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krokorok last won the day on June 15
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
krokorok replied to THRN in Ideas and Suggestions
Lets just say that there already was a successor project for TO which was suppose to be a replacement for it, that being Tanki X. And although that project was met with unfortunate circumstances, there is no guarantee that TC will be some sort of saviour. Frankly, its possible that TO will survive longer than TC. As for whether TO will be cannibalized by TC , thats hard to say ahead of time. I personally will never play both, simply because I dont see a reason to play two games that have the same core mechanics. That was the thing back in the day with Tanki X as well, even though it was all futuristic and tried to differentiate itself, in its very essence it was just another TO game. We will see if TCs nostalgia will carry it long enough through the initial hype or if the players will simply return back to their tried and tested TO accounts they spent years upgrading. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
krokorok replied to THRN in Ideas and Suggestions
This game is like 17 years old, and there isnt really much lore to really build from. TC is basically just a different version of TO that will stitch together the most popular and successful mechanics throughout some time period. Even for relatively new release as TC, I think they do not expect any great massive numbers for that game to really go too deep with stuff like creating lore or story about it. The only lore thing that even comes to my mind is GodMode_ON which anyone who knows press accounts exist also isnt any big mystery. For a relatively small game like TO and probably TC as well, creating any lore is just a waist of resources. They can play with some nostalgia factors bit more, if they wanted to: (like using certain older maps more for special events, I think some time ago they also used special press accounts for special missions, making smaller 3v3 or 4v4 MM battles, actually making GodmodeON appear here and there), but I dont see creating lore as something very impactful. People have been requesting old TO experience, not making a story or lore around it. -
declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
krokorok replied to THRN in Ideas and Suggestions
Ou pleasee, they can barely even handle the basics of running this game let alone making some lore about it xD Lets also not forget how original they are. Like when they tried making another game apart from Tanki and it was just a plain cheap Fortnite knock off xD, so how capable they can be creating any meaningful lore around TO. -
update Patch Update #837 - Released 24th July 2026
krokorok replied to Marcus in News and Announcements
i dont even take visits to regular servers these days -
update Patch Update #837 - Released 24th July 2026
krokorok replied to Marcus in News and Announcements
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We saw some buyers were breaking their legs just to get some crappy Turbo paint few weeks back xD, I am sure there will be those types again who will be grinding for the skin as well xD Also to summarize this event: "We still think you have too many tankoins left after the Summer Tankifund so cough up"
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merge Magnum’s Place in Tanki Classic — A Community‑Backed, Era‑Accurate Proposal
krokorok replied to cheddarboogercheze12 in Ideas and Suggestions
Nah, Magnum was not a good addition, it was a failure meant to be an anticamping solution, that actually exacerbated the camping problem even more, to this day being incredibly problematic in a sense that it does not have to get in line of sight to hit targets. It single handedly destroyed gameplay on certain maps with different height levels like Gravity and Noise that have basically disappeared from gameplay, and it continued to be heavily problematic for several years. Its still a bad, and annoying camper turret that is often times way too rewarding without being forced to take natural risks coming from peeking or exposing your tank. And that comes from someone who used to main Magnum xD. -
It got discontinued like 6 years ago just like Polish community likely due to falling numbers in that locale, with the difference that they also had their own servers located in SA that got shut down. I believe Amanda (BR CM) also appeared in some Vlog talking about it, but I might just be imagining that.
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update Patch Update #837 - Released 17th July 2026
krokorok replied to Marcus in News and Announcements
Lol, yes we should totally close our eyes to whats happening in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just one or two offensive augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing. -
Wasnt this a thing already some years ago?
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Tanki: Deletes old accounts to make the game "comfortable for active players" Also Tanki: Lets nonstop repeat this useless event where active players create 10 alternate accounts they will never use again
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declined Give players the option to play matchmaking without gaining xp.
krokorok replied to arcadius in Archive
Even on legend rank, this makes no sense because there are no specific limitations for early or late legend ranks, the MM still simply considers you as a plain "legend" regardless of being Legend 2 or Legend 100. So you would simply be purchasing a pass for being attracted to some digit, which is just such a weird niche pass to even bother implementing. As for lower ranks, it would only be implemented for real life currency, tankoins, because for them its more profitable to push you quickly through ranks and making you comparatibly weaker than people on the higher ranks as this stimulates you to buy to equalize the power difference. -
Yeah, I remember some mod or whoever bringing this explanation and how incredibly illogical it was. Like even if they somehow added every single available map into MM, nobody is/was forcing them to make every single remastered copy of those maps. And it was even more ilogical given that they dont even have capacity to balance this game or (at least stuff that has been broken/overperforming/dead for years if we leave out the newest toys for buyers), let alone working on stuff like TC, remastered maps and other stuff.
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