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XxStriker

Tanker
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Everything posted by XxStriker

  1. What I mean is, that when viking OD is against a titan in a dome, the short range turrets don't even deal damage to the titan, while railgun, an infinite range gun, can literally kill the titan inside the dome... They are far too uneven.
  2. I can agree with this, even though I consider viking overdrive silly. Poor melee turrets already need to get in the face of the enemy to do anything, and their overdrive is the weakest among all the other turrets, which ironically can shoot from much safer spots (Looking at rail viking here, 2x damage and that insane fire rate can literally mow down an entire team in seconds).
  3. XxStriker

    Let's Discuss Railgun!

    Actually railgun is the only viking overdrive that can outright kill a titan inside its own dome... Starting from near full health. The only one.
  4. XxStriker

    Let's Discuss Overdrives

    The best part is when you're a juggernaut and literally every single wasp in the map attempts to come and bomb you without even trying to shoot or realize there are walls nearby you can use to shield yourself... I once "dodged" 3 bombs in a row, it reloads so fast.
  5. XxStriker

    Which gun or guns do you think need a nerf?

    I could just buy the m2 module with 25% when it's available instead of wasting time going from 12% to 15%. Well, if I have to go with single rockets, I may as well ignore the shaft, it's usually a waste of time trying to splash em down. No use slowly whittling down an enemy when he can just heal anyway.
  6. XxStriker

    Which gun or guns do you think need a nerf?

    I have a protection, I wear it almost all the time along with rail. In the case I stated above I had it on, which means I would've straight up been oneshot at almost point blank without it... But I'm not gonna pretend 12% does anything to change the outcome of that matchup. Heck, titan m2 literally gets oneshot when I wear it anyway.
  7. XxStriker

    Which gun or guns do you think need a nerf?

    Coming in to report, dictator striker m1 vs shaft hornet m1, close range (Aka he started loading his shot in front of my face, but not close enough so I could just circle around). I died before I could even fire 2 shots. The enemy only had DA, but would've survived anyway. I still think it's a ridiculous weapon.
  8. XxStriker

    Which gun or guns do you think need a nerf?

    The thing is, it's not sudden (You actually have to keep a perfect line towards the enemy, and it's harder than it looks), and you can dodge the rockets. Vs shaft you have approximately 0.5s after you see the laser before you're already dead. If you see the laser at all, because it doesn't even show up until it's fully charged. So we have an hitscan projectile with potential to deal 3300+ damage at m0-1, with near no warning unless the user just sits there waving their aim around, vs a salvo of non-hitscan missiles (In the case of uranium, SLOW AF too) that require a fully visible laser to be set on you for 2.5+secs (I checked, it's 2.8 at M4! Following the aiming time stat on the wiki (Reload+1s) uranium gets an extra 1.8*0.2 seconds required to load a salvo) plus you have to hope they don't hit walls in case you target an enemy above you (You actually need to tilt in that case or you hit a grand total of 0 damage).
  9. XxStriker

    Which gun or guns do you think need a nerf?

    I can only hope to blast those with splash damage or a salvo. Or that they aren't looking at me for the whole match. :rolleyes: Frankly it's one of the guns that causes me the most trouble, and I'm against anything that outright oneshots an heavy hull... Fully microupgraded.
  10. XxStriker

    Which gun or guns do you think need a nerf?

    98% of the average shafts load a shot and immediately press DD, to the point where I just plop DA directly when I see one, because I already know they will use it and oneshot my titan. Magnums early on are generally floppy wasps that barely know where they're driving, so you don't see a lot of complaining... Also the reload time is much longer at lower ranks, I saw m2/3 shooting way too often for comfort :o
  11. I don't think supplies are a bad mechanic as a concept... However they give a far too big boost, toning them down would still maintain the increase in power without seeing literally heavy tanks exploding in a nanosecond, or light tanks in even less time.
  12. I agree on making the icons smaller, sometimes hornet overdrive causes more of an issue than help since I may be targeting someone from afar and now in their place is this circle bigger than their whole tank :wacko:
  13. The main things that kill juggernauts are cyclone striker, the horde of freezes, and rail+viking OD because it literally mows down everything (Why only on rail, devs? The other guns don't kill anything as fast as rail+vik combo during OD). 2 of these can be alleviated with this shield idea.
  14. According to what the missions say that's correct but juggernaut kills very quickly, so it's the best for the kills mission... For the stars (at least for my ranks) it's best if I try to get a battle group, 1-2 extra players with a brain is better than 7 random team mates XD
  15. XxStriker

    Let's Discuss Juggernaut

    I see it as a "so so" because on one hand I would benefit from the microupgrades on my titan and striker (10/10 for titan and 3/10 for striker) when I become the juggernaut but on the other, if an m2 m2 combo takes the juggernaut and they're fully mued, nobody would be able to kill them short of viking railgun with overdrive (that specific combo does more damage than any other with viking, what's up with that? It's the only combo that can actually kill titan inside it's dome with viking) or another freeze m2... Some extremely annoying ones are wasp freezes, they would freeze you then lay a bomb, and oh boy! Keeping a sight on all the freezes in a match is of essence, but it's also thrilling to be the juggernaut. I have enjoyed the mode a lot since I finally reached the rank to get both striker m1 (750-930 damage did not cut it :( ) and cyclone alteration, though maybe it could get more hp? If the enemy isn't smart enough to load rockets against me, I can cause a lot of trouble to them... I can entirely destroy an m1 juggernaut in 1 salvo with DD, assuming all 8 rockets hit the spot. Also brest and kungur are quite unfair as maps... I once spawned as jgr on the top in a brest, and I killed 26 people in a row (with near no effort I must add) and I only got stopped because a lucky rail viking spawned on the other side of the building with overdrive ready (If it kills a titan inside a dome, a juggernaut is an easy pick :rolleyes: ), For Kungur there's that specific angle from which there are only 2 entrances, this entirely nullifies any short/medium range turret as they can't ever get to him alive, so most kungurs end up as a regular dm with the juggernaut sometimes killing whoever tries...
  16. XxStriker

    Let's Discuss Juggernaut

    Luckily juggernaut does not benefit from microupgrades (Bug? Or wrong wiki?) I have played the mode a lot, and even a 20/20 striker m0 did m0 damage with terminator... Also a friend with freeze m2 10/10 also said he does m2 damage (This is still very powerful, but at least not insanely broken with m3 juggernaut vs m0-1s). However I do think it has to take a reduced effect from freeze, as soon as you end up near one if you don't have OD ready to launch them in the air, you are dead, no matter what. And there are at least 5 freezes per match...
  17. I'm like this so far (I admit I'm playing very actively, thanks to a 10d premium container I got): https://prnt.sc/nnp2yi I also fell to temptation and bought the battle pass after seeing how fast I can rack up stars... :lol: I believe the stars mission is easier than the 7000 kills one (even with 30 kills per juggernaut match it's going to take a lot of time :() though that may be cause of premium, but I dunno how interested I actually am in that paint.
  18. XxStriker

    Bugs and Glitches Reports [Closed]

    After a while of testing and comparing values with the wiki I can safely conclude that juggernaut does not benefit from the micro upgrades of the user's main turret/hull, so either the wiki is incorrect, or juggernaut is bugged. To be clearer, the juggernaut combo given to the players in juggernaut mode is always at the stock levels of the user, regardless of their micro upgrades.
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