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krokorok

Tanker
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Everything posted by krokorok

  1. krokorok

    Let's Discuss The Forum!

    Be for real, they have more forum mods than actual forum users atp xD
  2. krokorok

    Can you please explain

    You most likely did not join the battle through the "Quick battle" option which gives additional star. https://en.tankiwiki.com/Matchmaking_System#How_to_start_playing
  3. Fix the poor balance Punish those who dont want to stay in the awful predetermined MM battle Great suggestion, with how awful the game feels these days, it sure is great idea to make the game even more insufferable for those few left who dont want to stay in a battle to be a cannon fodder.
  4. krokorok

    War 2026

    Third place aint that great, 15 regular containers are pretty much something like 10k crystals and couple of hundred supplies, you really have to luck out with those to be much better than skin container. Ultras are better but its still hella situational to get something remotely good from them. Whenever I get skin container, I always take it that I atleast eliminated one garbage skin out of the way, but yeah its kind of shame the minimal effort skins like GTs and dark skins being even made. Such a cheap looking knock off for real.
  5. Do they even advertise in any way these days? Pretty sure that being featured on Miniclip was their only real way of getting new players, and since that discontinued like 2-3 years ago, their new player numbers are probably hella miserable. like what do they even do other than having dead Social media pages and the cringe invite friend yourself events. Thats probably why their low and mid ranks are basically dead and everyone was horded into Legend ranks with that extra exp updates so that they even have any sort of real pvp matchmaking
  6. krokorok

    War 2026

    Sure thing! But in case of Tanki, only if you pay ofc xD
  7. First the OP is not talking strictly about non MM maps, but rather having an option to play non remastered MM maps in event modes from what I gathered from the post (basically not making special weekend events only on remastered maps, but mixing remastered and nonremastered maps). And sure some older non MM maps have been ruined by the updates like Grenades, Magnum, and such but frankly, with how broken several equipments and modes are, its really hard to even consider current MM maps as being balanced for gameplay. And when it comes to older maps that arent in the current MM pool. Tbh, the stuff that was happening with, for example, Magnum in Noise at its release, is still something that is happening even in current maps and with many different variations of turrets, hulls and augments that have been, are and will be abused on these MM maps in many different modes. So even if Tanki would tomorrow decided to introduce some of these old maps like Combe, Atra, Deck-9 with Grenades, Ods and augments in them, they would hardly be much worse compared to what is happening in the dead, predetermined and poorly balanced battles on current MM maps. Lets be honest, the idea of the current 10v10 battles on "maps that will be playable for every equipment" that they were trying to sell to public when MM was about to be introduced was a pipe dream all along.
  8. Its funny that you use this argument to decline this idea, while Tanki itself is contradicting you with quite few events they made on exactly the old maps, but ok.
  9. Ikr, I have most fun when I am hit with critical and just sitting there for 10 seconds to die. Its great being benched and just being able to breath in that battle atmosphere without worrying about moving or shooting. Thank god they are so original and made it 4 weeks too.
  10. Do you even read my posts at all? What does that have to do with anything? In every post here, I mention that yes Healing Isidas should get significant buff to make them competitive with HE Shaft and NanoThunder and that long range healing should be nerfed (I literally mentioned range of healing, damage and reload nerfs like one post ago) if they still outperform short range Isida. All I am saying is that instead of creating third toxic abusable healing mechanic like Infinite healing on Isida to go along with HE Shaft and nanotech, its better to buff Isida healing/score and nerf long range healing in a way where healing Isidas are at the very least competitive and usable in the game. Is it so hard to comprehend that I would rather have reasenable buffs and nerfs instead of creating mechanics that players will surely find a way to abuse just like they did with other abusable mechanics in the past? The fact that its not happening and that long range healers have been able to roam and abuse this for several years is something you should take up with those responsible for the poor state of balancing in this game.
  11. Yes thats true, but imagine that this tryhard buyer or even two or three of them in one team with hover hull, stable mix Freeze, Needle Hammer, prime Vulcan, Excelsior Twins (or any other OP p2w junk that will come in the future) now also has an Infinite healing beam isida pet behind him. Would you enjoy playing a match like that? They are often impossible to deal with as it is. Some of these propositions rely heavily on some perfect balanced gameplay where enemy team will surely have some way of dealing with enemy Isida, and in some cases yes that might be true, but we all know that you will also likely end up on the team that has zero pressure and now you wont even ever be able to touch these tryhards because there will be an infinite healing isida tucked nicely behind them. So yes, lets make healing Isidas better and more competitive, but lets not create another meta where Isida trains and 1 or two buyers auto win games.
  12. I feel like you missed my point, since I wasnt talking about old Isida, but reacting to Infinite healing beam Isida (just like it had on offense) that Hypersomnia mentioned and how that can be a toxic mechanic. As I said before yes, long range healing augments should have been nerfed far more drastically, with damage, max range healing, and reload nerfs very long ago, and yes isida should have been the only turret that should have kept a decent exp ratio for healing because of its range limitations. Also I wasnt talking about Isida healing Juggernaut or Dictator/Isidas. What I was saying is that if Isida had INFINITE healing beam (no reload on healing) as Hypersomnia mentioned above, it can become a toxic abusable mechanic just like when people were joining old Juggernaut to farm Phoenix aumgents, or how people abused old Dictators OD sharing and exp for sharing mechanic usually in assault, or how Hopper users abused Trickster in old Assault when delivering flags. I dont mind Isida getting decent exp for healing, nor do I mind it being finally competitive with long range healers or even outperforming them finally, my gripes were only with the Infinite healing beam mechanic mentioned above because infinite healing without any reload is in my opinion a toxic mechanic.
  13. Healing Shaft and Thunder dont have exactly infinite energy as with offensive Isida, they still need to reload although I will agree that their reload and damage should have been touched as well long time ago. As I said, Isida should have been compensated for the fact that it has been completely outclassed as healer by ilogical long range augments. I am all for reviving short range healing Isidas and bringing it back to life, but I also dont want scenario of some Isida sitting in the cover and just infinitely holding spacebar while some noob teammate is tanking damage for it. I believe we can agree that this creates certain scenarios that can be pretty easy to abuse just like the prime long range healing augments, old Dictator spam in Assault, old Juggernaut farming, and other brainrot strats we experienced in the past.
  14. Uff, that would still be a cancer on both defense and offense to face. I genuinely dont know why they introduced this mechanic in the first place. Isida should have gotten far more points for healing then HE Shaft or Thunder Nanotech. Those long range healers should have been rekt by that healing score nerf a long time ago. However Isida should have been untouched or even slightly boosted given its range limitations and travelling time to potential healing targets.
  15. They dont work on weekends afaik, and it might take up to 1 week for the prizes to be delivered.
  16. Lets just say that there already was a successor project for TO which was suppose to be a replacement for it, that being Tanki X. And although that project was met with unfortunate circumstances, there is no guarantee that TC will be some sort of saviour. Frankly, its possible that TO will survive longer than TC. As for whether TO will be cannibalized by TC , thats hard to say ahead of time. I personally will never play both, simply because I dont see a reason to play two games that have the same core mechanics. That was the thing back in the day with Tanki X as well, even though it was all futuristic and tried to differentiate itself, in its very essence it was just another TO game. We will see if TCs nostalgia will carry it long enough through the initial hype or if the players will simply return back to their tried and tested TO accounts they spent years upgrading.
  17. This game is like 17 years old, and there isnt really much lore to really build from. TC is basically just a different version of TO that will stitch together the most popular and successful mechanics throughout some time period. Even for relatively new release as TC, I think they do not expect any great massive numbers for that game to really go too deep with stuff like creating lore or story about it. The only lore thing that even comes to my mind is GodMode_ON which anyone who knows press accounts exist also isnt any big mystery. For a relatively small game like TO and probably TC as well, creating any lore is just a waist of resources. They can play with some nostalgia factors bit more, if they wanted to: (like using certain older maps more for special events, I think some time ago they also used special press accounts for special missions, making smaller 3v3 or 4v4 MM battles, actually making GodmodeON appear here and there), but I dont see creating lore as something very impactful. People have been requesting old TO experience, not making a story or lore around it.
  18. Ou pleasee, they can barely even handle the basics of running this game let alone making some lore about it xD Lets also not forget how original they are. Like when they tried making another game apart from Tanki and it was just a plain cheap Fortnite knock off xD, so how capable they can be creating any meaningful lore around TO.
  19. i dont even take visits to regular servers these days
  20. krokorok

    «Cybertank 2026» Mini-game

    We saw some buyers were breaking their legs just to get some crappy Turbo paint few weeks back xD, I am sure there will be those types again who will be grinding for the skin as well xD Also to summarize this event: "We still think you have too many tankoins left after the Summer Tankifund so cough up"
  21. krokorok

    Ideas for Turrets!

    Nah, Magnum was not a good addition, it was a failure meant to be an anticamping solution, that actually exacerbated the camping problem even more, to this day being incredibly problematic in a sense that it does not have to get in line of sight to hit targets. It single handedly destroyed gameplay on certain maps with different height levels like Gravity and Noise that have basically disappeared from gameplay, and it continued to be heavily problematic for several years. Its still a bad, and annoying camper turret that is often times way too rewarding without being forced to take natural risks coming from peeking or exposing your tank. And that comes from someone who used to main Magnum xD.
  22. krokorok

    Tanki Online Brazil

    It got discontinued like 6 years ago just like Polish community likely due to falling numbers in that locale, with the difference that they also had their own servers located in SA that got shut down. I believe Amanda (BR CM) also appeared in some Vlog talking about it, but I might just be imagining that.
  23. Lol, yes we should totally close our eyes to whats happening in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just one or two offensive augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing.
  24. Wasnt this a thing already some years ago?
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