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krokorok

Tanker
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krokorok last won the day on July 26

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About krokorok

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  1. krokorok

    Tanker's Day

    And what would be the purpose of that?
  2. krokorok

    Let's Discuss The Forum!

    Be for real, they have more forum mods than actual forum users atp xD
  3. krokorok

    Can you please explain

    You most likely did not join the battle through the "Quick battle" option which gives additional star. https://en.tankiwiki.com/Matchmaking_System#How_to_start_playing
  4. Fix the poor balance Punish those who dont want to stay in the awful predetermined MM battle Great suggestion, with how awful the game feels these days, it sure is great idea to make the game even more insufferable for those few left who dont want to stay in a battle to be a cannon fodder.
  5. krokorok

    War 2026

    Third place aint that great, 15 regular containers are pretty much something like 10k crystals and couple of hundred supplies, you really have to luck out with those to be much better than skin container. Ultras are better but its still hella situational to get something remotely good from them. Whenever I get skin container, I always take it that I atleast eliminated one garbage skin out of the way, but yeah its kind of shame the minimal effort skins like GTs and dark skins being even made. Such a cheap looking knock off for real.
  6. Do they even advertise in any way these days? Pretty sure that being featured on Miniclip was their only real way of getting new players, and since that discontinued like 2-3 years ago, their new player numbers are probably hella miserable. like what do they even do other than having dead Social media pages and the cringe invite friend yourself events. Thats probably why their low and mid ranks are basically dead and everyone was horded into Legend ranks with that extra exp updates so that they even have any sort of real pvp matchmaking
  7. krokorok

    War 2026

    Sure thing! But in case of Tanki, only if you pay ofc xD
  8. First the OP is not talking strictly about non MM maps, but rather having an option to play non remastered MM maps in event modes from what I gathered from the post (basically not making special weekend events only on remastered maps, but mixing remastered and nonremastered maps). And sure some older non MM maps have been ruined by the updates like Grenades, Magnum, and such but frankly, with how broken several equipments and modes are, its really hard to even consider current MM maps as being balanced for gameplay. And when it comes to older maps that arent in the current MM pool. Tbh, the stuff that was happening with, for example, Magnum in Noise at its release, is still something that is happening even in current maps and with many different variations of turrets, hulls and augments that have been, are and will be abused on these MM maps in many different modes. So even if Tanki would tomorrow decided to introduce some of these old maps like Combe, Atra, Deck-9 with Grenades, Ods and augments in them, they would hardly be much worse compared to what is happening in the dead, predetermined and poorly balanced battles on current MM maps. Lets be honest, the idea of the current 10v10 battles on "maps that will be playable for every equipment" that they were trying to sell to public when MM was about to be introduced was a pipe dream all along.
  9. Its funny that you use this argument to decline this idea, while Tanki itself is contradicting you with quite few events they made on exactly the old maps, but ok.
  10. Ikr, I have most fun when I am hit with critical and just sitting there for 10 seconds to die. Its great being benched and just being able to breath in that battle atmosphere without worrying about moving or shooting. Thank god they are so original and made it 4 weeks too.
  11. Do you even read my posts at all? What does that have to do with anything? In every post here, I mention that yes Healing Isidas should get significant buff to make them competitive with HE Shaft and NanoThunder and that long range healing should be nerfed (I literally mentioned range of healing, damage and reload nerfs like one post ago) if they still outperform short range Isida. All I am saying is that instead of creating third toxic abusable healing mechanic like Infinite healing on Isida to go along with HE Shaft and nanotech, its better to buff Isida healing/score and nerf long range healing in a way where healing Isidas are at the very least competitive and usable in the game. Is it so hard to comprehend that I would rather have reasenable buffs and nerfs instead of creating mechanics that players will surely find a way to abuse just like they did with other abusable mechanics in the past? The fact that its not happening and that long range healers have been able to roam and abuse this for several years is something you should take up with those responsible for the poor state of balancing in this game.
  12. Yes thats true, but imagine that this tryhard buyer or even two or three of them in one team with hover hull, stable mix Freeze, Needle Hammer, prime Vulcan, Excelsior Twins (or any other OP p2w junk that will come in the future) now also has an Infinite healing beam isida pet behind him. Would you enjoy playing a match like that? They are often impossible to deal with as it is. Some of these propositions rely heavily on some perfect balanced gameplay where enemy team will surely have some way of dealing with enemy Isida, and in some cases yes that might be true, but we all know that you will also likely end up on the team that has zero pressure and now you wont even ever be able to touch these tryhards because there will be an infinite healing isida tucked nicely behind them. So yes, lets make healing Isidas better and more competitive, but lets not create another meta where Isida trains and 1 or two buyers auto win games.
  13. I feel like you missed my point, since I wasnt talking about old Isida, but reacting to Infinite healing beam Isida (just like it had on offense) that Hypersomnia mentioned and how that can be a toxic mechanic. As I said before yes, long range healing augments should have been nerfed far more drastically, with damage, max range healing, and reload nerfs very long ago, and yes isida should have been the only turret that should have kept a decent exp ratio for healing because of its range limitations. Also I wasnt talking about Isida healing Juggernaut or Dictator/Isidas. What I was saying is that if Isida had INFINITE healing beam (no reload on healing) as Hypersomnia mentioned above, it can become a toxic abusable mechanic just like when people were joining old Juggernaut to farm Phoenix aumgents, or how people abused old Dictators OD sharing and exp for sharing mechanic usually in assault, or how Hopper users abused Trickster in old Assault when delivering flags. I dont mind Isida getting decent exp for healing, nor do I mind it being finally competitive with long range healers or even outperforming them finally, my gripes were only with the Infinite healing beam mechanic mentioned above because infinite healing without any reload is in my opinion a toxic mechanic.
  14. Healing Shaft and Thunder dont have exactly infinite energy as with offensive Isida, they still need to reload although I will agree that their reload and damage should have been touched as well long time ago. As I said, Isida should have been compensated for the fact that it has been completely outclassed as healer by ilogical long range augments. I am all for reviving short range healing Isidas and bringing it back to life, but I also dont want scenario of some Isida sitting in the cover and just infinitely holding spacebar while some noob teammate is tanking damage for it. I believe we can agree that this creates certain scenarios that can be pretty easy to abuse just like the prime long range healing augments, old Dictator spam in Assault, old Juggernaut farming, and other brainrot strats we experienced in the past.
  15. Uff, that would still be a cancer on both defense and offense to face. I genuinely dont know why they introduced this mechanic in the first place. Isida should have gotten far more points for healing then HE Shaft or Thunder Nanotech. Those long range healers should have been rekt by that healing score nerf a long time ago. However Isida should have been untouched or even slightly boosted given its range limitations and travelling time to potential healing targets.
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