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Iron_Man

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Everything posted by Iron_Man

  1. Iron_Man

    What does your nickname REALLY mean?

    You know that's what I actually wanted to achieve. I joined forum so as to find someone with nickname of an avenger to create a clan. But I guess, I am the only avenger in Forum. None of my friends play TO though I invited many. They mostly play COD or Free Fire!!
  2. Iron_Man

    How You Came Across Tanki Online

    Everyone has their own story of how they came across or got introduced to Tanki Online. This is where you can share how you came across Tanki Online with your fellow tankers, and make it sound a bit artistic!! This is how I came across TO twice(Once in 2011 and another in 2019): "It was in the month of April 2011, a clear and sunny day. I was in my lawn, browsing through the web for some action-filled games. I already was into Call Of Duty:Black Ops but it wasn't the game I always dreamed of, cause I never like games in which you shoot people(I was an emotional little kid who couldn't tolerate violence even in films). I happened to pass through a website named miniclip.com and searched the whole of it for nice games but couldn't find a single online game. As I was about to leave the website, my eyes fell upon a game called Tanki Online. I was not interested to play it in miniclip, so I typed Tanki Onlie(seriously that's what I really typed!!?) in google. I came across a game of Tanks!! but lo!! the interface looks so good and realistic..." "From then began my career in TO. I had created 7 accounts, each of which I reached a rank of Generalissimo(which was the highest rank in the game as of 2012). I had played the game until 2014, when our family had to move to a place where internet facility wasn't good enough for an online game. I was literally in tears, cause at last I found a game which met my expectations!! and lo I cannot play it anymore!!???" I had thought that, that was the end of me playing TO. I tried hard to forget about TO and succeeded in it, but you know ANYTHING IS POSSIBLE!!! It was around 2019 when a miracle took place!!! As I wasn't aware of the new games released in 2014-2019 I was.... "It was the month of September 2019, a dull and cloudy day. I was surfing through web for some new games and I came across...... ...and I was... ...literally in tears. A long lost game of mine!!(well not really owned by me) It was then when I created this account(my 8thone) and decided to never stop playing TO" Well this is how I came across TO, I might sound silly and dumb for some, but you know the moment I came across TO once again, it really was an emotional moment, and you know every time I log into the game it really makes me nostalgic. Please do share how you came across TO!!
  3. Iron_Man

    What does your nickname REALLY mean?

    Well, I guess mine doesn't need an explanation ?
  4. Iron_Man

    Mad Tanks!

    See, I just wanted to mention a few more things which I more things which I noticed in this experiment. 1 Waiting time Let's say you want to spend 35 minutes in gameplay(batlles). If battles are 5min long and say you have to wait an average of 10 sec for joining a battle, you will spend 70 second in waiting itself. Whereas if the battles are 7min long and waiting time is again 10 sec, you just spend 50 seconds waiting. Well 20 second difference is very little, but when you play for longer duration, say 2 hours or so, the waiting time becomes significantly more when battles are 5min long. Well, some like 5min battles whereas some like 7 min. So, I suggest you make an option available which allows the players to choose between 5min and 7min(If you like you can even add 10 min batlles) battles. 2 Double Health Well, doubling health is just ridiculous. Sure, it helps newcomers in dying less frequently, but that seriously affects the balance of game. I suggest, you double health for all tanks until the rank of, say, Staff Sergeant and reduce it to 1.8 times until Warrant Officer 1, then to 1.5 times until rank of Warrant Officer 5 and finally reduce it to normal by the rank Second Lieutenant. Well this just as an example. I understand that this sounds funny, but you know, by the time one reaches the rank of Second Lieutenant, they become quite good in the game and then they obviously die less frequently unless the person reached the rank through utter luck. This is just my opinion, so if you(developers) have something better, you are always welocme!!!
  5. Iron_Man

    Newspaper Articles

    What I am asking about is Newspaper Section.
  6. Iron_Man

    Newspaper Articles

    Are newspaper reporters the only ones to write newspaper articles? Can a non-helper, like me write them? If yes, what are basic requirements??
  7. Iron_Man

    Pro's Guide To Railgun (Offence)

    Well, thanks for the compliments. I will make sure to improve my grammar.
  8. I must say that's a good update. Since you are updating smoky apppearance, I suggest you change that of Railgun too to make it look more cool. If you do not do so, it would make me angry and.....
  9. Iron_Man

    Mad Tanks!

    Have a look at the following I mean 5 versus 2!! Is that a true battle? I don't think so . I do not think this is a good development. Please try to fix it!!
  10. Iron_Man

    War For The Kingdom (Part 8)

    Astounding as always!! Keep it up!
  11. Iron_Man

    Pro's Guide To Railgun (Offence)

    Railgun, previously known as the Fear Machine, is one of the most versatile turrets currently in the game. It is an outstanding choice for camping and attacking. It is a turret, which when used aptly, can screw an opponent or else can end you in screwed up situations. Well, in this article, you will find all that you require to become a pro in using the Fear Machine. Before you read, make sure you have ample time as you are going to need it Know your Turret First off, know the damage, recoil, shot preparation, and reload of your Railgun approximately. It will help you plan your shot precisely and deliver the finishing shot. Secondly, use the turret frequently and get some practice. It will help you in understanding your turret and the way it shoots. The better you know the turret, the better you use it! Mind the shot preparation delay! Railgun is the only turret currently in the game that has a delay in shooting after you press the spacebar or shooting button. The 1-second delay, if not considered, has an adverse effect over your gameplay. Preparing your shot beforehand is what expected when using a Railgun. Never shoot haphazardly Railgun has a long reload, and hence, it is advised not to shoot randomly. If you do so and an opponent spots you, you have to die or run away (which will bruise your ego). Having your Railgun ready helps a lot in battles. Pair Railgun properly with hulls. Pairing Railgun properly with hulls, according to your playing style helps you a lot. Wasp: A universal combo apt for any mode. Wasp's speed and Railgun's massive damage when paired can be lethal. Since Wasp is quite lightweight, it is not appropriate to shoot in mid-air (while going over ramps, bridges and props). Best when used with Hyperion, Crisis, Booster, Defender, Sprinter and Supplier. Hornet: An omnipotent combo, capable of performing miracles in any game mode. Hornet's overdrive, when paired with a Double Damage and Railgun, can work wonders! Excellent when paired with Engineer, Crisis, Booster, Sprinter, Defender and Supplier. Hopper: An awesome combo perfect for ASL, RGB and CTF. Hopper's outstanding manoeuvrability and overdrive are too good when paired with Railgun. Can be paired with Engineer, Sprinter, Crisis, Booster, Defender and Supplier to give maximum output. Hunter: One of the most basic and easy-to-use combos. Hunter's balance of speed and health can aid you in using Railgun. One of the combos suggested for a newbie. Excellent when paired with Sprinter, Crisis, Defender, Booster and Hyperion. Viking: A combo perfect for any mode. Viking's overdrive, the Berserk Reactor, when paired with Railgun, is excellent at destroying the Juggernaut. Great when paired with Crisis, Sprinter, Defender, Booster and Hyperion. Dictator: A combo excellent for supporting teammates in any modes. Dictator's height assists in aiming Railgun. Best when paired with Camper, Sprinter, Crisis, Defender, Booster and Hyperion. Ares: One of the most basic combos. Can be used when using the turret for the first time. Excellent when paired with Camper, Crisis, Defender, Booster and Hyperion. Titan: One of the combos preferred to start using Railgun. Titan's massive health helps in dying less frequently and also becoming a pro in using Railgun. Best when paired with Camper, Crisis, Defender, Booster and Hyperion. Mammoth: One of the rarest seen combos, used by both pros and newcomers. Massive health aids in camping and also mastering the turret. Finest when paired with Camper, Crisis, Defender, Booster and Hyperion. Find the right Augment for your playing style. Railgun is best when used without Augments. But yes, choosing the right Augment affects your playing style drastically. Round stabilization: +Mk3 Railgun deals with an approximate damage 802.065-1415.466. +An excellent choice for offence. The shot deals constant damage and has higher penetration. Best when paired with Crisis, Booster or any Assault drones. Allows the users to be in the frontline of the battle. Reinforced Aiming Transmission: +Excellent choice in any mode provided you have a good supply of Double Damages. Vertical autoaim is decreased while the turret rotatory speed and acceleration are increased. Not advised for newcomers. Round Destabilization: +The Damage range and impact are increased. Useful for knocking off light hulls. Damage range-wide making the damage caused to the opponent unpredictable. Excellent when paired with medium hulls. Electromagnetic Accelerator "Scout": +Reload and Shot preparation is reduced allowing to fire shots in quick succession. Great when paired with light and medium hulls and a great choice for offence. Excellent when paired with Defender, Booster and Crisis. Large Calibre Rounds: +An excellent choice for support in battles. Best when paired with medium hulls. Boards well with Booster, Sprinter, Crisis, Brutus and Supplier. "Death Herald" Compulsator: +As said an excellent choice for "Bounty Hunters" or "Predators". Works well at higher modifications. A good supply of Double Damages and Drones like Booster or Crisis is a must for this Augment. Hyperspace Rounds: +Augment meant only for pros and legends of Railgun. Shooting through multiple tanks is a must for this augment. Using Double Damage and drones like Booster or Crisis helps a lot to bust through multiple tanks. Super Armor-Piercing Rounds: +Not much is known about this augment, but yes, from the description it is clear that it is an excellent choice to disable armour of other tanks. In my opinion, it is best in any game mode. Pairing with Double Damage, 2 shots are lethal enough to destroy light hulls. Have the right attitude Having the right attitude is key to success in using Railgun. Approach opponents with ferocity; never underestimate yourself, even if you have low-grade equipment. Being high in spirits while using a turret like Railgun is always going to help you in using it better! Choose the right shot effect. If you have shot effects, it is best to put them to use. According to a survey conducted, one's playing style is greatly affected by the visuals. So when you use a shot effect, it disturbs your opponent and hence gives you an advantage. Well, this doesn't apply to highly seasoned players who can adapt to any visuals, but at least it gives you an advantage. The advantage may be little, but yes, it does matter. Optional Tip Well, this is an optional one which I prefer. Play some beat, pop, or at least your favourite music. Believe me, it helps! Finally speaking, Railgun has been round the corner for a long time. Everyone has protection modules against it, so if you are unable to get kill once, twice, or thrice never lose hope. Just believe- These words that I write are for someone like me To know you're not alone The moves that you make, yeah, they come with mistakes Don't ever lose your hope Just know, you were born for this Just know, you were born for this Hope this helps you in your journey with Tanki Online. Thanks for your time!
  12. I loved the part where Tintin came. I basically am a HUGE FAN OF TINITIN. You just nailed it man!!
  13. Iron_Man

    Leave Behind A Message

    There was a time when railgun was called the FEAR MACHINE!
  14. Iron_Man

    Mad Tanks!

    Here are my thoughts regarding this experiment: PROS + For some unknown reason, the spirit of team game-play has awakened. For instance(this really happened) previously in CTF when I used to steal the enemy flag not a single Isida healed me though it could, reason- just wanted me to die so it could capture the flag. But yesterday when, I played CTF, a Dictator used it's OD to heal me, then an Isida kept healing me. That indeed is a good development!! +A well seasoned player, now dies less times due to more HP. +It is more convenient to use short-range turrets in MM, due to the presence of only medium-small maps. CONS +Removal of large maps,i.e Stadium etc is not that good. There are thousands or more who prefer large maps. Large maps are fun to play, in their own way. In fact, in Stadium say CTF it is more convenient to snipe out the ones following the flag-snatcher. +Team spirit is not what can be inculcated by just removing, buffing and doubling. But yes, the experiment did very slightly change the team game-play. +Since the health of hulls like Hornet is doubled, Long range turrets are rendered practically useless against them. Health of Hornet Mk4 is 1470.59, since it is doubled it is 2941.18. Damage of Mk4 Railgun is 582.94, using double damage it is 1165.88. After update it takes approximately 3 shots of Mk4 Railgun. while using double damage, to destroy a Mk4 Hornet given that the Hornet is not using it's Double Armour while previously it took 2 shots of Mk4 Railgun with Double Damage to destroy a Mk4 Hornet. That seriously is not a good sign for us who like using long range turrets and disturbs the balance of the game. +In my opinion Modes like TGR and SGE board well in large maps rather than small-medium maps. +5 min is too short for any strategy to work out. 7 min was is pretty fine. Finally, it is suggested that the length of matches be increased to 7 min again, decrease the buff to hulls' health of at least buff the damage of long range turrets.
  15. Iron_Man

    Mad Tanks!

    That's fantastic!!!
  16. Iron_Man

    New Augments and Hornet's OD

    Yeah man, you got it right!!!
  17. Iron_Man

    Halloween 2020 is at your door!

    No gifts? Come on! you do not gift us in Halloween? That's not fair!!
  18. Iron_Man

    New Augments and Hornet's OD

    Well that's sooo nice and intersting!!!!
  19. Iron_Man

    Guide To Becoming A PRO

    See, I have been playing TO since 2011. I have had 7 accounts, and this is the 8 one. You must probably know it, in 2012 there were no containers of any kind. In my second account[Do not ask me the nickname I forgot? ], which I used in 2012, has all equipment upgraded to M4. There rarely were such generous people like you to drop golds. Imagine, how hard it must have been to such earn mountains of crystals!!! What I am trying to tell is that when you earn something by working hard, you know it's value and you respect it. Well if you get something for free, you do not know how painful it is to earn it. You spend Million crystal like water if you get it from containers, but if you earn the same you think at least ten times to spend it. Hence you make the best possible decisions. You know fortune is not what exactly I believe in. To quote "The Score" Blood, sweat, tears make the pain taste sweeter You know, you may think that you are helping so called 'less fortunate' tankers by dropping them golds, but in reality you are just stopping them from exploring their true potential. Well, I am not trying to say you are wrong, but believe me working hard to earn crystals makes you strong and well-versed in the game. TO in 2012 was way worse than what it currently is. I really enjoy it now, actually more than what I used to before. That is why I just intend and wish the community to grow. What is and always will be Alternativa Platform's greatest creation, is Tanki Online Yours truly Anthony Stark
  20. Iron_Man

    War For The Kingdom (Part 5)

    Amazing as always!!! Liked it a lot!!
  21. Iron_Man

    Guide To Becoming A PRO

    Firstly, your rank is Legend 3 not Field Marshal. You obviously need crystals to maintain more-than-one combos.I say, can you use Firebird in Stadium TDM? Or can you use Firebird in Desert TJR? I am not suggesting you maintain your whole garage at Mk7 level.What I am trying to imply is that there are maps and modes where using Gauss+Hornet might be more beneficial than Vulcan+Titan. See, you can master one turret, say vulcan in your case, you are good enough to use it effectively in all Maps and Modes. But, I say, can you use use Vulcan+Titan in Arena as effectively as Firebird+Hornet/Viking/Dictator? You need not buy crystals to upgrade one turret from each type, definitely not!!! All you need to do is use crystals judiciously. Now that you have supplies, you need not upgrade your garage for approximately 5 ranks. You get considerable amount of supplies and crystals from weekly containers, containers and missions[challenges]. You just have to buy good equipment only during sales when you have 50% discount. What I mentioned in my guide was to choose one turret from all four types. Even, you have used Firebird and Shaft in this account[cosmic666] haven't you? Believe me a neither Vulcan nor a Firebird can do what a Railgun can do, and vice-versa. You know, some time ago, even I used to think the way you do. But, my opinion has changed, from when I understood what the reality was. Now, that has considerably changed my playing style. That's why I suggest it! さようなら
  22. Iron_Man

    Guide To Becoming A PRO

    Yeah, that's totally true.
  23. Iron_Man

    Guide To Becoming A PRO

    I must say, XP/BP format is a lot fun to play [cause there are no drones,supplies or overdrives] and yeah sometimes it does get onto your nerves. People spend a lot time on railgun cause it is a hard-to-master turret. But I prefer Railgun, as it is fun using it once you master it. If my math is correct, and it always is, it will take just 30 days to master Railgun. Well, I am currently working on a complete guide to Railgun, as the one in WIki is not good enough and does not address all the issues related to Railgun.
  24. Iron_Man

    Guide To Becoming A PRO

    I see that your rank is Sergeant-Major. In my opinion the following combos might be good but, believe me when I say that it is not to good to stick to one combo at ranks higher than Warrant Officer 1- Railgun+Hornet/Viking Twins+Wasp Shaft+DIctator Firebird+Wasp/Hopper Vulcan+Ares Thunder+Viking/Ares/Wasp Gauss+Hornet You may choose any one combo. In my opinion, all above listed combos are very good. Hope this helps!!?
  25. Iron_Man

    Guide To Becoming A PRO

    Thanks for your compliment. I will make sure to follow the tips.
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