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Posts
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Everything posted by XxStriker
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Thanks :) Sometimes :lol: but I'm using mainly rail nowadays, stock striker m2 isn't packing enough of a punch for me, and locking on is fairly unreliable... I'll wait for the next 3 ranks.
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I get game freezes regardless of how heavy loaded my pc is when I'm playing... Errors that make sprites disappear, which always end up in a freeze/crash, or outright crashes. Or the usual infinite loading issue. On the client at least.
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Even just pressing the arrows to move or the pause button twice will reset the timer. You can see it go back to 2 minutes if you do it while you're respawning.
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http://prntscr.com/nzi6ko Upgraded my dictator to 9/10 and started 10/10 without speedup with the sale, this was the first match with it and railgun. :lol:
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I've been trying Titan Railgun with destabilization alteration... It's a terribly strong combination, getting huge K/D most matches, and titan is actually fast enough to catch up to flags and other stuff when needed. I'm not even using many supplies with it, only when some enemies annoy me (Like they really need to heal against a drugless tank when they already have DA or DD? Then I'm drugging back). It also has this sorta slow pace... It's almost relaxing to use.
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Would require 2 people with identical magnums to test, probably.
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I just realized owl m2 doesn't unlock at the same rank as gauss m2. That's an anomaly in the usual system of modules.
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Striker with hunter alteration can camp there too :P
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If you charge up a 100% shot on the enemy at close range (While he's approaching), you will have the fastest reload time (The one that's actually written in the turret info), which will allow you to launch a quick 0%-5% shot to finish the enemy off. If you use low charge shots at close range, you will face an insanely long reload time (Nearly 4x slower) so you will be a sitting duck, that's why I like the automated gunpowder loading mechanism alteration, as you can charge much faster, which also positively impacts your reload (Even though your base reload becomes slower).
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I frankly think both thunder and shaft are better alternatives than gauss. It's like, jack of all trades, master of none. I don't find it particularly threatening in battle, whereas shafts are my bane, and thunders are a fair danger. It needs something like a faster aiming recovery to be a danger, I don't have the math on it, but you're probably dealing way more damage by just using single shots, at which point just pick thunder if you want single shots, or shaft if you want to snipe.
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Well that's why grizzly module along with a heavy falcon (Falcon for rail, right?) module is basically a necessity.
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You can obtain increased crystals with the beginner pass as well, assuming the person ranked up fast enough.
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I beat a drugging m2 m2 dictator gauss with 26% rail module with titan rail of all things (Drugging back, yes)... He left the match afterwards. And people are saying it needs a nerf. :lol:
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Well shaft can oneshot unprotected heavy hulls of higher grades than it is, also without a beam unless it sits there for several seconds, shoot at the same rate as gauss in arcade mode, and has similar arcade mode damage... You know where I'm getting at. Also devs claim gauss is long range... And striker is medium... But striker has some 500m range, and gauss has 100m. :huh:
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Maybe it's shaft hornet instead :rolleyes: Gauss can't even kill a hornet with the snipe shot unless it weakens it first.
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I'm 98% sure unless you stay away for an entire 2 minutes you still get the rewards.
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I disagree on viewing a weapon's capabilities based on what they do on DD against an unprotected hull, the chance of that happening becomes less and less the higher in the ranks you go. However I can say it currently is an upgraded version of small caliber loading machine thunders (Even faster reload) with the possibility of using the sniper shot once the enemy is weakened enough (Don't use it unless you're outright sniping or you're sure to oneshot the enemy, else the slow recovery time will nail you). However you can also view it as an arcade mode shaft (Compare them, they're practically identical reload/damage wise) with splash damage and slightly bigger range, except shaft fares much better at sniping people. Idk. Most likely mobile shaft does better than gauss.
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Closing and reopening the client will fix it, for a while. Until it inevitably either freezes, gives you the "an error has occurred", or it gets stuck loading again. I'm baffled at how these haven't been fixed in all the time the client's been out, but what can you do?
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Okay, it's really close to the damage a thunder deals with small caliber alteration, but it shoots faster too (Compared to m0 damage is nearly the same, but thunder would have 2.4s reload vs the 2s of gauss). It has the same range, turns slightly slower and it has the same impact force. So if you're used to using thunder with the small caliber change instead of sledgehammer (Does anybody actually not use that?) gauss will feel like a direct upgrade, though the shot doesn't look (And I mean visually, it's just... A line that moves straight) like it packs a punch like thunder does.
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First match felt really underwhelming. Past medium range you're left with a pathetic damage due to the weak damage kicking in, so your only choice is the charged shot, which gives ample time for shafts to just snipe you out. I tried it with dictator, maybe it fits better on other hulls. Of course, it was deadly when DD was active against unprotected hulls, but what isn't?
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From the in game statistics, single shot mode is practically identical to shaft arcade in damage/reload (It has a little higher maximum, and lower minimum damage). The lockon can reduce a light hull to oneshot range, without drugs in the mix... Which is going to be pretty annoying I suppose. I'll give it a go on an m0 account, I need to save crystals to max up my dictator with the discount on here.
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Technically, you still need to spend 300 crystals per minute to operate it, which counts as a supply...
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It's amazing how many golds you manage to pick up with viking, I think it's among the worst gold catcher hulls. :o
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I've seen you once in the entire war of super powers :lol: Shaft is more common than magnum even after the buff though.
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I did get the 1000 crystals version and done 1 upgrade, but I do not consider 1.4% stats crucial, so I never used it... However I've seen some occasions where the drone saved some player's hides, for example one where a wasp with brutus was carrying a flag and was left with exactly 1 pixel in his hp bar by an enemy attack, and he managed to capture.
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