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pocrettttt

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Everything posted by pocrettttt

  1. I would like it for those battles when end before the gold fall in the ground If your team already finished the battle like 7x0 ,if is falling a gold, the game extends for more 20 seconds, and after someone catch the gold, the game ends As long as the extension mode is active, no points of the mode will be active again, all of them will be in "paused state"
  2. pocrettttt

    Destroying overdrives score points

    As most of the times in a siege for example, all that happens is an exchange of overdrives, one destroying another, but sometimes the only intention is to destroy an overdrive and not take advantage of it, so when you destroy an enemy overdrive, you will earn 10 points (serves for multiple overdrives at the same time accumulating xp)
  3. I mean, they are most of times used to be helping the team (hornet its nerfed so its for him too) OD supports are except Ares(does damage, so its not a support) Hornet(minimun support) Paladin(average support) Dictator(full support) Titan(its not that support, but it is) 1- I suggest an lower recharge like Charge/point + Charge/sec (low buff) Hornet 0.25>0.35 + 0.9>1 (low buff) Paladin 0.4 >0.45 + 0.8>0.85 (average buff) Dictator 0.35> 0.5 + 0.7>0.9 (Adjust + low buff) Titan (Adjust) Self-dome-creator protect = 65% ; 0.25>0.30 ; 0.8> 0.85
  4. Blunderbuss seems bugged. Im criting very hardly
  5. pocrettttt

    Ideas for Hulls and Overdrives!

    I would like to see it as something logical like for example: You have 2 candies, if a person already has a candy, you would logically look for another person to offer if she doesn't have 1 candy Same as dictator 1- Persons that already have overdrive ready will not receive a share of the overdrive load shared by the dictator, so the neaby ally(without over) will receive all the charge(if dont have one other neaby ally) 2- Supercharge timer will accumulate by multiples supercharge renews (5 Dic+5 Dic for example) 3- Dictator overdrive give immunity to emp for 2 seconds 4-Im not sure if exists, but as mencioned in 1, normally the dictator's overdrive does not share with another of the same species, so as a consequence he should not share the overdrive load with the other dictator, only giving to the next ally who is not a dictator or who is not overdrive ready 5-Dictator overdrive will restore all energy(eng) of himself and neaby allies
  6. Dictator users winning the game with 1 overdrive
  7. This feature will make it so that if a player joins one of the side that already has 1 player advantage on the other side (8 vs 9) instead of adding 1 more for the other team (8 vs 10) he will automatically be introduced to the other team (9 vs 9) I would call this pre-start delay adjustment system when it's still loading the game I've witnessed a game where there were 4 people on my team while the game was still adding people on the other team with 7 players so the game was always 4 vs 8/9
  8. pocrettttt

    Bugs and Glitches Reports

    It's not what I mean exactly, If you + ap freeze + blaster drone justs exists, who you damage with the drone will apply the AP by himself,you do not need to shot with freeze , just explode neaby someone and he will receive AP for 1 second
  9. This part i think its balanced equal to magnum, shaft, a turret that can one shot without the enemy have possibility to use repair kit, magnum , a turret that cannot one shot none, need 3 shots(if enemy have repair kit) i just fells bad for the part that heal with the healing shaft does not consider that healing with sniper mode should consume less energy similar to isida mechanics
  10. pocrettttt

    Bugs and Glitches Reports

    Im not sure if its a glitch but i see one wasp with Ap freeze with blaster ap-everyone near the explosion of blaster Probability by the fact that the damage of blaster is the same of turret, and like ap freeze doesnt have any special type of apply ap, like just shoting , have no barriers to something like this happen(ps: i dont have blaster to show it)
  11. I really wanted at least the healing shaft to ignore allies that are already full hp, annoying the fact that my ally is blocking whoever I'm trying to heal.
  12. Waiting for week discount/ or haloween theme :D
  13. Some turrets like twins and melee turrets have a hight problem that is 1- Need need get closer to the enemy before dies 2- Need to have damage before be one shot by someone respawning near you 3- Need damage and time 4- Need no one using your protect, or its just waste of time Also its not uniqueness, Some torrets have similar fire modes with fast reload, all that i am doing is solve general problems with it And most of fast fire modes that exists are for long turrets
  14. Hm, what about this -Regular rocket have 2 bars instead of 1 equal hammer duplet, time between rockets is 0.5 sec - Sniper mode now have only 2 rockets -Alming time decreased by 50% - Max rocket speed = 100m/s - If you have 1 rocket left in your stock bar you can aim with sniper mode and launching only 1 rocket - with instead of Alming time decreased by 50%, its decreased by 70%
  15. Waiting for the next patch note with a massive amount of adjustments to the shaft after this update And for some haloween discounts too
  16. pocrettttt

    Ideas for Hulls and Overdrives!

    Titan dome is a great overdrive, but i would like an new rework on it because its just the factor "reduce damage" 1- Titan dome now will reduce all enemy projectiles inside at a maximum speed of 15m/s 2- Reduction of damage of dome lowered to 70% 3-Now titan dome on his drop thing will have an hp (scale with tita level) if you destroy it the dome disapear, i suggest something like max 20k of hp (Dome damage reduction doesn't protect this thing)
  17. I like those augments that have burst like the shaft and hammer, and should be interesting for other turrets Gauss: Receives an similar bar of hammer with 3 shots, the reload of each shot is the same as the shaft rapid fire mode = 0.375 Firebird+freeze+isida: Consumes 3x of energy, but your fire/freeze/heal/damage rate is increased by 100% Tesla:Your "tick of rails" will be 2x more faster, but you cannot drop balls on the map Hammer: already have dupplet Twins:Decrease the recharge by 50%, but max range is -70% Ricochet: Already have plasma augment but can have the twins too without the ball speed penality Smoky: Already have auto-cannon Striker: Normal shots dispare 2 missibles in a row, but increase the recharge of normal shot and the speed is fixed at 100m/s Vulcan: eh.. thats already an rapid fire mode huh... Increased the speed of shot by 200% but decrease the resistence time to "burn" by 80% Thunder: Alrady have Sledgehammer rounds Railgun: Have scout Magnum:Decrease the recharge by 50%, but the area of splash is reduced by 50%(Horizontal mode only) Shaft: Main of the idea of this topic, already have his rapid-fire-mode
  18. pocrettttt

    October Challenge II

    Incredible augment, very useful in battle and without needing to risk the fire of battle I recommend getting this augment Also amazing is the healing indicator for allies, I know when I can heal him, and as a dictator I can help even better with the supply overdrive. I just feel the bad part of this combo is that as I activate the dictator's overdrive, my booster becomes a little useless because the overdrive renews the double destruction and I have to wait for it to end before I can activate the drone again (I suggested something like this in one of the suggestions topics for the dictator's overdrive and other factors that force an ally to receive a supply also activate the respective supply booster drone)
  19. pocrettttt

    Bugs and Glitches Reports

    Im not sure if it fits in this topic but When you click on continue button in a MM battle after end Your screen crash for like 15 seconds and after go back to home screen Please fix this spaghetti code in the Continue button
  20. We have hp bars that show us the status of the tank's life But when reaches middle of hp bar, you dont know if you have more or less than 50% of hp, and for those who calculate whether it will take a certain death shot or not, it is very difficult to guess. So i suggest that you will see your current hp on the right of the screen as numbers, that could help a lot
  21. I just dont know why this augment exists, he's literally useless in battle and I think he should be buffed to fit in battles, he's only good for hopper with that combo that almost no one uses So I suggest buffs for this change with: increase the tank's speed and Turning speed (Yes, since Heavyweight Construction reduces your speed, your Lightweight construction sister should do the opposite, which is increase speed, of course, for the hopper this change won't happen, just for the other hulls. Then Lightweight construction will be renamed to Lightweight construction- Hopper Edition And the rest will continue with the base name of the change "Lightweight construction" Well, the possible buffs I imagine are both the speed you walk (Top speed) and the speed you turn (Turning speed) This could make medium and long distance battles more practical And for some reason it still costs 4990 tankoins and doesn't compare to your other augments
  22. pocrettttt

    How can i show a video/image?

    I just know to put an image by "insert from url" but i see that some persons can also fix videos without need to open another page
  23. pocrettttt

    Wasp Bomb effect

    I would like if that show the area of pre-explosion , i just dont know if im out of that range
  24. pocrettttt

    Bugs and Glitches Reports

    Mobile isnt fixed yet. Is that some exploit when you alt the battle of sandbox from pc to mobile and crash the phones?
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