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Everything posted by It_Aint_Too_Late
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I'd say camper is a little complicated. You need skill to use it very efficiently. But what's absurd here is that if a player doesn't understand the mechanic of a drone, then he should do his research. That's how I bought camper and began to use it. It's not like all players who play this game are handicapped to dig into the game wiki and do their research. This update is a HUGE excuse in my opinion, trying to find a reason to bring the game back to it's initial stages.
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Bro a million crystals aren't equal to around a thousand tankoins. 2000 tankoins will only get you a maximum offer of 15 UCs. The hell you sayin bruv Compensation for each drone removed should count on upgrades for each prevailing drones. If you have all of them maxed, you get no compensation. If you don't, it'll probably get maxed. That's the most likely outcome when I think of it tbh. If the compensation is in resources then I am DONE with this game.
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Ma man's mouth flooded with fax
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Salvo reloaded fully mere seconds after completely raining hell down on an enemy (Emptying a salvo, enemy kill is guaranteed 90%, even protections won't help), increased splash damage radius, increased average splash damage radius and increased number of rockets all for a demerit of increased arcade reload. It's questionable why an augment like this exists. Not sure why a significant disadvantage is absent here. This augment surely needs rework. My suggestion is: Change pause between salvo rockets increase from +30% to +0% and increase salvo reload by 60%. OR Much more reasonably, Change pause between salvo rockets increase from +30% to +60%. Always thought an augment which increases rocket count should have increased reload, but it is the other way around here. I'm confused. I hope you consider this :)
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Damn that'd be sick - and it's sensible as well.
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I completely disagree because players tactically wait for enemies to change their prot modules and then change their turrets accordingly. And What you gotta do is wait for them to change their turret, which they always will, and then change your prot modules.
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update Patch Update #712 - Released 13th January 2023
It_Aint_Too_Late replied to Marcus in News Archive
Let me rephrase that. 'Let me tell you that I can no longer spam kill weaker players with insanely broken augments and hulls, this is the worst update ever' -
Recently, while playing with the nanotech shell augment, I noticed that there isn't vertical aim assist towards allies. Without vertical auto aim it's extremely hard to hit allies, which makes using this augment pointless. Since shaft with healing emitters has aim assist on allies, nanotech shells should have it as well. Add aim assist for Nanotech shells for thunder About railgun's incendiary rounds, I've been thinking... Not too long ago, this augment was nerfed from setting +1.0 temp to targets on critical hits to +0.5. Note that this was at the time when railgun had 50% critical chance i.e dealt +1.0 temp in almost every single shot. Now recently, railgun's critical chance was changed to 30%. That makes incendiary rounds much worse, since it deals just +0.5 temp on uncommon critical hits. What I'm trying to say is that +0.5 target temp on critical hits was suitable for 50% critical chance. But now that critical chance is 30%, the augment is practically useless and should be made available for crystals. Change temp increase for railgun incendiary rounds from +0.5 to +1.0.
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Even though I like XTs and other skins, bringing back skin containers in challenges will be a dumb decision in my opinion. Exotic skins will lose value and will no longer be exotic. For example, Viking XT ( Just a normal skin now when you see it)
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Yep. That's probably the reason for the decline in efficiency on my account. My crystal to hours played is very bad since I'm an old player who has majority of hours played in the old era when crystals were hard to grind ?
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I've always wondered what affects a player's efficiency. At the start of 2020 my efficiency was over 88k. Now it has dropped down to 86k. There isn't a single elaborate description of how efficiency works. For the past two years I can say I've been in the top 3 99% of the time in every battle I ever played and 99% of the time I had a k/d of 2.0 and above. And I play frequently time to time. If these doesn't count in determining your efficiency, I don't know what does. I only lack in taking gold boxes. Probably if I just buy a 24k tankoin bundle from the shop, it'll probably go up a thousand. (Joke) ?
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update Patch Update #712 - Released 13th January 2023
It_Aint_Too_Late replied to Marcus in News Archive
Yeah, exactly. I'm better off without it. Most probably majority of the player base didn't ask for this apart from some lazy noobs. -
update Patch Update #712 - Released 13th January 2023
It_Aint_Too_Late replied to Marcus in News Archive
We gotta report the death of yet another turret - striker.. nerfed to the ground. What's even the point of remote rocket explosives augment now ? -
Can't always take that risk. I've made that mistake once so I'm not gonna make it again. I once bought the BP at 2k+ stars in order to get something asap from the prizes. But in the end I didn't manage to get to the 50th tier due to difficulties in playing the game. Can't always be sur I'll be able to play everyday.
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Ongoing game unavailability and challenge
It_Aint_Too_Late replied to It_Aint_Too_Late in Ongoing game unavailability and challenge Archive
It was said that all players will receive prizes of every tier of the current challenge - i.e all prizes of the silver tier. I always wait until I reach the final tier to buy the battle pass. Meaning I haven't bought it yet for the current challenge. It's been said that the game will be unavailable for a few mor days after the weekend. That'd mean the game will only be available after 1st december. Will the players get a chance to buy the battle pass here? -
update Patch Update #704 - Released 21st October 2022
It_Aint_Too_Late replied to Marcus in News Archive
As if any player has been grinding to reach the final tier by playing as many battles as possible. Most players play an average 7 battles per day. And even if they finished in the top 3 in every battle, all they get is 21 stars for about 2 hours of play time. Not so efficient is it? Earning stars from battles is only for those players reaching 8k stars or somethin at the end of the challenge, which are very few. Besides that I see them as pretty useless. I usually just play around 4-5 battles, during which I complete my missions. I earn 15 stars from those 5 battles which is absolutely a huge amount of stars compared to that I get from missions. Either increase the number of stars earned in battle or leave the mechanic as it is ._. -
So recently in a patch update, there was an experimental change to smoky in which the radius of the projectiles were increased for the sole purpose of fixing shots flying over the tank, which was a problem present for a long time ( 2 years, in my experience ). I had suggested a fix for this last year but it got no consideration whatsoever, probably because it wasn't noticed at that time. Currently, it is, and the given experimental fix has no effect on the smoky gameplay, and as a passionate smoky player I can approve the problem still remains unfixed. If increasing projectile radius wouldn't fix the problem, this might. My suggestion is: Increase smoky vertical auto aim. I also noticed that the projectiles somehow hesitate to touch the turret of tanks - look in to that please.
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patch notes Patch Update #703 - Released 14th October 2022
It_Aint_Too_Late replied to Marcus in News Archive
Just happy that Devs are looking to fix the aim problem of smoky. Such a relief! -
True. I was hella disappointed when I saw it when I returned back to the game. The original m3 version looked wicked and cool. The HD version just looks like some noob with m1 ?
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But in the wiki it just says -50% regular damage. It says regular damage but not base damage. So basically are you saying that augment gives you 4x dmg of -50% of the base dmg of turret? That would mean the damage only raises to a maximum of 200% of original base dmg right?
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Yeah, Vacuum shells minimum weak dmg radius should be increased in my opinion. At present, it's too short.
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250% means 150% more dmg, right? that is, an mk8 thunder would deal 2200 as weak dmg.
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