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EternalGlory

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Everything posted by EternalGlory

  1. EternalGlory

    Tanks in Space

    i got msg in russian after my second step my engine or something and other other stations "космически вихри в близост?" and after my next move i can go step back, no forward? Is everyone get this msg or is just my luck...?
  2. EternalGlory

    Tanks in Space

    i want to know rewards in advance-even before start or do anything, is it possible to know or not? - no information?
  3. EternalGlory

    Tanks in Space

    What have on every station and planets?
  4. EternalGlory

    Tanks in Space

    So, how hard is to get crisis drone now, must we give money, how, or no?
  5. EternalGlory

    Critical damage

    f railgun is very op, i`m with 50% module againts rail + defender drone almost maxed and this thing kill me in 1-2 shots, pf
  6. EternalGlory

    Critical damage

    Hmm, what is next?
  7. EternalGlory

    Critical damage

    are u sure
  8. EternalGlory

    Ideas for Hulls and Overdrives!

    True at 100% This OD need`s a big buff or changes somehow, even if charge slower, but it just need to be better.
  9. EternalGlory

    Crusader: The New Meta?

    buff overdrive 3 seconds to 0, also overdrive ball must travel arund 2 times faster, even if is charged slowly... Now is almost trash and unusable. You have it charged and wait for good moment to use it, but you need to use it, because it charge faster and you know you lose if you not use it fast...., and is just bad and not efficiency. Definitely need improve something with this overdrive.
  10. EternalGlory

    Let's Discuss Crusader!

    This definitely need a buff overdrive, 3 seconds are a lot to start, mostly of the times you die before even overdrive started, you even don`t shot overdrive, but you`re 0% when you respawn. This overdrive should start after 1 sec or instantly, also overdrive ball must travel faster and must be more accurate somehow. I shoot one direction, it goes to another, needs auto-aim+ definitely... Actually i can`t enjoy this overdrive compared to others hulls overdrives. Will say it again, definitely imo this hull overdrive need a buff... Even if charge is slower-which is neft- overdrive must be better somehow cmon...
  11. EternalGlory

    Let's Discuss Hopper!

    But its just strong because of conditions, this doesnt make hopper OP, crisis+hopper is just significiant OP for capturing if hopper gets the flag. For this problem people definitely should blame crisis more , not hopper. Without crisis hopper can`t leave easy if defenders are not very close, hopper can`t stun them and etc...If defenders doing well their`s job hopper even will not survive to get close to the flag, but i saw 95% are only noobs in the game who only have equipment, but doesnt play together, they care more for 1 vs 1 kills than for flag. Everyone care only about do their daily missions and doesnt even care who will win tbh... And maybe this is the main reason people leave tanki, cuz most people doesn`t do what they must do...
  12. EternalGlory

    Let's Discuss Hopper!

    Because everyone who have crisis is just using it with hopper, because is much better to jump and go fast with +70% speed in the sky, you cap for seconds in small and medium maps while with hornet and wasp other`s can still shoot at you much more. If hopper lose ability to jump they will start complaing about other combos with crisis, but will probably not lose this abolity, even in tanki wiki they are saying it to you: hopper is used to capture flags. They clearly say to you is normal hopper to be the easiest and best way, if you want to capture flag for this moment, so... People will be always complaining, i`m sure very people hate hoppers, but also very people love hoppers... So what i can say...
  13. EternalGlory

    Let's Discuss Hopper!

    I play and i doesnt see only hopper`s in the game. Most players use viking and hunter, wasp, heavy hulls, i even have a lot of games without seeing a hopper, and yes, in ctf mode. So why people doesnt use it if is sooo OP? Or you face only hoppers in your games? I think crisis is bigger problem combined with hopper, and not only with hopper, but almost no one is complaining about crisis?
  14. EternalGlory

    Let's Discuss Hopper!

    its simple and right even if it sounds silly, imagine if hopper will not recieve nerf and it`s op-(as many of you think-i don`t, and i don`t use it, but who cares?), then will be silly to use it or not? So whats your point, better stop playing just cuz hoppers and cuz doesnt want to use it? And third point of view - just complain in forums and nothing happens... For name of the game... i really don`t care... I play what i like and name is maybe the last thing that bothers me. Interesting what you offer if not nerf hopper anyway, and not buffing other things to counter actually... let me guess? nothing, or?
  15. EternalGlory

    Let's Discuss Hopper!

    what means ruined if you also can use it... If you think hopper is op just use it and thats it, imo, unless you dont like controls or gameplay with hopper is little different story
  16. EternalGlory

    Let's Discuss Drones!

    Yes, it`s the cheapest way possible and this is the best in theory, but... i bet no one is doing this.
  17. EternalGlory

    March Challenge II

    Yes, but i thought he directly get it as reward from mission, not from opening ultra containers.
  18. EternalGlory

    March Challenge II

    Really? When was and when will be similar missions, i back in the game before 2-3 months and dont know nothing about this? I did special missions, but never saw this for toxic freeze or similar rewards?
  19. EternalGlory

    Let's Discuss Augments

    idk, i`m not sure , (facepalm)
  20. EternalGlory

    Let's Discuss Augments

    Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s AP inactive for splash damage ok, this is a lie, because in game i see magnum shots which are obviously not direct, but i lose my armor, so it seems AP WORK for splash damage, but it seems is just applied to one tank. Sorry, but this isn`t correct, i wasnt buy this BP because i though ap work really only with direct hits, but whatever...
  21. EternalGlory

    March Challenge II

    Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s AP inactive for splash damage ok, this is a lie, because in game i see magnum shots which are obviously not direct, but i lose my armor, so it seems AP WORK for splash damage, but it seems is just applied to one tank. Sorry, but this isn`t correct, i wasnt buy this BP because i though ap work really only with direct hits (magnum bullet must hit tank direct, not with splash), but whatever...
  22. EternalGlory

    March Challenge II

    Will also ignore defener drone, titans dome and protection modules againts freeze, right? And only ap immunity can stop it, if your opponents have ap immunity this augment is bad.
  23. EternalGlory

    March Challenge II

    Lol. Thank you. So now i think is good and will buy this battle pass.
  24. EternalGlory

    March Challenge II

    Gauss AP works only in sniping mode or also in regular shots?
  25. EternalGlory

    March Challenge II

    Are you sure? I can`t believe if this is true... I was about to ask after how time you can attack the same enemy to be he again AP for 1 second or you need to die before it can be applied again, but now you make me thing about it...
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