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It_Aint_Too_Late

Tanker
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Everything posted by It_Aint_Too_Late

  1. It_Aint_Too_Late

    Complaint Book

    The turrets you mentioned are precisely the excessively overpowered turrets in the game, the only way to survive is to buy modules, and upgrade them to 50%. Well, not 50% but 47%, the remaining 3% is negligible, and you can save crystals by doing that. Believe me, I was at the same situation as you. I recommend abandoning shaft, as the developers have been casting their entire wrath on it recently. And by the way, you can also lead in battle with skills. I'm not joking, I'm telling you from experience, because I made more than a million crystals, with 10/20 upgraded turret and hull, weak as hell modules with no drone. You gotta get the hang of the game, and you're fine.
  2. Can you bring that back please? Because I inquired about how some players redeem the codes so fast, they said they use some kinda software that helps to copy text from a video at a moment and pasting it. So.. this has become totally unfair. The promocodes displayed on the screen are meant for the superfast, not some cheater. These guys get the promocode just like dudes using autoclicker in a clicking minigame.
  3. Yeah I voted based on what I could remember. Pointers is older than carnage am I right?
  4. I voted based on logo xd
  5. Bro was it this slow last time ?
  6. Cmon guys let's get them skin containers atleast!!
  7. Well, with the release of the new update where the freeze status effect temporarily disables any kind of boosted damage, the survival of freeze from it's prey is highly likely. The 400%+ critical damage given to freeze was based on ( I think) the sole purpose of giving freeze players a boost along with the freeze effect, to increase chances of survival from the enemy since the turret took a long time to finish a kill before the critical hit update. But now, since the enemy's boosted damage is disabled, freeze has 3 advantages against enemies. Namely: 1. Disabling boosted damage of enemy. 2. Freezing effect, which can be utilized effectively with proper skills. 3. The 400%+ critical damage, which occurs every 4 ticks or so. So this makes the turret highly efficient, or one could say, too overpowered, and needs to be balanced. I was thinking of buying a freeze protection module on seeing the high efficiency of freeze players in battles, but what's the point, the 400%+ critical hit is just enough to put my tank down. And another fact I'd like to tell you is that even before this update, it took a freeze with boosted damage only 3 seconds to kill an mk8 viking with boosted armor, due to frequent of income critical damages. So freeze was overpowered before the update also, and with the tweak of the freeze status effect now, I don't have to say how overpowered this thang is. My suggestion is: Bring down freeze critical hit damage boost percentage to 200%. My suggestion may have it's own drawbacks, but that doesn't mean freeze shouldn't be balanced.
  8. This update is just pain, nothing else.
  9. I doubt the fund will even get to 9 mil. The growth during the last two days were meagre. Well let's just hope this boi gets to 14M at least. If it does, boi I'm gonna spill my non buyer status ._.
  10. I'm not buying anythang until I get assurances. Nothing's gonna change on this prize scheme, will it?
  11. This tweak where hammer's range is decreased makes Slugger augment of hammer useless. Let me tell you why. Slugger is designed to hit enemies far away but this update prevents hammer from hitting players in a distance. So basically we have to be at a minimum distance from a player to hit them, and in my knowledge, I could inflict close to max damage in this minimum range without any augment. So the pellet dispersion doesn't matter here, Hence slugger need not be equipped. One way or another, this needs to be fixed. My experience lately with slugger was quite disappointing.
  12. It_Aint_Too_Late

    Complaint Book

    Hammer's max range nerf has made slugger useless. Period.
  13. It_Aint_Too_Late

    Jammer Tweak

    Yes. Like @The_Voltage said, it should work just like AP. The boosted armor supply will be there but won't function during the AP effect. And when the effect wears off, boosted armor functions again.
  14. It_Aint_Too_Late

    Jammer Tweak

    Exactly. This probably is just a bug, because it clearly says jammer 'temporarily' disables drone effects but they forgot about the peculiarity of booster, defender and trickster.
  15. It_Aint_Too_Late

    Remove paladin immunity on overdrives

    Yep. I had the same thing in mind. All other hull overdrives have weaknesses and can be stopped with other overdrives. If paladin has a counter measure against enemy overdrives, so should the other hulls.
  16. It_Aint_Too_Late

    Jammer Tweak

    The latest update includes jammer status effect disabling drones for the entire duration of the effect. And it has clearly been given that this will affect high performance drones such as booster, defender or trickster. However, the jammer effect doesn't just disable the functioning of the drones entirely, it removes the effect provided by the drone i.e. extra damage provided by booster isn't retained when the effect runs out. This results in loss of supplies as the jammer status effect is experienced by players quite frequently during a battle. My suggestion is: Boosts provided by drones should be retained when the jammer status effect wears off. Since boosted armor/damage/speed provided by drones has the same duration of normal boost, the time left for the boost which is retained will be the same as the duration left of the normal supply currently being used.
  17. I agree. Smoky is imbalanced.
  18. It_Aint_Too_Late

    Ideas for Augments!

    Since the round destabilized augment has been nerfed due to high efficiency where it was basically designed to ignore railgun protection and deal high damage. A similar augment is present - and that is the blunderbuss alteration. But here the player can also deal full damage at close ranges, and in addition to that, have a 50% chance of dealing a critical shot, which is always devastating. So basically, this augment also is designed to ignore hammer protection. Please consider this issue. Even if my suggestions are trash, you guys can come up with a solution yourself. Suggestion 1: Increase normal damage by 65%, critical chance unchanged, critical damage highly reduced with 130%+ horizontal scatter instead of 200%, Making it a very close range turret. Suggestion 2: Initial and max critical chances reduced to 35%. No other changes.
  19. It_Aint_Too_Late

    Halloween 2021

    The B0NK vs Juggernaut mode is plain dumb lol the Jug isn't even 1 shot plus none of the players get speed boost while the juggernaut has ultra speed. All the battles I've joined lack a dead juggernaut. The first one to become the jug is immortal and gets to almost 200 kills at the end of the round. What's more absurd is that the jug has drop boxes to heal itself All over the map and the maximum number of players is just 10. I don't know who the heck suggested this mode but it needs to be removed ASAP. It's ruining our K/D.
  20. It_Aint_Too_Late

    Bugs and Glitches Reports

    Battles of some modes just never load for me. I get the loading screen for about 3 minutes and then I'm back at lobby. This started happening to me after the new update. Battle loads for other modes with prolonged loading but I rarely get to join a battle in rugby. I've got a goddamn mission to finish. And by the way the rating for the mobile app has gone from 3.8 to 3.7 during the last week. Probably because of the loading error. Correction: All battle modes won't load for me. I get stuck on loading screen and after a while I'm back at menu.
  21. It_Aint_Too_Late

    HD skins option

    I am an old passionate XP player and although using it sucks these days, for nostalgic purposes I use it while playing. The only hindrance for me having fun with it is the railgun skin. The HD skin for railgun removed a lot of distinct aesthetical features of the old railgun. So my suggestion is: Add the previous wicked and intimidating skin of railgun to the set of skins available for railgun.
  22. It_Aint_Too_Late

    Complaint Book

    Haha, that happens to me all the time. I get low fps sometimes and high ping regardless of my internet speed during my viking overdrive or while using my booster drone during my streak.
  23. It_Aint_Too_Late

    Complaint Book

    The zero damage bug has been around for a year, it's even in the FAQ but isn't fixed yet. I think that it isn't a bug after all. Since it occurs only when a player encounters high ping or low fps, it's probably designed to keep laggers from ruining the gameplay for other players. It's getting pretty annoying rn. And so they need to find a new way of dealing with laggers. My opinion regarding shaft is that, maybe you haven't played on your account for a while. I'm a consistent shaft player, and I don't see what the problem is with shaft. Shaft was buffed twice recently with crit damage update and the other one I do not know. My suggestion is get a shaft alteration. There is this method called quick scope method for tanks in close area. In my experience normal shaft has very low reload time and can go on a killing spree, but only for low ranks. At high ranks battle, alterations are pretty much highly recommended.
  24. It_Aint_Too_Late

    Complaint Book

    Not a damn change to their plans to increase battle pass cost. Not a damn consideration for our complaints. Not a damn change in their constant 'buy stuff' reminding system. Not a damn consideration for our complaints. Not a damn change to consideration given to players' complaints. They really don't give a damn.
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