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Everything posted by GODMODESALVO999
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what mistake bro??
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1 hour ????????? They said 17:00 ?????
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Guys why hasn't the giveaway started yet? And also, is it on Tanki's official Youtube? I haven't received any notification that they're live, and there's no scheduled live stream on their channel.....
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what youtubers have made videos on it??? I wanna watch
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update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
You must be talking about the critical hits only.... because the EMP from the last shot only lasts 2 seconds and also, what combo dyu use the EMP hammer with?? -
how many tankoins are given to a winner?
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anyone know??
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Pulsar Tesla - stats from wiki: Jammer: 3 sec Electromagnetic Pulse: 1 sec Stun: 1 sec Armor-Piercing: 5 sec Burning: 4 sec This is absolutely outrageous for a turret that can pass damage THROUGH tanks. Imagine using this demon with Crisis and Hornet or Crisis and Dictator. Siege mode is about to get interesting considering about 6000 players now have this augment..... Unlike Rico Pulsar, there is no nerf to critical damage on this augment. Only critical chance is reduced by 50%....
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update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
I'll be honest, the changes to Hammer are really good. Just used AP Hammer in CP mode and got a K/D of 49:14 - top of winning team. Not that I haven't got over 49 kills with Hammer before, but there were many occasions in the battle where the surprise AP crit hit came clutch. So thanks for that... However, I still think stun hammer, jammer hammer and certainly dragon's breath augments are weaker. -
?????fair enough
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update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
You mean once it finally becomes available to mass player base e.g through battle pass, tanki funds or regular containers. -
update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
Every time i try to use magnum I'm horrible at it. I need to practice using it but it's only mk2 and I won't upgrade it unless I start liking it ? -
update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
Stopping Trickster/ Crisis users in CTF or Rugby with Jammer Hammer was honestly such a good feeling though ? Now we have to time it perfectly or rely on chance. -
update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
This isn't a bad idea tbf. That way we know what the developer's intentions are to the updates. If you aim to 'nerf' an augment/ turret/ drone/ hull's OD - I think we'd all appreciate it if you told us plainly in the patch notes. Likewise, if you intended to 'buff' an augment/turret/ drone/ hull's OD, I think we'd appreciate it if you told us that too. Telling us these things has no disadvantage per se, but it has 2 advantages that I can think of; A) It's clear and effective communication between players and developers, so we know your exact intentions for the changes - meaning don't need to assume or develop conspiracy theories. B) Like you just did in your last post, I think we'd all appreciate it if you exemplified where the changes made can be effective, which can help players better understand the mechanics of the changes and even give us ideas to enlighten us................. for example if you didn't type that paragraph above, I and potentially many others wouldn't have thought of the idea of using crits/ supercharge in combination. But then again, it isn't the developer's job to give us tips on how to play. -
update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
@Opex-Rah Fairplay mate. You've justified the changes. Firstly, insulting you seems far fetched now - I apologize. Secondly, you've even given me an idea: using my EMP and AP hammer with Dictator for its supercharge, so I can take supplies/ pierce armor and follow up with another critical shot (a.k.a 'zap and tap'). Thanks for the idea ? Thirdly, While I do stand by my points that, for example, Dragon's breath and perhaps Stun Hammer are useless now, in theory, these augments (especially AP and EMP which I have) can work really really well on crit hits. From that perspective, it adds a powerful element of surprise to the augments, which is a 'buff'. I stand corrected to an extent because Wyvern's breath can now be an underrated OP augment, and EMP/AP can be excellent on crit hits, and even manipulated by abusing Hornet/ Dictator OD. BUT, I still think Stun Hammer and especially Jammer Hammer have been 'nerfed' quite a bit. Interesting to see how these changes affect CTF mode especially. -
update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
Thanks so much man ? That mean's Hyperspeed shells have been nerfed (to an extent). That means players who use this without camping at the back of map will be less OP. But campers who use this will still be insane. What do you mean I think he was trying to seem smug and clever , whereas he actually just came across as a wanker. Just realized @Opex-Rahis a developer. Makes sense that he's defending the patch update now. Of course he will. So if you're brave enough to respond, answer this question. Do you think the following are nerfs or buffs?: Dragon Breath: crit damage is now normal but burning power reduced by 60%... Wyvern's breath: I won't bother explaining cos that is clearly a buff. Thanks for that. Magnetic pellets: Applies EMP status effect both on crits and last shots but reload speed is normal... (EMP on last shots means nothing because by the time it reloads enemy has supplies back). And now you've nerfed its reload speed.... so basically EMP Hammer only works on critical shots according to common sense... Stunning pellets: Stun effect on both crits and last shot but stun is reduced to 1 sec and reload speed is nerfed... AP shot: AP effect on both crits and last shot but reload speed is nerfed... Jamming shot: Jamming effect is no longer on all shots, now it's only last shot and crits. Also, Jammer duration also nerfed from 5secs to 3secs. Also, reload speed is nerfed... Anyone who looks at this UNBIASDLY will agree that OVERALL, these augments have been nerfed. Wyvern's breath is certainly a buff and AP is now maybe slightly better. The rest have undoubtedly been nerfed. @Opex-Rah this that means you have no counter argument and you accept that you have nerfed all these Hammer augments, except Wyvern's breath. We already know you nerf augments in Tanki. That's nothing new, although it's very annoying for F2P. The point here is that you quoted my points as if I didn't know what I was talking about and as if I contradicted myself, making it seem as if these augments haven't been nerfed. I've just shown above that they clearly have been nerfed overall... -
Buyers are feasting today. First Hyperspeed shells gets buffed. Then Jammer Thunder. Then all of Hammer's OP augments get nerfed..... (Hammer was the turret i used to counter buyers cos of all its status effect augments) ?
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update Patch Update #695 - Released 5th August 2022
GODMODESALVO999 replied to Marcus in News Archive
So basically, all Hammer augments (except Wyvern's Breath) have been nerfed. Thanks a lot Tanki. 1) I'm grateful that Wyvern's breath is stronger now (last shot in clip & crit hits) 2) Magnetic pellets is LITERALLY useless now. By the time your clip reloads, enemy will activate all their supplies back.... 3) Stunning pellets is useless now. 1 second of stun isn't a lot 4) Jammer Hammer nerfed. They'll probably nerf the 3 second duration to 2 in the next update.... I get Tanki needs to nerf augments to keep buyers happy but there was literally no need to nerf these. Buyers could easily counter against these augments anyway with the right protection. You've just made it even harder for F2P Hammer players now for no reason at all. Now I just want Wyvern's Breath. It has same last shot effect as other Hammer augments and freeze protection is very uncommon compared to AP/EMP/Stun/Jammer. And it can be amazing in CTF now ? I didn't even think about this. Hazel has literally given buyers a way to nullify our Crisis even from mid range. I knew the buyers would have the upper hand again eventually, but this is straight away!!!? What does this mean? Can someone please explain You just know it's coming....... Turret damage we can't protect against. -
Anyone know what this does??
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I love how they're still advertising Armadillo and Crisis in the Ultra containers as 'famous'????.
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I feel so bad man. I have to ask though, when was the last time you spent Tankoins on a battle pass?
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why? Since we're all asking for Denarios is there any kind soul who'd willingly transfer me £14???
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You are a legend.
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Weekly missions refresh in 2 or so days. Grind them all and you can get 24 (8x3) Tankoins from Weekly containers. Practically impossible but try and finish Battle pass and you get 100 Tankoins. After that there's nothing else you can do. Sorry bro ? Maybe next Tanki fund?
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Nah g it's just you??
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