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Everything posted by Crossbone
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Crossbone replied to monkeyburn in Off-Topic Discussion
Your reaction when you realize that its been glued to the ground by some troll, you don't have the tools on you right now, and worst of all you're trying not to embarrass yourself in front of a lot of people: -
Beware of the chickens at the TO HQ. I hear that they eat humans.
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Yeah, I was thinking about that part. What I didn't like about titans dome was that it could protect many teammates for such a long period of time. I think I have a way to fix both sides of the titan OD dilemma. Crusaders OD is pretty good against the juggernaut as well. Acts like a secondary turret kinda. I've killed plenty of them just with the icicles. As someone who has years of experience using Viking, its a breath of fresh air knowing that this is how an unbiased non Viking main feels about it. Here's my stance on Vikings OD: Is it strong? Sure. Is it broken? No, unless you have certain turret augment or certain turrets equipped. What if the firing rate, the damage, or the duration of Viking OD was nerfed in general? The turrets that are actually balanced with the OD currently will then just be weak with it. The turrets that are currently OP with the OD might be the only things that'll be balanced while the turret augments might remain unchanged, who knows. So what should be done to make Vikings OD balanced? It would be best to revert all turrets back to their default versions for the duration. This would solve a massive problem concerning Vikings OD. Next would be to nerf the firing rate of the very turrets that make vikings OD OP, but only for the duration of the OD.
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Still is TBH.
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I still think it's turret augments and some of the turrets that make Viking OD a bit unbalanced.
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valid Setting changes made on one account shouldn't transfer over to another account.
Crossbone replied to Crossbone in Setting changes made on one account shouldn't transfer over to another account. Ideas and Suggestions
It would be nice if the settings I set last were saved for that particular tanki account rather than for each email account or device. Take me for example, I have many accounts in the game, some of which use a hovering hull as their main hull (which means I would have to turn mouse controls on) and others use tracked hulls as their main (which I would have to turn mouse controls off). It gets a bit inconvenient and repetitive to have to turn mouse controls on and off almost every time I switch accounts. So if you made some setting changes on account A, then those changes should only stay with account A, not transfer over to Account B, C, D etc. -
Works really well with crusader, which has proven itself to me in the majority of the battles that I've played.
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Yeah, the addition of immunity augments made trying to balance things out so much harder.
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TBH, I feel like the TO YT videos feature the same old stuff like gold box montages and road to legend. Wish there was something new and different on there.
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Hmm. Maybe for those that rely on the critical hits, we just nerf the critical hit rate?
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What Is Your Opinion About the Current State of Tanki Online?
Crossbone replied to Maf in Game Discussion
So @Maf, since status effects are now a key feature of the game, will there be a topic for it in the I&S section. I have made some ideas for new ones, should they come. -
However potent the dictator may be, they'd be alot more potent using any other medium hull.
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Dictator isn't really a good hull to use in the high ranks unless you plan on camping. I would just ditch it once everyone starts using supplies. Many people use Viking because: A) it suits their playing styles. B) its OD is versatile even though it charges slowly and doesn't last very long. C) maybe not as essential but could also be that Viking looks nicer than the other medium hulls.
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Some hate them, some like them. However, I feel like these kinds of augments are too effective in their current state, so I think the best way to tone them down a bit is to need their success rates. Here is the success rates that I propose for each status effect on the augments: • EMP and stun augments have a 15% success rate. • Incendiary and cryo augments have a 25% success rate. • AP and jammer augments have a 35% success rate.
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Actually Viking has the worst stability for medium hulls. And its low height isn't even an advantage to begin with. Hunter can shoot over some of its teammates while Viking can't even shoot over another Viking. Hunter is so much more stable than Viking, I just said that its so much harder to knock off a hunters aim. Hunter has a better turning rate and lateral acceleration. How often do you get situations where you have an opportunity to flip the enemy? You must be getting alot of them if you're even adding this point to your argument. Just because you see many players in every battle using viking, doesn't mean its overpowered. All it means is that it fits the playstyle of so many players.
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I'm actually quite serious. But its not gonna be an insane buff. More like something that can be added to make it a bit more lethal, especially against titans dome. Viking has less weight than hunter, meaning it is far easier to knock off a Vikings aim than it is to knock off a hunters aim. You may think that Vikings low height is an advantage, but its actually only the case against sniper shafts and maybe magnums, with things like vertical auto aim, damage indicators, red outline, gauss sniping mode, and mobiles auto shoot, there should be no reason as to why you're not hitting the Viking. Its low height is more disadvantageous than you might think, especially when your teammates are constantly going in front of you. Hunters tilting or rocking ability is far better than Vikings, which helps the vertical auto aim. Honestly, if Viking and hunter had the same OD whether it be the EMP or the berserker, I would choose hunter.
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I think the real problem lies with some of the turrets. So to fix alot of the problems, all turrets should be reverted back to their default state during the OD. Next, some of the turrets should have their firing rate reduced, which are magnum (high ranks), railgun, ricochet, and smoky. Aside from that, I honestly think that Viking OD needs a buff. Without the OD, the acceleration is the only thing that makes Viking perform good anymore.
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That's what I was thinking of the turret. Scorpion, lobster, or huntsman.
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Yeah every time I try to use vertical magnum, I just feel like a multi. Better to just use horizontal magnum.
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I been using striker with crusader, and I've been doing really well with it, even on mobile.
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Ah I remember posting this because people were judging me based on what I used the most. Still a good idea though.
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But they want you to keep playing their game. That's the whole point of these challenges. Alot of other games are like that as well.
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Looks like a scorpion.
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Thunder + Viking + meteor shower paint. I have this on one of my accounts, thought it looked pretty nice. Jade scales looks beautiful on that combo as well.
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And what if the player has an older account?