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YourLovelyCrush last won the day on April 5
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merge Ideas for Hulls and Overdrives!
YourLovelyCrush replied to Ilia.ArchangeI in Ideas and Suggestions
That's rather unfair for hopper mains, what if they keep getting OD supergolds? at that point it'd be worse that a normal goldbox. I do get why The majority dislikes the hopping aspect of the OD for gold events, Reworking it would be a more fair approach in my opinion. -
merge Ideas for Hulls and Overdrives!
YourLovelyCrush replied to Ilia.ArchangeI in Ideas and Suggestions
@Maf wholeheartedly agree that turning ods off would suffice. on another note, I'd assume the Devs wanted to keep the OD reward from Supergolds, which makes ODs a requirement in the event mode. My point is, even if everyone switched to dictator, It still wouldn't be as oppressive as hopper, You can more easily either kill them on the gold/ jump over them if there's a ledge nearby. Seeing the golds getting caught at spawn by pressing a button is not entertaining for all parties involved. -
I think it's a balance issue more than a protection module issue Protection modules hurt the turret as a whole (base turret and *most* of the augments), I'd say a good 70% of crystal augments are already unplayable with 50% protection Something like magnum has broken augments but play it with harpoon aggressively and you'd end up getting no kills. + if so does that mean someone can get 90% crit protection? I do agree that the time to kill is obnoxiously low even with defender sometimes, but I'd think protection is not the way
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merge Ideas for Hulls and Overdrives!
YourLovelyCrush replied to Ilia.ArchangeI in Ideas and Suggestions
As the current April fools event stands, Hopper became the only way to take Super golds reliably, since its Overdrive makes it leap with ease from a flat surface, Which has really ruined the event mode both for the hopper users and for the other players So I suggest a rework for hopper's OD, To make those event modes still fun with ODs on, Hopper is not allowed to take supply/gold drops when flying with od, the moment it touches the ground/ a tank underneath it, Hopper can take the supply. That raises the skill ceiling for catching golds and thereby makes the experience more enjoyable for everyone including the hopper users themselves. -
Finally It's back ?
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All treasure chests will be openned after the event is over
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Don't forget the arcade mode too One whole faction could get the 1k tankoins
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Turns out, They'll give both tankoins and lollipops, here's the rest of the rewards: 100 Tankoins 100 Lollipops 15 Containers 20 Ultra containers 1000 Stars It's looking really good
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6,996,000 Just 4 more and we'll get the skin container
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I think they might not give tankoins this time as they said they'll compensate via premium and lollipops Still huge for the fund tho
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6,237,000 It's looking decent considering the amount of people holding off till we reach the 7th tier, and players who are 100-200 tc short, who'll get it with the next two bps.
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@lll_Dominance_lll Well it's available on the browser version, at least for me
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Well maybe not, however, I thought it might balance heavy hulls so it opens up more agressive play for them, and for light hulls to balance their speed; especially with drones like trickster and crisis increasing their speed greatly.
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YourLovelyCrush changed their profile photo
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1.Light turrets as smoky, isida and hammer for example would give a small speed buff to hulls:- +5-7% Acceleration for Light hulls +3-5% Acceleration for Medium hulls +2-3% maximum speed for Heavy hulls 2. Medium turrets as tesla, thunder and such would not change most of the hull speeds by much:- - 2% Acceleration for light hulls 0% Acceleration for Medium hulls +0-2% maximum speed for Heavy hulls 3. Heavy turrets as shaft, magnum and vulcan would decrease most hull speeds/ acceleration:- - 5-7% Acceleration for light hulls - 2-3% Acceleration for medium hulls 0% maximum speed increase for Heavy hulls Light construction would help deccrease the speed/ acceleration nerf and be usable outside parkour matches (All stats and turrets are changable)
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YourLovelyCrush started following Ideas for Missions!
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I didn't find a topic for the challenge But anyways I think having a post challenge rewards would really give people a reason to play after reaching 3000 stars, So after every 200 stars for example you would get a container, or some other reward. It also would justify playing daily missions after reaching the final reward due to the special missions.