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Rutgers

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Everything posted by Rutgers

  1. Rutgers

    Let´s discuss Scorpion!

    Scorpion is unhinged. It has been a while since Tanki has so egregiously dropped the ball, and believe me, it hasn't been all daises and roses for the past couple of years. But this, is without a doubt, the most unbalanced turret I have ever had the misfortune of knowing. Its even worse than Tesla when it came out in UC a couple of years ago, and its broken augments that it received shortly after (EMP for 9 seconds). So today I am going to rant on the one aspect of Scorpion needs to be taken down a peg (there are several, I don't feel like going in on the rest rn) The legal hack of allowing Scorpion to lock on to targets behind any object. I don't know if this is intended game design, given the fact that the turret has been in the game for months and nothing has been done about it, but its absurd to think that you could theoretically lock onto someone behind a million walls, and still have such a short lock on time and lethal accuracy with no enemy retaliation in a video game. Think of it this way; in order for Striker, or any turret to lock on to its target, it needs to expose itself to said target, and is therefore open to enemy fire for a short time. However, if you manage to lock on to and hit your target, you are rewarded with very high damage output (Strikers 4 rockets, Shaft's high sniping damage, Gauss High damage although Gauss still needs tuning). There is a high risk, high reward. There isn't such a thing with Scorpion. You don't need to have good precision and stability when locking on to a target when you can do it safely behind enemy lines where you will receive no enemy retaliation. In addition, the rockets themselves have good accuracy, and follow your opponent, EVEN AFTER A SCORPION PLAYER DIES. You add an augment like Tornado to the equation, and there is virtually no risk, high reward. There is a huge disparity between Scorpion and its counterparts in this regard, and it needs to be dealt with immediately. And I dare anyone compare magnum on an equal footing with scorpion. What I think needs to be done is the following: 1. Remove the legal hack of allowing Scorpion to sneakily aim directly at a target for one millisecond, then hiding behind objects for the rest of the lock on time. Striker has to do it, as with shaft and Gauss; why should Scorpion be exempt from this? 2. Increase the time needed to lock onto a target. It makes no sense that Scorpions missiles is capable of 5000 damage, while Strikers is only capable of 3600 (5300 if you're lucky to get a crit), yet takes half the time to lock on. There are other things that need to be tuned about Scorpion, but these I feel are the biggest two. To close, I want to connect this to a couple of posts I've seen. The game is becoming TDM, for all modes. The meta favors high burst damage, and camping from across the maps. I can camp with shaft or scorpion or gauss, be on the losing team, and still outperform every single tanker in that battle in terms of score. So what's the incentive for me exposing myself and going on the attack? Winning the game? I get more crystals from relaxed camping than 75% of tankers if I'm on the losing team, 100% if im on the winning team. Not only with scorpion, but damage output is being increased on several turrets and augments (meanwhile Vulcan has remained utterly pathetic since last year), but the defense on our hulls has been left the same. People are dying too quickly, and this overall meta needs to change to not only cater to the campers anymore, but to everyone.
  2. It needed it tbh. This meta favors camping/burst damage e.g Vacuum Shells, Hyperspeed Rounds, Gauss, Helios, Scorpion etc. Melee turrets excluding Tesla were getting left in the dust.
  3. Critical damage should be removed, and reload time should be increased. My suggested nerfs, no need to make it complicated.
  4. Booster should only be nerfed if the drone itself is out of balance. It shouldn't depend on the balance of several turrets that may or may not be paired with it, and whose parameters may or may not be changed again, as we've seen in the past several months.
  5. Completely disagree with stripping Dictator's ability to partially charge teammates overdrive.
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