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pocrettttt

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Everything posted by pocrettttt

  1. Why we have phoenix as secret if its always showing on patch notes?
  2. Whats the point of hidding phoenix status on wiki if someone already discovered their status?? Also you why have a patch notes that tells about their status, its not like its a secret anymore and no players will be encouraged to reach that amount of points, since we have better things to do AND its impossible play so much with one turret, we get bored after some time, surrender about that idea, just change the way you got that, sure, respecting who got that, like a xt drone for players, but a little nerfed, we already have a event that its not that much (invite a friend), like it would soulve our main problem
  3. pocrettttt

    Invite a friend

    I believe that those rewards are a bit low considering how much pw2 players have of recourses, not enought to even combat mid-life, at least some augment of your choosen for each hull/turret on legendary, temporary module slots and old special supply that avoid using yourself supplies for a certain time, thats what we need, lets say a balanced welcome to new players, and for who invinted, maybe same rewards based on current ranking, or lower if alread at hight ranking with equips
  4. Hi, actually i belive that some maps are too long, then i would like bring a new recourse that is a ping, you use for exple "call for help" and then you launch a firework on the sky with a specific color that is visible for your team, it could help since you are not together on call with your teammates, or use a warning ping that you launch in some spot that you aimed It can be disabled off corse on configs
  5. You use it a few times and can change on type of drone, you empower the use of drone but cant use it anymore for a while, its a overburn effect that make an "go all win" for specific moments, thats the main idea, and after a time it stop doing the main function for a while, the first part was for attacking more, in idea of begin using a equipment and warming the drone/equipment, for example, you use saboteur 3 times, after the use of this the coodown can be lowered by 70% for x uses or x time based on relevance of drone, and after that you cannot use it, but the recharge is highter than the use itself, its a new dinamic way for use of them, and immunity makes that be more frequently, like you use your drone more times, you give up your immunity for other status but can use your empowered drone like you want
  6. pocrettttt

    First self negative status effect <overburn>

    Hi, i would like to tell a new one special status effect, we already have too much effects, but this one is not to apply on enemies, its apllied by itself, lets talk about drones and past changes with hull augments, they was introduced as "new alternative options" to use instead of equipping only one drone and now become more dinamic on our games, and now i bring this "overburn" its a status effect that apply to use of drones, when for example, you use 3-5 times before die(can change the interaction for each type of drone based on recharge and uses), you become overburned, when overburned you receive 2x-3x faster munition/energy recharge for some seconds, but after that, you cannot charge munition or energy for some seconds anymore(lets takl about 10-15s). This status is prevented by immunity to overburn and special case by isida(like freeze/firebird ally special interaction) This is a concept about viking and his overdrive, i like that but i preffer hornet for global vision, as a magnum player its the main part for know the position of enemies, i would like that in a form of status effect since i like fast charges(its better than give a augment like thunder that hit enemies bring back recharge and have no limitation) Also the main idea is for hight attack rates, but could be overburn based on type of drone like, trickster give more speed,booster for the inicial idea of post,defender for more armor, and others for their main porpuses(acctualy for saboteur seems a little harder to balance) But thats all, a effect that make drones overbuff the tank byself and then stop the special function for a while the icon may change for each drone
  7. pocrettttt

    Ideas for Game Modes!

    Hi, I played some years, and took many battles until now, we need a new thing on the game, every single thing is about destroy and destroy tanks, thats the porpose the game by it self, BUT, i believe now with the advance of bots QI , we can bring different modes that is like rpg, or hiden and seek with bots, like, a wasp coming randomly to find someone on map, or maybe a player, but with vision reduced, its about bring new things to the game, remember that christimas map? that have like a montain to go to top, that could be some adjustments, and remember that olds special boxes? That´s it! They will change the mechanic of your tank, making your tank like a parkour tanker. Also suggest some Campaing mode, with groups, can merge all of then if be fun, its like ddtank, you could be in a game of precision, but also go agains special maps, with drops and others things, also that could have a daily limit for pvp not being alone with always 10 players, stop missions and others things that make progress to the game, and with this news recources, also could be new modifications to special boxes, upgrades on them and anything like that, like rpg, well, at least i believe in that and dont take so many code changes, since most of mencioned things are existing or are archived(since if its a recourse that need to come back, already have the code) Campaing modes https://imgur.com/a/QGrR3Qf Hidden and seek https://imgur.com/a/M33G45R (i cant upload with the botton for some reason)
  8. pocrettttt

    Magnum accuracy and augments weak

    1 : Its impossible to move the middle game-Announcements, just suggest it, but it was already before 2: Every base-cristal-augments just changes a mechanic of turret, but not relevant status, harpon is for those who dont want to math the patch to the enemy, so just press space like a railgun and go in straight line
  9. pocrettttt

    Ideas for Hulls and Overdrives!

    So, i was thinking about it, why not? if you burn iron enough,he will be more fragile, if you freeze an object, he can break more easy "What's the proposal then?" Simple, when a tanker reachs % of burn/freeze state, both hull forces will be affected, tankers affected by freeze will receive more impact from turrets(Weight -50%),and burned tankers will be pushed more easily(-50% power)
  10. pocrettttt

    Ideas for Supplies and Drones!

    After Press a hotkey, you are stunned during the use of this special function When you use, you get a "Spectator" vision from the sky, revealing all the tanks around a area, its 1 use per respawn or on next use it consumes your tank life by %, First time: Just use as normal 2 time: after exit drone specator mode,consumes your 60% of max hp 3 time: you self destroy and have a recharge of 30s in the drone function You can be in the vision mode only for 40s if you just dont move him The drone : 1-Is a "player", can be destroyed during this time,have hp based on level up,every type of damage can destroy him 2-Can only reveal units that are in range, and only you can see it, the range of vision is based on level up, exiting max range consumes drone life % each second 3- The time that you can have the vision is hp/time, if you move your drone, you consume a flat amount of hp, but not % 4- You can "speed up" your drone with acceleration, but also makes sense that will consume more life of your drone in fraction of seconds 5: is YOUR DRONE, so if destroyed by enemies instead of time , you need to respawn again to get it back 6. Drones cannot catch gold box 7.Each drone will apply the effect to himself, so if is just a brutus, it will be a normal drone, if trickster, it will have more speed for moving and so on 8- Drones cannot attack 9- Mammoth or Paladin cannot immunity the stun 10-(Special and opcional) drones reveals how much energy the enemy tank have
  11. pocrettttt

    Anti-Immunity - New status effect

    This status effect is special, and the paladin and mammoth will not be able to block this effect. Basically as the name says, it temporarily blocks all immunities effects Can be introduced in overdrives and augments It's a support status effect though, if a turret has an anti-Immunity augment, its damage will be considerably reduced. For overdrives, unchanged
  12. Can you release the new patch note? have some changes on test server alike camper drone that i checked that increase the boost of armor and damage i believe that will release that after the restart of server and the list is not full
  13. pocrettttt

    Black Friday 2021

    time to buy mk8 railgun prot, tks after round destabilization buff vs my any hull
  14. I believe some guys saw thunder handling a lot of impact as a rail gun scout in the first weekend after the patch note (and the standard rail gun still has a lot of impact force) But the thing is that thunder now has 5.0 of impact force, each 2 seconds, or 1.6 seconds(Subcaliber rounds gives +25%, so its 6.25 impact force) I suggest to reduce that to 1: Subcaliber rounds Instead of increase impact force, it will decrease by 40% 2: "Sledgehammer" rounds Decrease impact force by 60%
  15. nevermind, it was just merge but my notifications are just bugged I needed to check my self profile to find it But the interesting thing is that where it was merged is not exactly my idea, that idea is a lot of work, as it needs to store data, mine itself doesn't, because it applies in the match itself only with temporary variables, which are reset whenever you die and go back to respawn, constant variables that end after finish the battle
  16. @Spy why was my other topic hidden? if it's about rule 6, look at the date of each post, my last one was from last night, this post was from last week
  17. pocrettttt

    Tanki Picture of the Day - Have any?

    play siege mode>team pairing>my team
  18. Some times i dont know what exacly did so much damage to me, because multiples enemies shot me at once It would be interesting if there was a mini graphic or damage numbers that lasts from the moment of your death to respawn and then disappears and appears again every time you die in this cycle The "relevant" numbers will only be those of your damage received in the last 3 seconds For example: You died- damages from 6 seconds ago : 1300 thunder: Not in graph 3 seconds ago: 200 firebird(normal turret damage type) 3 seconds ago: 600 tesla(normal turret damage type) 2.3 seconds ago: 900 railgun(crit type) 1 second ago: 3000 shaft(normal turret damage)
  19. 1- My post its not for mobile version 2- The main change of this idea is different of mine, im doing the alming ignore all alies after alm in one enemy, this topic idea is for ignore enemies 3- My idea doesnt fit with striker changes as in this topic title Alright maybe i have confused what i was mentioned
  20. pocrettttt

    Tanki Picture of the Day - Have any?

    physics before newton( im really stuck)
  21. I need to remember you lasts challenges they gave jammer immunity to paladin, also nobody is abused, both overdrives gives immunity to everything so no one will die or kill you need to understand what a 1v1 paladin is Also in a alternative world
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