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It_Aint_Too_Late

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Everything posted by It_Aint_Too_Late

  1. If that's you then act like it.
  2. Admit that you haven't achieved everything you can get with crystals. Players like me are only interested when there are new balance changes, change in meta, f2p friendly events and yada. You're one of those new players who barely know the history of the game. Sit down sir, this isn't your table.
  3. Aren't you guys not even slightly concerned you're losing players? No interesting content for 2 months now. The players are waiting. Majority of playerbase right now are legends, meaning they have nothing else to grind for, other than new stuff.
  4. It_Aint_Too_Late

    Tanki Online turns 16!

    No double or triple battle funds? That seems like a crime. Originally tanki birthday was known for it's insane triple battle fund events but I guess the game doesn't cherish it's roots anymore.
  5. What the flip- This can't be possible. 3 years. It took em 3 years.
  6. Couldn't be happier. I can finally rest, watch the sunrise on a grateful universe.
  7. It_Aint_Too_Late

    Complaint Book

    That is standard ricochet for you. The plus point you get is, the further you are, the more damage. And the damage buff you get is just massive. If you are near a target, it's standard ricochet. You call this garbage? I see it more like a skill issue that you aren't able to use it to it's potential. Do not speak for the whole player base when citing your own lack of experience.
  8. It_Aint_Too_Late

    Complaint Book

    Time to take a break until balance arrives. Ricochet Plasma Resonator is hell. Imagine a hyperspeed augment without base damage reduction. That's what this is. I am a patient man, and I won't return until this gets fixed. Not like anyone cares, but just saying lol. This may even be farewell, because my best guess is it won't get a nerf until it's introduced in another event. See you in June ^-^
  9. It_Aint_Too_Late

    Ideas for Augments!

    Tried it. Absolutely sucks. I guess projectile type does make a difference. I've nothing else to say at this point
  10. It_Aint_Too_Late

    Ideas for Augments!

    No reply from opex. I guess we'd have to continue with assumptions and deductions.
  11. It_Aint_Too_Late

    Ideas for Augments!

    I'm noticing this now lol... My point exactly. If nanotech gets auto aim, it'll be such an overpowered healing augment - the reason why it doesn't get fixed. The same applies to healing shaft, but it already has the aim assist, so it's such an overpowered healing augment. You see what I'm sayin @Maf. I can assure you that there are several players who absolutely smash in using healing thunder, including myself. I've even beaten healing emitter shafts in battle points sometimes, with the aiming skill I've developed over the time of using it. So I most definitely won't describe it as "not fun" but as challenging. There's a challenge to earning lots and lots of battle points with heals, way more than your teammates earn with kills. The very reason I made this post is because in my point of view, healing without the aim assist is very manageable with the right amount of experience. I'll say it again, Those who are in possession of the augment, obviously wouldn't want it to get nerfed! That's tanki forum for you. I'm only asking everyone to provide unbiased opinions.
  12. It_Aint_Too_Late

    Ideas for Augments!

    I explained to you about this in a reply above. They've even made a QOW video using healing thunder. They 100% know about it's lack of aim assist but still chose not to fix it. I've made several posts about it in various forum sections. There's an 80% chance that they have seen it. But why isn't it fixed? Because they deemed it so. The lack of aim assist is part of the design. If it was a bug that needed fixing, then it would've got fixed a long time ago. Maybe they're too lazy because adding aim assist on allies takes a lot of work? Maybe they don't give a damn about the augment because it was in the hands of very people at the time I made my posts? Who knows? They added thunder healing to a event - currency shop in an event that took place a while ago. That means now a bigger percentage of players has this augment. So now I guess developers have to give a damn about it.
  13. It_Aint_Too_Late

    Ideas for Augments!

    This is exactly the average healing emitter experience from the enemy. Possibly the best description of what the problem here is. Would you mind if I just edit this into my post, quoting you, so that new comers don't need to read everything and understand the point? But that's the nerf thunder healing got. Developers see it as a good balance for it's high healing rate. So why not remove the damage debuffs in both sniping and arcade shots, and remove the auto aim on allies? Hear me out, if there's an ally on the bridge and you're at distance from it below, with the current healing emitters you don't need to propel your tank forwards to get a hit on your ally, the auto aim will already have target locked on your ally. Now, if the aim assist is removed, you'd have to adjust your tank elevation to get a hit. I'm talking in terms of skill to use, rather than the fun in it. If it is balanced skill-based, then it won't be mass abused, period. Moreover, healing shaft has a damn sniping mode if it can't reach allies far away, that's a plus point that no other healing augment will ever get.
  14. It_Aint_Too_Late

    Ideas for Augments!

    I've already replied to such a statement, if you could just read the replies to the post. Dw none are very long ?
  15. It_Aint_Too_Late

    Ideas for Augments!

    I edited it, it was "Remove aim assist for healing emitters" before.
  16. It_Aint_Too_Late

    Ideas for Augments!

    Healing thunder is pretty balanced in its current state I would say, since players using it need a certain amount of tanki maneuvering skills to get accurate hits on allies. It has higher healing rate that shaft (Excluding shaft's snipe healing) and the lack of aim assist for allies makes up for the difference (It's a very small difference for a huge nerf, but it's manageable). So healing emitters is the problem, been for a long time. But considering other insanely overpowered augments that are added time to time, this augment barely gets any light (And by light, I mean criticism). Best reason I could think of for most of the player base to just not care about how overpowered this is, because, in fact, most of the player base(I think so) has this augment. It was in a battle pass sometime ago, and a lot of players secured it. The developers nerf mass used augments time to time. For example, when a deluxe augment gets added into a tanki fund or a mini-game, it is nerfed to a certain amount. That's balancing the game. But when they already have a lot of these such 'deluxe' augments to keep an eye on, other augments such as this one (Healing Emitters) gets the least inspection. I hope this post gets some attention into the augment from the developers. Can't blame the players who have the augment, and utilize it's benefits fully for having an opinion against such a nerf, it's obvious. Those who are in possession, obviously wouldn't want it to get nerfed! That's tanki forum for you.
  17. It_Aint_Too_Late

    Ideas for Augments!

    Firstly, If you can check out my posts, you'll notice almost half of them relate to adding aim assist for healing thunder on allies. Been making posts on that for years now. But now, this seems to be the only option, since they won't touch the augment, probably because it was a mistake/slight glitch of the hand in making the augment (I mean the entire augment was a mistake). And second, this post doesn't mean removing Healing Emitter Shaft's entire aim assist, like you edited my post title to. This post basically aims to remove it's aim assist on allies, just like healing thunder lacks it. If developers pose such ignorance to such an addition (talking about thunder) then it obviously means the augment is meant to be that way, and is balanced. So I say, Emitter here needs a balance. I am 100% sure none of you reading this are new to players being absolute juggernauts in the middle of the battle raising huge K/Ds who are impossible to kill, mainly because there is a healing emitter shaft in the distance. The HE shaft can even heal allies that are at the enemy base, from the ally base in some maps. Does that seem fair?
  18. It_Aint_Too_Late

    Ideas for Augments!

    Aim assist on allies removed. That's it basically. We all know it's a little too overpowered. Balance this augment similar to healing thunder. Add some sense into this augment. Those who are in possession of the augment, obviously wouldn't want it to get nerfed! Can't blame you for that. But please give unbiased opinions.
  19. Well deserved nerf for status effect tesla augments. They were just too overpowered. Goodbye to pulsar siege massacres.
  20. Is everyone else here forgetting about critical mix?
  21. So basically: Rubies replace tankoins completely, with addition of earning them in battles. This is a plus point, and can the forum rant masters understand this now please? It is said that it is primarily done for them to do better accounting and marketing. At least they're honest with their intentions this time.
  22. The conversion is one to one. You can convert your tankoins to rubies anytime you want. Watch the whole episode before ranting, will ya?
  23. It_Aint_Too_Late

    Ideas for Augments!

    I understand. Good choice of words, unlike the other clown here.
  24. It_Aint_Too_Late

    Ideas for Augments!

    I don't think you speak the developer's view on this, but you sure do talk a lot (Work on your examples please, they make zero contact with the question). Grinding for something is what we've all done in games, no matter how hard. And being punished for that grind is not what a developer should do, but rather encourage the grind. One has the right to speak up against unfairness, and here it seems like you're being a little too ignorant. True, it affects personal life, your hobbies, etc. but in terms of the game and developing a game, developers don't give a damn about the personal life of a player. If you're gonna talk morality and ethics here, go to a different platform. And let me give you another point of view. Just like you who spends hours on a forum that brings no personal gain, this player spends those hours grinding for something. You, here, keep making paragraphs, while this guy, plays the actual game. Both of you, waste time on this useless stuff. But if you had spent these hours on something else more useful, then it would've contributed to your outside life, your hobbies, etc. You, sir, have no right to question and speak up against how much a player spends his/her time on useless things.
  25. It_Aint_Too_Late

    Ideas for Augments!

    Can't disagree on that. But it is an effort though. I don't have any inclination towards dimba, I don't know the guy, but I just felt so sad for the guy, because of how bad the augment is. Tons of effort wasted.
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