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Everything posted by Testanki
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Looking forward to the release of the Unity client for PC.
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Could you please switch the reCAPTCHA implementation from google.com to recaptcha.net? Currently, the reCAPTCHA verification fails to load in countries where Google's main website is inaccessible.
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Currently, when a player picks up a Gold Box in battle, the reward is granted instantly. Furthermore, Gold Boxes stored in the Garage cannot be opened directly for their reward; they must be dropped in a battle. This includes having to create a private battle just to drop it for yourself, which can be a bit of a waste of time. Proposed change: When a player picks up a Gold Box in battle, instead of receiving the reward instantly, the Gold Box would be stored in their Garage. You could then open it directly, just like a container. Alternatively, you could choose to drop this Gold Box back into a battle, allowing players to organize more of their own activities, such as "Save the Gold Box".
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Why do you still keep some UI of the interface not updated? For example, the friends, groups and clans interface, the lobby chat interface, the battle interface, and the HTML5 version of the settings interface.
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You've posted many skin promotional videos on your social media channels. These videos often feature HD maps that haven't appeared in-game yet, and some of this footage has also been included in your V-LOGs. Will these kinds of maps be released in the future? For example: In videos released in 2023, the maps frequently used architectural elements similar to those in the remastered maps already available in the game. There were also demon-themed maps. In the videos released in 2024, there are many maps from what appears to be the same new series (judging by their shared architectural elements). Furthermore, the weather conditions you mentioned in last year's birthday episode (including rain, falling leaves, and snow) have also been showcased in previous skin promo videos. Additionally, there are two night-themed maps, apparently from this same series, complete with nighttime lighting.
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I hope patch update #800 will bring us some surprises.
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Is it possible for players to create their own maps in PRO battles in the HTML5 version of the game and upload the created maps to the server and then play them? (maybe other players can find related maps through search)
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Please read my question carefully, it is about HTML5 mobile version. https://i.ibb.co/yVsBYwR/Screenshot-20231104-203955.png
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Brain hole: equipment synthesis Players can collect the mk1 equipment obtained from containers, and choose any five in the "synthesis room" to synthesize special equipment The equipment synthesized from the same equipment will synthesize an enhanced version of this equipment and obtain a random augment. The level of the synthesized equipment is "MKX" and cannot be upgraded (for example: five Railgun mk1 can be synthesized into one Railgun MKX).Different equipment synthesized The equipment is a random equipment MKX,if you use the mk1 of hulls, it will also synthesize the random equipment MKX The strength of MKX depends on the player's highest GS, each MKX can only participate in 15 battles
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Brain hole: Corrosion effect Modifications to the flame: Flame can cause a mixed effect of corrosion and burning, but when there is a burning effect, the corrosion does not hurt. Modifications to Freeze's Corrosive Mixture:Freeze is halved, causing Corrosive damage for a short period of time for the same amount of time as if the Freeze effect was halved Anti-Corrosion Augment:Immune to the negative effects of Corrosion Corrosion-resistant augment: Thedamage of the corrosion effect is halved, and the effect time is halved Corrosive mixture will reduce normal shot damage
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You can add the option "Download as APK file" in the prompt update interface of the Android version of the game. This link is the latest APK link. After downloading, it will automatically enter the installation interface, and then you can install it. The system will prompt how to open the option of installing unknown apps on the phone.
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I believe that after the new interface is released, the mobile version will be able to register for a Tanki Online account.
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In the PRO battle, when we press Tab, we should be able to see the title of this battlefield, not just the map name.
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I was wrong before. I'm actually talking about the two turrets, Smoky and Thunder. Like mines, their shells had no speed limit before. There is no speed limit on the falling speed of mines.
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Why do the mines buried above pass directly through the tank below to the ground?
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When a mine is buried, it is the same as the previous Thunder and Smoky. There is no falling process, and it is directly buried on the same plane coordinates as the ground. Question 2: When my hull was on multiple enemy tanks, I planted mines. When I buried the first mine, it turned out that the bottom tank was damaged. One last question: Why does Hovertank step on mines? Is there a smart detection device?
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valid Add physics to mine demployment
Testanki replied to Testanki in Add physics to mine demployment Ideas and Suggestions
When a mine is buried, it is the same as the previous Thunder and Smoky. There is no falling process, and it is directly buried on the same plane coordinates as the ground. When my hull was on multiple enemy tanks, I planted mines. When I buried the first mine, it turned out that the bottom tank was damaged. Why does Hovertank step on mines? Is there a smart detection device? Therefore, I recommend increasing the speed at which mines fall. Moreover, the falling direction of the mine should also be determined by the inertia of the hull moving direction. In order to make the suggestion more clear: He is suggesting that mines should be a "physical" thing and take time to fall from the tank to the ground (if the tank is mid-air). Moreover, the mine should have inertia like dropping an object from a moving car. -
The UI of the other interfaces of the mobile version is similar to the HTML5 version, except for the loading interface. The loading interface of the mobile version is similar to the loading interface of the Flash version. Its loading progress bar is inaccurate. When loading, the loading progress bar moves from the far left to the right for the first time, and the second loading progress bar only moves from the middle. In the second half, the moving speed is 1/2 of the first time, the third time is the same as the second time, but the loading progress bar moving speed is 1/2 of the second time, and so on... I want to be able to show the actual loading progress, the same is true for the HTML5 version.
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Recently, the number of matchmaking has changed, which makes my phone fluency lower . The reason is that there are too many players in a single battle. I hope to be able to choose the number of players in matchmaking freely, such as 5v5, 10v10
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started Ability to kick players from your own private battles
Testanki replied to King_Khan_143 in Ideas and Suggestions
Introduction: Hosts can kick other players out of the room, suitable for PRO battle In parkour mode, there are often people fighting, so that the host can kick the fighting person out. The hosts defaults to the person who created this battle and can be transferred to others. For example, the hosts can request other people to be the hosts, and other people can also apply for the hosts. However, some players will re-enter every time they are kicked out, so a "return time limit after kicking out" should be set. -
I want to be able to chat on the battle on the mobile version. You can use the floating keyboard to chat in the battle.
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