing in the ultra containers. Mostly the GT skins. Does that mean if I get 18 ultra containers those are the only possible things I could get? vs say a thunder augment or gauss augment that arent displayed, but i dont have? Or could i saw get the new scorpion armor pierce? Sorry if this is unclear. Just wanted to know, if something is of exotic rarity... is there always a chance to get it in ultra containers, or only when it shows up as a possible reward? Right now there is nothing I want showing in ultra containers. Thanks
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omg thank you. this isnt just jugger. this is everything. i find when i go into garage and switch equip and come back out, my z x buttons dont work for switching my turret. gonna test this out and see if it works
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Well I will give credit where credit is due: Plasma torch: fixed (good) Disabled chat: reenable (bad)
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I used to hover in batteries between say + or - 500 of my constant supply (x) of batteries. But it always went back to (x) with a bit of mindfulness on my part. I am currently (x) - 1000, with no obvious way of getting those back. I still have a somewhat stable but shrinking supply. So I have to change my gameplay. As I can not afford to continue to lose 1000 batteries without resupply. I have a couple a months of gameplay left I'm sure... but what a silly thing to lose player base on a game resource in such a reckless way. Time to start adding 50 batteries to the special adrenaline weekend missions. Several issues here: Games are now 15 min long. A game used to cost me 7 batteries to complete 1 game mode. I.e. your mission complete 1 game in rugby = 7 batteries. Now I must spend 15 batteries to complete that same mission. Now let's say you have a mission with 1500 score points. Usually i can do that in 2 great games, or 3 good games. Would be 7x 2 or 3 = 14/21 batteries consumed. Now the obvious math shows 15 min x2 or 3 I am using 30 -45 batteries on average. Compounded onto that, the containers were trashed, so that I spend twice as much time and resources (batteries, drugs) to gain even less from these containers. Resolution: There is no clear way to solve this. A few in mind... I abandon losing games increasingly more frequently. If for example my team takes a -30 to -50 score in a game I am instantly gone even if I am in first place. First place will get me what? 1000-2000 crystals? And to keep playing if I'm at the 6 minute mark... I need to pay 9 more batteries? Just to lose the game? No. This is beyond my lowest emotion and so I leave. It will become more and more frequent in upcoming weeks. If i am down a few in juggernaut or rugby game... I really have to consider if its worth drugs, time, batteries etc to keep playing. I play less frequently. I only play on this account mostly now. Other accounts have simply lost all meaning to some degree. The game just isnt worthwhile to play. Based on what theyve done in shop: i.e. 75 crystals for 30 drugs of any supply. Id make a dirt cheap way of getting drones in the shop daily. I recommend a daily option to buy 50-100 batteries for 750-1500 crystals. Huge discount. A good portion of that would get consumed daily by playing. But youd be able to stock up again.
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https://postimg.cc/R3LjVL9J not sure how to do this. never uploaded an image before
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Trying to find what precisely to write here. Vulcan will suddenly stop shooting mid stream, and you have to start it up again. While firing using vulcan, and mammoth hull, I can not activate my speed boost... as far as I know... nothing preventing me from doing so. The speed boost is available, no emp, no hunter, no nothing, it just won't activate. This is with both booster/defender drone. I can't realy describe fully what the problem is... but maybe some can add or clarify what the issue above is. My vulcan gameplay is gone. Its really bad, it just wont shoot properly, or the speed boost wont go etc. And just mid firing will stop. Wont start up properly. Im sorry, its happening consistently though. Every single game so whats the issue? My keyboard is fine on my end. hmm dunno. but its pretty bad.
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I would ignore conversations with some members of the forum. Historically, I've seen this argument presented by people: turret X is melee range, therefore... anything is balanced. The turrets disadvantage is how short ranged it is. So any abilities, and damage, etc is balanced. Even if you ask for facts... some people provide facts in ways that are not condusive to a discussion. Theyve used facts just like you want but its got you no where. Heres a fact: I cant shoot tanks with lightning through building walls. So its balanced. If you want to dodge ball lightning, just get behind a wall = therefore, tesla is balanced. It would only be unbalanced if tesla could shoot ball lightning through walls. But because walls exist in tanki. Just use them to hide behind. I become more frustrated when people talk like this using facts. It is simpler to just let them say their piece and pay it no mind. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I apologize for the double posts... but specifically in mind with keeping tesla usable... dont just say nerf it to the ground. I am absolutely ok with a nerf, but this is a weapon very useful and needs to stay useful in a few ways I think. It is an anti camper machine. You want to be magnum, and hide on low ground, or behind some wall, heavily entrenched where no body can get you? Tesla's ball will get you. I will get you. Tesla is a counter to a pre-tesla overpoweredness that once existed. Now tesla is here, and can totally disrupt "safe" past ways of playing. Some may not like it,. But Id say its about damned time I can slaughter magnums and shaft who camp behind their fortifciations never moving. Tesla does serve a place in the game. Magnum used to be able to take high ground and bombard from above, now tesla can too. It is also superb to get up ramps and lock them up. It is one of the best turrets to invade highground up ramps on highways. There are always multiple shafts, or other type turrets that use the barricades up top adjacent ot the ramps, and they just wait for you to come up the ramp, or mine it out and you die. Such things like saboteur and other defensive mechanisms in the game make an entire area of the map totally unreachable and impossible to play. CTF games can be 7-0 simply becaues the losing side had no way to break through 3 saboteur users on sandbox completely cutting off the flag from the rest of the map. Even with Spider protection, and defender etc etc and isida chains... The 3-4 tank defense was so solid you couldnt. Tesla breaks up that static turtling defense that is almost unbeatable. Mind you, hopper did help with that... but only to get in. After it used its hop to get over the mines... it had no real way to escape from inside.. so just died. But if they got in with spider, defender etc they could hop out. Or crisis. I probably saw that happen a few times. Again, tesla is not the only op combo. And with multiple op combos... someitmes you can shut them down in different ways. I dont want to talk about power creep... but ther eyou have it. The other point that I will make, is that tesla is its own best counter. Ive gotten quite good at using an enemies tesla ball against them, and their entire attacking force. Tesla balls and the lightning is neutral for all sides. So as long as both sides have teslas... a tesla or 2 on each side can balance each other out. As long as both are using ball lightning. It is not that you shouldnt use tesla ball lightning you should. Without it.. you arent really even playing tesla right. But there are times when y ou need to get the kills without using ball lightning when you see enemy teslas in correct psotiion. Otherwise, releasing a ball lightning of your own can lead to death for all your attacking tanks if enemy as teslas ready to go. I believe there are a few redeeming qualities about teslas. Again, Ive seen people complain about the range. This isnt the problem. Its either the reload, which im not so sure. Or just the actual damage itself. Or how its given. You could say the primary target X receives full damage 1000, and its followed up by tiers. Somewhat like how theyve done it. maybe secondary targets nearest get 80% damage, and its reduced. Now its just a certain way on its own. Tesla could be kept useful, but weakened. But dont make it garbage. It helps break other things in the game that are over powered. So lets hold on to it.
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This is a sophisticated weapon. Im not sure if they pulled ideas from certain games, or what. But it is an extremely effective weapon. So of course, that creates an issue with other turrets, and game modes. On defense, tesla is almost unmatched in utility. Assault where the scoring point is on highground.... good luck breaking th rough a double tesla defense team. I've played in games where by myself I can easily defend against two attackers with tesla chains. So this turret essentially makes 3 turrets 90% obsolete. Freeze, fire, hammer. And many others highly reduced in value. The only credit left to these turrets is that freeze freezes, fire burns, and hammer has slightly better range, especially with slugger. But all in all, tesla is obscenely more effective than the above. Freeze and fire are restricted to a straight line cone of damage. Tesla can pretty much shoot its ball and hit everything. Tesla is just hands down better than hammer. The damage is high and fast. To some degree, it largely also lessens the scope of twins and rico as having rolls. Whats the point of ricocheting something off a wall, when you can just make a ball as a wall and the angle doesnt matter, your attack will hit instantly. You literally make your own wall and bounce with 100% accuracy. Rico also nearly obsolete except the range component. They almost need to make rico have an additional boomerang effect on top of hits bounce like heat seeking except tank seeking. Ricos balls need to just always hit now. Cause teslas do. Magnum is put to shame quite a bit. It used to be that magnums could camp on high ground and drop shells on enemies below and this was inconceivably strong. But now teslas sit on top like magnums used to, shoot out their balls, and the damage they rain down like lightning from above easily puts magnums to shame. Magnum of course still I imagine is spared a little bit, considerable range etc. But tesla is clearly just a cut above the rest. Of course, I expect there to be a buff in a few months perhaps. At some point. But I dont even care anymore. I have it, its incredibly good and i am going to use it and have a ball. Lastly, lets add in some more weaknesses and strengths cause I barely scratched the surface. Tesla I find is a bit weaker on maps like brest, desert highways. Though in all of these, certain niche spots can give it a clear advantage. It can shoot balls up on ramps, and clearly the higher segment of defenders on highways as example if they are hiding behind the barricades above the ramp. But in the open, the advantage of long range turrets can shut it down. Not really meaningful... but its there. Strengths of game modes. So it really seems to be doing devestation in games like siege and assault. So good in the modes. And really all others. In every game I go in now, its as a tesla... cause teams seem to need them to counter. I could go on and on. Mid range and long range can counter on open maps. But closed maps, teslas are unstoppable. You need to have like armadillo and tesla protection to slow them down.
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Woah woah woah. OK. Rubberized vs Emp Gauss. I would take rubberized any day. Emp gauss cant compete with rubberized. But yes its all situational. In my case, I have 6 hulls at least with emp immunity. So emp immunity and gauss protect shuts down emp gauss. There is no immunity for saying bounced shots no longer hurt me. At best you have vulcan protect. There is no status effect. No chance of opponents using immunities. If opponents dont have emp immunity? Sure gauss gets better. But id still take rubberized. Yes, stun striker is this broken god tier combo also. Yeah, I dont have it. If i did could see using it over vulcan... but that doesnt discount vulcan rubberized. But certainly id say things like stun striker and vampire isida are the gold standard right now. But... sigh I know the maps just not by name. So lets back track this whole situational thing. On maps like: Cross, Sandbox, Barda (barda map is literally walls on all sides of it but when corner =bouncy bouncy heaven), Industrial Zone, aleksandrovsk, bobruisk, chernobyl, cologne, future, kungur parma. All of these maps I can heavily abuse. Even highways. in fact, when situational... the maps that i mean that are bad for vulcan rubberized are these: massacre, and forest. The rest are pretty good. But good in context. Some, I would literally say doesnt matter the mode... rubberized can own that map. But some are especially good for abusing say the spot of a flag that teams cant help but fall prey, or points in siege or CP. Some maps like highway where jugg uses certain parts of the maps to always hide go from near invulnerable like on highways in the mid spot behind the wall, to death traps when I have vulcan rubberized. Jugg cant hide from vulcan rubberized on highways. You get on any of the highway bridges and you can pretty much of your lay of the land. And thats the same thing on tdm, with all those maps. And osa cp I love to use rubberized. But in honesty, its not just vulcan rubberized that is situational. most big maps cause short range turrets to suffer. most small maps cause shaft to suffer and other long range turrets. Vulcan is rather versatile to be honest. Dosseldorf... maybe dont use it. or whatever that big one is. Im just recommending others get it if they want and dont have. i have and its a regular in the rounds of my arsenal. As for my comment about juggernaut. I literally dont know a better turret to use against the jugger. Its not that it can ONLY be used in juggernaut mode. It is just literally the best at it. Juggernaut ignores all status effects. So you cant emp, stun, burn, freeze, jam, the juggernaut. Rubberized doesnt intend to do any of that. So ok, actually isida vampire would probably be very good and better than vulcan... except that it has to get close which vulcan rubberized does not, so yeah no id stick with my vulcan rubberized. Its certainly good at other thigns too. But it is the benchmark of jugg killing in my view. And yeh, I admit, on all the maps which do well for vulcan... you ll find times that you are in an open field and you cant bounce so situational. But there are a lot of flat surfaces and angled surfaces that you can use to bounce across all maps. Chernobyl in assault mode? If you are attackers trying to score flags. You can camp up top on chernobyl and shoot your bullets inside where the point is, and they just bounce killing everything. You can get kd of 20+ in chernobyl assault. The only problem.... you might not score anything. So are relying on teammates to score. But if you are raking up kills in chernboyl with rubber vulcan... might weaken the defense. Anywyas. i agree to disagree. gotta go
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The horror. Don't know what mk2 vulcan is like with rubberized. And it is 25% reduction in speed. So slower than 10% but not nearly the 50% slow down of Incendiary. I can 100% attest it is not noob augment. How long did you play it for? If you use wasp/hornet vulcan. I mean, I have all hulls, fully upgraded and vulcan rubberized certainly favours certain hulls. So I'd really hope people would chime in to support but what can I do. You can win tdm matches on certain maps without your team. Sure there may be a skill ladder to climb of sorts... but its pretty adaptable. I dunno. I can't see how the value of this augment is not recognized by anyone. I mean to be fair, I've looked at hyperspace railgun rounds for last year and read this: hit multiple tanks and this does increased damage. And thought, well ok... but how often will I necessarily get 2 or 3 tanks lined up to make those shots count? So never got hyperspace rounds. I certainly could have. But scout certainly people would say is more worth it. And i got socut... and scout will never disappoint anyone. But my my. This fancy combo: wasp, heavy construction, rail, hyperspace Particular game mode of choice: assault mode. This thing is a beast. And id have never guessed it. Give rubberized a chance... meaning play with it more than 4 games. Play 10 games on each game mode. Get used to it. Work it in. Juggernaut mode...a ctually go for the juggernaut and learn to get those kills. Not gonna bea ta dead horse... but the augment is good. Just fact.
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Ughhh this response is cringe. So you looked at time played mine was 312 hrs with 3 815 263 xp, and you had 359 hrs with 3 659 877 xp. But your kd is 3.57. And you only play vulcan. I've played all turrets except shaft and magnum really. I'll be frank. My low KD is not because of my vulcan gameplay. My early tanki career was with twins. I fought with m1 twins m1 hunter until double red star rank. Not exactly efficient. And back then... I was considerably worse. Couldn't even turn my turret :P That and many other things like equipping lightweight hulls that get 15 deaths a game but win you the game because you score. Anyways.... Im fine that you prefer other things. Incendiary certainly has warrant. Adrenaline. Etc. But rubberized is a special kind of god tier killer. If you don't have any hulls with fire immunity... then maybe not as much. And the one that has it shoudl be like titan, mammoth, hunter or dictator. But my mammoth doesnt have heat immunity and I can easily get 2-4 jugg kills on the map that favour rubberized. And if it doesnt, i switch to something else. Firebird. Whatever. incendiary band bullets are slow. The slow down on rubberized is liek 10% isn't it? It's not that big of a deal. Especially for the hand of god like power it gives you. Certain maps sure... not that helpful. I won't say your assessment though brief is entirely wrong necessarily. Factually, depending on circumstances... yes bouncing bullets cant hit everything. But there are maps you obliterate everything. I can get kill death ratios that are exceedingly high :) I can't be the only one who does very well with vulcan rubberized. Im surprised there are only thumbs down for this augment.... but yes, I will do as I please and so may every one else.
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Hmm. Well I have everything in this except twins and the paint. And that isn't worth it. Im just gonna save until I see striker stun and isida vampire and hammer bumblebee. Thats all thats left I need. For those on the point of the vulcan rubberized... this is hands down a superior augment and def should be gone for if you are willing to get a BP for a good value item. To be clear, I would recommend if you have a fire immunity... but even if you don't. I don't have mammoth heat immunity, but I have gotten used to vulcan rubberized with defender mammoth and I had been using stun immunity, but I recently got jammer with the 12 free ultras. So mammoth jammer immunity it is. This particular combo is a juggernaut killer. Not every map, but certainly more than half. Rubberized is not splash damage obviously. It is single target annihilation. If you get the right map, and are chasing a target around buildings, up or down ramps, rubberized either outright upon purchase, or with some practise will easily win you 1 v 1 sparring matches, and sometimes even take down 2 opponents with ease. Aside from juggernaut, certain maps you will just always do well on. If your equipment isn't where it needs to be in . your garage... i can see wanting to pass on it. But really, I'd grab it. And if your vulcan or other items arent upgraded... well you can do that. And then when garage is ready, rubberized will be waiting if you get it now. I've gone back and forth, but rubberized for vulcan is probably the top augment of choice as far as I'm concerned. And if you are a low rank... sure maybe its not worth ranking up too much for it... but yeah totally worth it. You might not automatically know about all the great angles in the game that rubberized can help you abuse, but with time many will be clear. I'm still learning some to be honest. The most surprising? Is it yorkshire? On top of buildings at certain heights, there are little stubbles that come out and if you shoot them the particular angle makes the rubberized rounds shoot down on your enemy. So you can be above them, and shoot down and kil them. Pretty hard to rely on as far as tactics go. But just knowing what areas you can hit just in case. Also, it will just make you want ot play this game. sometimes what you really need to revitalize your interest in tanki is a new gameplay mechnaic or feature that really grabs your interest. You can play with vulcan rubberized when you first get it for a whole week, and just go into every map, all the game modes and just have a blast learning how to best used rubberized. Its 10x better than smoky rubberized, its a constant stream of fire, you ll learn to keep the bullets on the target as you watch the numbers move. Get it.
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how do we collect the supermission a mountain of gifts. it says there is 23 hrs to collect... but it is not letting me collect it
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If you triple the price... then triple the rewards. Increase of 20 percent rewards for 300 percent increase in cost. Not that worth it.
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Ill have to mention the downsides of dictator to the 4-5 isidas I see with mechanic drone equipped in an assault game who just camp at point constantly activating their overdrives. Cause thats real fun to play against. And if you play on their team. Psshh. Just hang out next to them and reap the rewards. Sorry who said over 1000 score points in 1 game? Dictator. ... isida. Mechanic. I cant say Ive seen it specifically in last two days, but its been going on for weeks now. Or longer.
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There is no sale on 4th protection module. I'm down to my last 5k tankoins... do I go for it... maybe. Maybe. Probably. Ok I ll go get it. No, Sleep first. Wake up and decide then.
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