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Everything posted by It_Aint_Too_Late
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I don't think you speak the developer's view on this, but you sure do talk a lot (Work on your examples please, they make zero contact with the question). Grinding for something is what we've all done in games, no matter how hard. And being punished for that grind is not what a developer should do, but rather encourage the grind. One has the right to speak up against unfairness, and here it seems like you're being a little too ignorant. True, it affects personal life, your hobbies, etc. but in terms of the game and developing a game, developers don't give a damn about the personal life of a player. If you're gonna talk morality and ethics here, go to a different platform. And let me give you another point of view. Just like you who spends hours on a forum that brings no personal gain, this player spends those hours grinding for something. You, here, keep making paragraphs, while this guy, plays the actual game. Both of you, waste time on this useless stuff. But if you had spent these hours on something else more useful, then it would've contributed to your outside life, your hobbies, etc. You, sir, have no right to question and speak up against how much a player spends his/her time on useless things.
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Can't disagree on that. But it is an effort though. I don't have any inclination towards dimba, I don't know the guy, but I just felt so sad for the guy, because of how bad the augment is. Tons of effort wasted.
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Hol up. Think bout this: They don't give a damn if a f2p player participates in the event or not. One way or another even if the price is 10M for 3 moves there will always be those desperate money machines of tanki that will pay whatever it takes to get the latest skin. That's what they are aiming for, and that's what this is all about. Let's all just pretend there's no minigame this time so none gets upset, nothing happened, no event this time. Peace ))
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Why does the Nanotech Shells augment for thunder have it's vertical aim assist removed? Is it an intentional design or a bug?
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When is the thunder healing augment going to get a fix? Please fix the no vertical aim assist issue. It's really hard to use.
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I absolutely agree. This augment was added to the game and left for dead. They never looked into afterwards. Probably because most players never cared to use it because of how poorly programmed it was. Since shaft healing emitters has scope healing, thunder should have it's own special healing design as well, which is splash healing. The splash healing will need huge balancing however, such as 100% for direct hits, 50% of total heal hp for medium healing, and 25% for minimum. Also the fact that they forgot ( Or purposely removed ) the aim assist for the augment is quite enraging. I've written so many complaints telling them to fix it but there's no response.
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Yeah, fact that medium and minimum explosion damage being 1500 is cruel. Minimum should be 750
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First off I'd like to point out that such type of augments were added to the game as a replacement for the removed drones, so they act exactly like the drones, provides the perks of the drones that is. So in the case of the driver augment, these are the perks: Speed of overdrive reload (time): +50% Speed of overdrive reload (score): +50% The driver drone didn't reduce the reload of overdrive but only buff for overdrive points earned per enemy destroyed. So I suggest making the augment function the same way as well. The perks after the change: Speed of overdrive reload (score): +50% Reduction in overdrive reload is removed, no other changes. Not much discussion going on... Is it that this augment is in the hands of so many already that they don't wanna risk it getting nerfed? Hm. That's what I thought.
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update Patch Update #751 - Released 19th January 2024
It_Aint_Too_Late replied to Marcus in News Archive
Jammer era is beginning as well. I use jammer time to time these days to punish defender and crisis users. It's fun, and good to support your team. Get your jammer augments ready and let's kick some defender butt! -
The wait time for inactivity in battles was reduced by half in previous updates (Which was not mentioned in patch update section) and it is really annoying when you have to change your equipment. 10 seconds after you enter your garage you're told wait time is nearly over and you have to return to battle. Where's the time to think about which equipment to change to? And also, it is really difficult to join back into battle when a player is disconnected. At these times where servers are absolute trash, players get disconnected at least once everyday. And if they don't join back within 1 minute, they're kicked. The previous waiting time was much better.
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And by the way, the ban is currently at 159 hours and 10 minutes, meaning I was banned today. And I have clear memory of me saying "motherfathers". That's what got me banned. Seem fair?
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I was unjustly banned and I want an unban. Where do I go to? Who do I ask? And by the way this is a chat ban of a week. I have been getting these bans for quite a few months now for insults. But this very month I have been controlling myself with insults and in my memory I have never insulted anyone ever in the past few weeks. But still I got a 1 week ban? Was it because of some joke I said? Please don't reject this because not being able to talk when something funny happens is absolutely mind crushing. Tell me who to talk to.
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Bro how are you gonna say this when it is what it is ._. I'm sorry I can't explain this in high detail. I would love to make a video on this but I haven't got the time or resource. Take a break from shaft and just test out firebird incendiary mix and firebird pulsar. Check the crit rate.
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In the wiki, yes. But we all know pulsar's and all other status effect augments' crit rate is reduced. Otherwise the game would be unplayable if pulsar had stocker turret's critical chance.
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True. With jugs, he's lost that majestic touch. He should be dealing way more damage than usual with thunder tho.
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category Ideas for Hulls and Overdrives!
It_Aint_Too_Late replied to Ilia.ArchangeI in Ideas and Suggestions
Can't agree more. Mammoth OD deserves a buff. The damage reflection is a good idea, it goes with the design of the overdrive. The primary feature of the overdrive was invulnerability. After they removed nerfed that one good feature, the hull is barely even used. I use it sometimes just for fun, but it's not an option for a grind. The increase in damage range is such a must I'd say, because most hulls can easily just outrun you, or just slide past you because the increase in speed doesn't affect the hull rotation speed, hence it's hard to maneuver the hull while using the overdrive. -
category Ideas for Hulls and Overdrives!
It_Aint_Too_Late replied to Ilia.ArchangeI in Ideas and Suggestions
A small suggestion which I would think would improve dictator's efficiency and make the hull worth using. Armadillo is very common now and supercharge isn't very helpful currently. So currently dictator overdrives gives the player 20 reputation points if the overdrive was shared with at least 1 teammate. That's somewhat useless considering the fact that the overdrive charges quite slowly and is activated once in 5 mins or so. So here goes my suggestion: Dictator overdrive gives 10 reputation points each for every ally the overdrive is shared with. For example, if the overdrive is shared with 5 allies, the player gets 50 reputation points. -
I looked it up. It's true. This was all just a misunderstanding.
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Actually getting the developers' attention in suggesting nerfs in ideas and suggestions have been one of the few failures of my life. That's why I proposed it the other way around. And it will obviously give rise to the other option ?
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I made this post having this very thought in mind. It seems you're forgetting that the new magnum augment deals EMP to all enemies in splash damage radius, on every, single, shot. Either the EMP augment gets nerfed to only apply the status effect on direct hits, or make all the other ones just like it.
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I checked it out again, and there exists a bug really. Even though the target and turret are in same direction, if the turret is in rotation it doesn't deal damage. I'll record a video to prove this.
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With premium, if you play 3-4 hours a day, you'll get to top 1k :))
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My suggestion is simple. A small change to how mangum AP will apply Armor piercing. Instead of applying AP on direct hits only, AP will be applied to all targets within explosion radius. ( Since status effect augments for a specific turret are very similar in their mechanics, AP magnum will work just like EMP mangum and Incendiary Mangum.)
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Then they should fix the attack vfx appearing if enemy is out of cone angle.
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There is this problem with isida where it doesn't deal damage when the turret is in rotation - when target is out of cone angle that is. If the target is out of it, then the turret shouldn't be able to display the attacking vfx, but it does. Even though it looks like you're dealing damage, you won't. This makes isida so hard to control and is one of the hardest turrets among melee turrets. This simple fix should make it easier to play with it. Again, this turret doesn't deal damage while in turret rotation ( At a high speed ). This bug has been going for years now and it's unbelievable that none has reported it and it isn't fixed. The last time I played this game, there were testers to test everything out and find bugs. Where are they now?
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