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pocrettttt

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Everything posted by pocrettttt

  1. Blunderess 2460 stars needed But 15 minutes of battles(.............................................................................) (Please move the augment to the level 15 :) ) And why are we getting an augment that we dont have the hull?
  2. .... All kind of bonus that you receive as advantage is like an supply that gives advantage So while an person receives EMP, not only DD,DA and bonus speed will be removed, but supercharge too
  3. Well, the point of this augment was burn the enemy, but having 12 seconds to wait until burn was too much, so yes, decreased the resistence before heat youself The duration of burning applied to enemy tank will be the same that you have and cannot pass the limit if your max limit heat is 0.5, the enemy will only have 0.5 of heat too So if you want to burn the enemy for 10 seconds you need mk7 20/20 vulcan + this augment The problem with this augment is that need alot of time to your shots reach the enemy, and most of times only works with low ranks because they have no so much hp, so you dont need to accurate so much shots burning
  4. pocrettttt

    Count Supercharge as "supplies"

    This effect is the only that continues even if if receives an emp effect,but brings equal-level advantages to, for example, a double destruction, that can anulate an double armor or an module of 50%
  5. This augment is weak in hight ranks and strong at low ranks because of protections and variety of immunities, most of time i only see adrenaline or rubberized augments so i suggest to rework a little this augment: 1-The augment will have an limit of temperature for burning the enemy based on your temperature, so if you are burning at 0.5, the max limit for burn the enemy will be 0.5 2- The damage of burning (if you warmed the enemy first) will be the same that you are receiving as damage(if you die and the enemy have burning, he will "purify" the effect,making the effect disappear) 3- The Penality of speed of Projectile is removed 4-Overheat resistance decreased by 50%
  6. pocrettttt

    Animations for Status Effects

    So, we already have effects for freeze,burn, and stun But but still missing for Jammer, emp , ap , supercharge So i suggest for them effects have a animation too(and a rework for the stun animation) Emp animation: The special animation of Emp will be the actual Stun animation ,that shocks in the tanker,but a little better to see the effect Stun animation: The tank will have an animation of those cartoons when the character is stunned by heavy falls, like a circle rotating on top of him,like already have in the icon of the effect AP animation: The symbol of the armor being broken is the same as the ap that is on your head, but in the middle of your tank, but with the old animation of ap like the last halloween Jammer animation : The tanker will have some pink dust particles coming out from under your tank, like smoke from the hd skins Supercharge animation: The user will have a cicle around him like an hula hoop, he will be completally red and a little white and will be revolving around him,like an aura
  7. pocrettttt

    Bugs and Glitches Reports

    https://imgur.com/a/BauNiMn
  8. pocrettttt

    Bugs and Glitches Reports

    https://imgur.com/a/BauNiMn Tesla fire bug
  9. pocrettttt

    Bugs and Glitches Reports

    https://www.youtube.com/watch?v=akNj3Oyw-zo 4:30 - 4:45 Bug in Vampire isida Heals based on the isida's base damage, not the total directly dealt to the enemy. So no metter what, you will always heal an fix damage without modifications of armor or damage
  10. pocrettttt

    Bugs and Glitches Reports

    Tesla Fire Augment Bug: When you shot your ball, and you die after with the ball still crossing the map, the ball just do damage, but not burns the enemy That happens a lot with ap magnum after shot and die too, but with tesla is more visible, because most of times you will die before the ball hit the enemy
  11. Augments for Railgun Flash mode The shot of railgun now reflect in walls,20 times, but after the first reflect , the damage is reduced by 50% (Penetration continues the same if only decide to hit in straight line) Super explosive rounds The shot of railgun now explode with splash damage when hit an enemy, enemies near the explosion will take 50% damage Radius of explosion: 10 meters -Can accumulate damage if they are in straight line and close to each other
  12. pocrettttt

    Ideas for Turrets!

    Lifeneator -Melee Turret -This turret ignore all protects (except titan dome and modules) - This turret is different of all, his damage is fixed based on the hp of enemy For exemple: mk7 20/20 deals 30% of max hp of enemy(double damage increase it to 60%) Type of shot: projectile without splash similar to ricochet -Recharge: 1s -Max range: 25m -Dont have "ricochet ball" on default turret, if hit an wall , disappear
  13. pocrettttt

    Let's Discuss Magnum!

    The true buff to magnum should be equal to shaft... I think they did that because in low ranks, mortar augment is pure toxic, because most of users have an tank with low life points So they should balance equal shaft, Reduce all the power in the mk1- mk6 ranks and keep the magnum mk7 + with mores buffs before that 2 nerfs in lasts updates I suggest to keep the actual nerf to magnum in low ranks, because most of them use mortar augment,that kill light hulls that have less than 1500 hp, and return the good magnum in high ranks (mk7+) (Or just revert the last 2 nerfs of magnum buff magnum again and nerf mortar directly with 50% more recharge and remove his splash damage)
  14. pocrettttt

    Paladin Giveaway

    I guess should be interesting for me and my teammates, i like support overdrives, almost like hornet that gives vision, its one of the best things in the game, and titan overdrive like,he protect everyone, but not for everything that is not damage, so i should be the protector of protector,and i also liked the first version of titan overdrive, it healed your allies, but they removed it,but they created paladin, the best support(after hornet) to help allies(Also most of my teammates dont have so much immunities, so they just suffer every battle)
  15. pocrettttt

    Ideas for Game Modes!

    This mode will have "floor layers", that will stop you from drop straight to the ground without interruption 1-Map will be in 0 gravity mode(Parkour gravity) 2- All players start with an flag without need to get, but will have flags in the map if you lost your 1 flag (flag come back to the flag drop again if you lose the 2 flag again) 3- Its similar to dinamic of Assault, you get the flag and cap in that point of base, the cap point is in the end of ground 4- Hulls that you can use: Any 5- I was planning it for only all players be ally teammates, but can have it to enemy vs allies too 6- Need 10 flags to finish the battle(While you vs all) or 30 flags while in 4 vs 4 for example, each cap counts as 1 , after score one flag, you will self destroy and return to top of map again to go to cap more flags until the game ends 7- If you turn upside down you self destroy, and in next time need to get an flag from the top of map PS: i forgot to put arrows, those things in black on top of map are the tankers being pointed
  16. pocrettttt

    Paladin Giveaway

    Well, giving me paladin will have a better way to look the numbers of balancing, it's no use giving the hull to a person who doesn't even play the game every day without a good amount of time playing, it won't impact the game at any time if it doesn't make good use of the new hull (and by coincidence I have enough crystals to put it on on mk7)
  17. pocrettttt

    Ideas for Supplies and Drones!

    Box recharge: 4 minutes Max Miner Box drops in any battle: 1 - 2 Boxes based on what will be the choosed Option 1: After catch the box, a horizontal line of mine wall will appear, which will occupy the horizontal line from the beginning to the end of the map of the area of box. Cannot be spawned at top of houses or your sides, only in the ground Max duration of the wall: 1 minute (Dont disapear after die) ______________________________________________________________________________________________________________________ Option 2: After catch the box, will drop 8 mines equal the saboteur drone in the area of the box drop Max duration of mines after drop them: 2 minutes (Dont disapear after die) ______________________________________________________________________________________________________________________ Option 3: After catch the box, Will drop an super-Mine, that instakill anyone that pass trough him,have 4 uses(So will not explode after kill 1, but need to kill 4) Max duration of mine: 1 minute and 30 seconds(Dont disapear after die) Area of explosion: +100% Damage=9999
  18. pocrettttt

    Episode 313 of the V-LOG!

    In normal servers? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm How? @Spy
  19. pocrettttt

    Paladin Giveaway

    I like to use new features, they are interesting and change the dynamics of battles with more strategy,instead of just spawm vikings overdrives every battle with that toxic overdrive
  20. pocrettttt

    12 minutes battle duration

    The 12m battle time should be gone too after start an challenge in firsts days, 12 minutes will take a lot of time to farm stars
  21. pocrettttt

    September Challenge II

    It should be interesting if this tesla augment changes your ball with some fire visual effects on the ball.
  22. pocrettttt

    September Challenge II

    I dont know why i just got duplicated my message. Well, this augment of tesla will not "splash" until ricochet 10 times, thats a little sad, because i want to shoot directly enemies to burn them(Well, I think that's it) Well, same parameters of first ricochet augment of tesla, but now burns. Should at least increase a little the max range of ball, the ball will desapear before ricochet 10 times in some wall, because the range is not calculated by the range between you and the ball, it's how much the ball has already floated Well, have no disadvantage, better than nothing
  23. pocrettttt

    September Challenge II

    https://de.tankiwiki.com/Tesla
  24. pocrettttt

    September Challenge II

    Augment of tesla: Exothermic lightning clock Equipment variation "Exothermic Flash" for Tesla Description: With this variation, the ball lightning gets the ability to set opponents on fire when touched and also to ricochet off obstacles. Used correctly, this variation can therefore ensure maximum damage. This variation can currently only be obtained from the challenge. advantages Ball lightning increases the temperature of a directly hit target by ???. Maximum number of ricochets = 10 disadvantage Ball lightning does not burst until the 11th impact and is less likely to cause surface damage
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