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Testanki

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Everything posted by Testanki

  1. Testanki

    The problem of mines

    I was wrong before. I'm actually talking about the two turrets, Smoky and Thunder. Like mines, their shells had no speed limit before. There is no speed limit on the falling speed of mines.
  2. Testanki

    The problem of mines

    Why do the mines buried above pass directly through the tank below to the ground?
  3. Testanki

    The problem of mines

    When a mine is buried, it is the same as the previous Thunder and Smoky. There is no falling process, and it is directly buried on the same plane coordinates as the ground. Question 2: When my hull was on multiple enemy tanks, I planted mines. When I buried the first mine, it turned out that the bottom tank was damaged. One last question: Why does Hovertank step on mines? Is there a smart detection device?
  4. Testanki

    Add physics to mine demployment

    When a mine is buried, it is the same as the previous Thunder and Smoky. There is no falling process, and it is directly buried on the same plane coordinates as the ground. When my hull was on multiple enemy tanks, I planted mines. When I buried the first mine, it turned out that the bottom tank was damaged. Why does Hovertank step on mines? Is there a smart detection device? Therefore, I recommend increasing the speed at which mines fall. Moreover, the falling direction of the mine should also be determined by the inertia of the hull moving direction. In order to make the suggestion more clear: He is suggesting that mines should be a "physical" thing and take time to fall from the tank to the ground (if the tank is mid-air). Moreover, the mine should have inertia like dropping an object from a moving car.
  5. The UI of the other interfaces of the mobile version is similar to the HTML5 version, except for the loading interface. The loading interface of the mobile version is similar to the loading interface of the Flash version. Its loading progress bar is inaccurate. When loading, the loading progress bar moves from the far left to the right for the first time, and the second loading progress bar only moves from the middle. In the second half, the moving speed is 1/2 of the first time, the third time is the same as the second time, but the loading progress bar moving speed is 1/2 of the second time, and so on... I want to be able to show the actual loading progress, the same is true for the HTML5 version.
  6. Recently, the number of matchmaking has changed, which makes my phone fluency lower . The reason is that there are too many players in a single battle. I hope to be able to choose the number of players in matchmaking freely, such as 5v5, 10v10
  7. Introduction: Hosts can kick other players out of the room, suitable for PRO battle In parkour mode, there are often people fighting, so that the host can kick the fighting person out. The hosts defaults to the person who created this battle and can be transferred to others. For example, the hosts can request other people to be the hosts, and other people can also apply for the hosts. However, some players will re-enter every time they are kicked out, so a "return time limit after kicking out" should be set.
  8. I want to be able to chat on the battle on the mobile version. You can use the floating keyboard to chat in the battle.
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