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Posts
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Everything posted by Atomic_Tanker
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Maybe they are only here for the duration of the celebrations... who knows Hope they stay in the pro-battle section permanently and that tanki brings back such old maps , even if only in pro-battles
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I dont think the developers would like to antagonise their largest money source- challenge accepted "grinders". ? What challenge are they accepting? To see who has the fattest wallet? I still cant forget that the devs openly admitted in a vlog that this "challenge accepted" wasn't for f2p grinders and they would have to take part in other events for rewards ? Well, people used to complain that they ranked up too fast and had underpowered garages due to the xp and battle funds being boosted too frequently... ( although the current normalised xp rate is actually 4 times the old value- we used to get 10 xp per kill not 40)
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: ( so no more yt vids then? well rip man, you'll be missed... your yt vids were a fresh breath compared to the same old OP augments' gameplay with music blaring over them... Tbh this event and update were the last straws for me, but since I still have some days of tk pass left i still have to log in to get my money's worth... else even I would've left What has this game come to- been playing for almost 10 years and I've never felt the need to quit it till now
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Nah, miner augument + saboteur will be ultimate cancer- your mines wont go poof if you die + 6 or so mines every 20 seconds I really hope there is a max limit to the number of mines that can stay remaining after you die, otherwise parkour fighters and saboteur users are going to have a field day with this augument...
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valid Different colors for legend ranks
Atomic_Tanker replied to Indesrtuctible in Ideas and Suggestions
Unfortunately, after legend 1 we see no uniqueness in ranks( except the number, I guess). Therefore I suggest using a system similar to service medals in counter-strike ( I mean, this is not the first concept in Tanki that was inspired from that game?), allowing us to reset back to legend 1 every 20 legend ranks, for example, which changes the colour of the gem in the legend rank icon. Just as in cs2, I propose that it can be redeemed multiple times and the colour changes each time it is redeemed. For example, if I am legend 40, I should be able to redeem one "medal" , replacing the red gem in my rank icon into a blue one, and reverting my rank to legend 20 Or, I should be able to redeem it twice and go back to legend 1, Changing the gem colour from red to blue to green , for example. Hopefully this brings more vibrance and uniqueness into the legend ranks, because at the moment the icon for a legend 80 looks the same as the rank icon of a newly minted legend. -
That would be way better than the trophy pushers becoming the juggernaut. Tbh I think SJR would be a better mode than TJR, but sadly tanki devs have no intention of bringing that mode back...
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What Is Your Opinion About the Current State of Tanki Online?
Atomic_Tanker replied to Maf in Game Discussion
Tbh I think that people have just drifted away from the tanki forum over the years... some might have just forgotten, some might have moved onto other channels such as the tanki discord, for example. Speaking about the game though, yes, the playerbase has decreased but I feel like it has stabilised somewhat and will remain the same way till tanki starts advertising/ market pushing. What will happen of this game, only time will tell. -
related to the "nickname change", is it possible to change your nickname in the forum, or are you stuck with the same nick you created?
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update Patch Update #744 - Released 10th November 2023
Atomic_Tanker replied to Marcus in News Archive
Yeah, Calibre's latest vid shows his tank with the phoenix aug getting burnt and frozen, i dont think neither phoenix nor polarisation have immunity against temperature changes images: -
Why is the high-rank game balance so damn awful?
Atomic_Tanker replied to DuKo-GPoM in Game Discussion
If you manage to upgrade one turret to Mk7+ per Legend rank(200k exp) , then this is easily attainable,( if you spend earned crystals on sales only). There are 16 turrets and 16 legend ranks between legend 1 and 17 ... And how can one get Mk7+ turrets from ultra containers, I wonder... ? -
Why is the high-rank game balance so damn awful?
Atomic_Tanker replied to DuKo-GPoM in Game Discussion
Unfortunately for you, @Gabe2607, the "Atomic_Tanker" account of mine was left inactive quite a while back... This is my currently active account, in which we encountered each other in a "Highways CTF" pro battle... and you called me a buyer because I had 4 prot slots ? And yes, I did get these auguments from the ultra containers given out for completing the weekend missions. -
lol, there's another minigame out apparently... check your daily missions, you get "gingerbread men" - the new currency but no event website is there yet... maybe they released the "gingerbread men" today by mistake, or will they make the announcement at 13 UTC? image :
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Why is the high-rank game balance so damn awful?
Atomic_Tanker replied to DuKo-GPoM in Game Discussion
bro no use arguing with Gabe, bro called me a buyer once just because i had 4 prot modules and a xt skin, along with stun tesla which i got from mission ultras ? -
thats the hopper hull's overdrive, it can jump up a small distance yeah gauss, shaft and magum usually experience this problem when tryna shoot through a building, i think its due to the object models for the houses containing invisible components through which shots cant go throug, so no damage registered. this has been a small but annoying problem since forever...
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thats kinda what B0NK does ?
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no paints , how sad : ( thankfully i have a tk pass active, so i could afford to spend some : ) hopefully the ytber i choose wins!
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that depends on how "nominal" the tankoin price is. well, lets wait and see.. i dont think it would be more than 50 tks
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@Eon should've read this first man...
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What would I do if tanki keeps terrorizing my entire mind with "ControlChannelDisconnectException"?
Atomic_Tanker replied to DuKo-GPoM in Archive
@DuKo-GPoM maybe try using a vpn? it could work ig -
yeah man, we have been too used to tracked hulls since 2009 (2013 in my case ?), but think abt the people playing from mobile too, for them hover hulls are easier to control, as they strafe I feel that the overdrives themselves arent that broken, unless paired with something like a driver augument, or crisis drones, or game mode such as ASL which forces defending team to group up in a single spot, and boom, a single hopper rushes to the base with crisis, presses shift and takes them all out. I agree, but don't think the dev team might touch that issue for a while- remember who ( ahem trophy hunters ahem ) is doing that and for what purpose- and how it benefits the devs. A win-all situation might be to limit the score a juggernaut user can get in battle ( say, 500 ) before the role is given automatically to next person ( in this case no points are given to enemy team), who is decided randomly by the server, not by the basis of who has lowest ping, or who presses the pause button just as the transfer about to occur , or to nerf such that multiple healers on the same tank aren't as effective ( inspired from what Clash of Clans did with healers and heroes) . Some have suggested outright banning healing the juggernaut/ groups in that mode, which just sounds silly. Also, Hazel, if you're still lurking ?, how are people from Asia/Americas part of the world , with their 90-150+ ping supposed to compete fairly with people from Europe with 50 ping and below? Are there any plans on the dev bucket list to fix this discrepancy? It's an annoyance in MM at times but really frustrating in xp/bp where every millisecond counts.
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idts its the end of tanki, its just that the current playerbase just isnt using the forum as much ?
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@Opex-Rah well since you're already, why not lend an ear to this tanker?
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Or maybe, make multiple isidas/ healing shafts or thunders on the juggernaut work such that, if you use more than 2 isidas, all healers will heal at only 50% efficiency or something.. This would help reduce the cases where there are 3 or 4 healers on the same juggernaut in battle. Or, if one side has a jugg with healers, tanki can add bot healers to the opposing side which focus on the other juggernaut( the devs said they were implementing bots anyway, so why not? )
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you guys arent alone... ?
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Clearly an exploit. Haven't you seen those 10000/9999 GS whales (cant name them here) who equip trophy mission hull/turret and spawn and abuse jgr along with a healer(isida/shaft), so that they can farm battle points ? Those guys who leave as soon as you manage to destroy them?
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