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Posts
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Everything posted by Cleric
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Wasp: Yes, the bomb ignores the dome but the dome can cancel the bomb as well. I would count it as a draw. Hornet: The MURDER HORNET which counters everything. Just ignore it. Viking: The dome wins 90% of the time. Titan wins. Hunter: The EMP is designed to counter everything. So yeah Hunter wins. Dictator: Similar to Viking, the full drugs is nothing when compared to the 90% damage reduction. Titan wins Titan: Domes cancels each other out. Draw. Mammoth: Yeah, this one ignores the dome, but it is an underpower OD anyway. You have to be extremely close to an enemies for the OD to work, but who will pair Mammoth with close range turrets? I would give Mammoth the credit though since we are just comparing the ODs. Ares: Titan's dome can cancel Ares's orb. Even if it doesn't, 90% damage reduction will do it's job. Titan wins. To conclude, Titan's OD: Wins: 3 Draw: 2 Lose: 2 Ignored: 1
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I was a Titan user (really want to switch to Ares), and I can get way more than 3 kills with its OD. I mean, it essentially makes you almost invincible for 20s.
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Yep, I agree Ares's overdrive need a serious buff, huge buff. Look at Titan, his OD makes him and his allies almost immune to damage. Viking's OD allows him to dish out massive amount of damage. Not to mention MERDER HORNET. Now look at Ares, the orb travels so slow, which means it is basically impossible to use it in mid-long range. Also, it explodes and deal damage to EVERYONE when it hit something solid, which means close range is no go as well. Now, only short range is feasible, but how many time you saw the entire team clustered in one single spot? In terms of the maneuverability, Ares is better than all other heavy hulls, but I believe it has the single weakest overdrive in the entire game. I mean this OD is very similar to Moira's Biotic Orb, which is merely a normal abilities. Ares's OD is no where near the strength of an ultimate should have. That's why I was proposing these changes. It will at least make the OD viable in close range. Background: Currently, Ares's overdrive (i.e. the slow traveling plasma orb) explodes and deal damage to EVERYONE (including enemies, Ares himself and allies) near it when it hits solid objects (the ground, obstacles, other tanks, etc). Issue: The orb is designed so that team mates and the Ares are supposed to chase it for healing while the orb disperses clustered enemies. I would see it as a create opening for a team fight. Yet, the orb somehow explodes at the end and killed everyone near it, which defeats the purpose of healing team mates and damaging enemies. Suggestion: The final explosion damages enemies while healing allies and Ares himself. Battle points are rewarded according to the damage dealt/number of kills (using standard equation) and healing done (using Isida healing equation). To balance it, it might required to reduce the damage and/or healing done.
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Which is something I think should be changed. This Overdrive is supposed to be an offensive support ability. Why would the devs make it explodes at the end and kill/damage everyone?
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The idea of hovering hull is being discussed since a few years ago. Are you really playing TO at that time?
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Background: Currently, Ares's overdrive (i.e. the slow traveling plasma orb) explodes and deal damage to EVERYONE (including enemies, Ares himself and allies) near it when it hits solid objects (the ground, obstacles, other tanks, etc). Issue: The orb is designed so that team mates and the Ares are supposed to chase it for healing while the orb disperses clustered enemies. I would see it as a create opening for a team fight. Yet, the orb somehow explodes at the end and killed everyone near it, which defeats the purpose of healing team mates and damaging enemies. Suggestion: The final explosion damages enemies while healing allies and Ares himself. Battle points are rewarded according to the damage dealt/number of kills (using standard equation) and healing done (using Isida healing equation). To balance it, it might required to reduce the damage and/or healing done.
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I played Tanki X and I actually like the spider mine quite a lot. It travels about the same speed of a medium hull (maybe a bit faster?) and track the target for a long long time.
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You fire a slow traveling plasma ball, which damage enemies and heal allies (including you, just like Moira's ability in Overwatch). It explodes when it hit anything solid (walls, other tanks, etc) and deal massive damage (to you as well, which in my opinion should not behave like that).
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Ares's overdrive should not kill the Ares when it explodes. It should heal him instead. The ball is designed so that team mates and the Ares should chase the ball for healing, but at the end for some reason you will be killed by it. The current design is simply flawed.
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It seems that the issue is fixed not long ago.
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Known issue, and I believe devs are trying to fix this. I properly know the general reason of what is going on, but it would be too complicated for a layman.
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I have been in the IT industry for more than a year now (still a newbie, I know), and I was responsible for managing part of the Clinical Management System (i.e. a critical system). One thing i have learnt is technology migration is very hard and painful.
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Because most Ares are properly under-leveled
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@RIDDLER_8 Also, since you have tried all drones. Can you recommend a drone for Ares + Vulcan?
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Deprecated on Jan. Will be obsolete on Dec
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Yeah, we know and the devs properly know about it by now.
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I actually like Ares so much that I replaced my Titan with it. It is much more maneuverable than all other heavy hulls.
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Err, I have no idea what you are trying to say
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I finally tested it on HTML5 version. Yeah, you can't move sideway in the Flash version.
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Wait, you can play on HTML5 version? It crashes on me every single time I joined a match.
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Sigh, depends on the definition of "soon". Currently, I'm just upset that there is essentially no differences on how you control Ares on the Flash version while the HTML5 version is completely screwed.
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Ares update in a nutshell: Seriously, the bugs almost taken all the excitement of a new update.
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