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YourLovelyCrush last won the day on April 5 2025
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update Patch Update #839 - Released 7th August 2026
YourLovelyCrush replied to Marcus in News and Announcements
Great, Aside from needing to be nerfed a bit more (This is exactly the same value as the difference between mk1 and mk8 with the current stats | or a difference between an m1 and m2.5 in the old m0-m4 system) The gimmick behind isida is dying with this one, its healing isn't all great | Now it's offense isn't good with its best offensive augment (Vampire) getting a cooldown again Would like to see either a buff to its healing so it regains its supportive role tesla augments change is a nice damage buff ig (65% -> 70%, a 7% damage buff | No clue how good or bad it is rn) Needler Hammer reload is practically nothing (from 0.14 secs to 0.175 seconds | now it will one clip in 2.1 seconds as opposed to 1.68 seconds) Twins augment now is a net 20% normal damage nerf + 50% critical damage buff (due to 2x attack rate) Boxer Rico now shoots once every 0.375 seconds (was 0.4) | slower Berserk augment, but with knockback and no chain potential Autocannon is back with a 105+ damage per shot (919 DPS now from the former 707 DPS) Striker hydra is interestingly getting a causal 20% damage boost (from 450 to 540 damage x 10 rockets) The most important and interesting change imo, that will certainly sweep the tanki balance off its feet:- A 0.02 seconds increase in reload speed for Excalibur augment. (That's it) Tanki is saved from the havok this augment caused !!1!!!11! -
After Going back to MM recently, I realized how the most annoying aspect of the game weren't necessarily the augments, But the depressing amounts of damage you deal when facing someone with the Invincible combo (50% prot + DA + Defender). Using crisis myself and having some 50% prots, It makes the game balance overall tougher and forces the newer augments to carry more numbers overall Something Like this would decrease the need for increased damage through new augments, as well as make it fun to play (Dealing sometimes less than 500 damage with Booster rail is unreal) To put it into perspective (Effective HP):- Medium Hulls => 3000HP Medium Hulls + DA + Protection => 12000HP Medium Hull + DA + Protection + Defender => 22.8k HP ??? (Unless Defender's defense is calculated differently then idk really) If it becomes additive here's the change :- Medium Hull + DA + Protection => 3000* (100+100+50%) => 7,500HP Medium Hull + DA + Protection + Defender => 3000*(100+100+50+90%) => 10,200HP Benefits of proposed Change:- Time to kill drastically decreases (Albeit after balancing the newer augments to match the new effective HP) Augment Variety increases (People would be able to play the not so meta augments and combos, and still have fun) The dependence on Lifesaver/Excelsior augments decrease especially for light hulls The Gap between Newer augments and older/ even crystal augments decrease, allowing for easier balancing without butchering a turret MM becomes less reliant on being a rock-Paper-Scissor match with protection swapping (Which I assume the developers are trying with the 14min cool down on garage) This as an idea allows infinitely more balancing options for drones, Augments, turrets' and hulls' base-kit stats
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merge Ideas for Hulls and Overdrives!
YourLovelyCrush replied to Ilia.ArchangeI in Ideas and Suggestions
That's rather unfair for hopper mains, what if they keep getting OD supergolds? at that point it'd be worse that a normal goldbox. I do get why The majority dislikes the hopping aspect of the OD for gold events, Reworking it would be a more fair approach in my opinion. -
merge Ideas for Hulls and Overdrives!
YourLovelyCrush replied to Ilia.ArchangeI in Ideas and Suggestions
@Maf wholeheartedly agree that turning ods off would suffice. on another note, I'd assume the Devs wanted to keep the OD reward from Supergolds, which makes ODs a requirement in the event mode. My point is, even if everyone switched to dictator, It still wouldn't be as oppressive as hopper, You can more easily either kill them on the gold/ jump over them if there's a ledge nearby. Seeing the golds getting caught at spawn by pressing a button is not entertaining for all parties involved. -
I think it's a balance issue more than a protection module issue Protection modules hurt the turret as a whole (base turret and *most* of the augments), I'd say a good 70% of crystal augments are already unplayable with 50% protection Something like magnum has broken augments but play it with harpoon aggressively and you'd end up getting no kills. + if so does that mean someone can get 90% crit protection? I do agree that the time to kill is obnoxiously low even with defender sometimes, but I'd think protection is not the way
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merge Ideas for Hulls and Overdrives!
YourLovelyCrush replied to Ilia.ArchangeI in Ideas and Suggestions
As the current April fools event stands, Hopper became the only way to take Super golds reliably, since its Overdrive makes it leap with ease from a flat surface, Which has really ruined the event mode both for the hopper users and for the other players So I suggest a rework for hopper's OD, To make those event modes still fun with ODs on, Hopper is not allowed to take supply/gold drops when flying with od, the moment it touches the ground/ a tank underneath it, Hopper can take the supply. That raises the skill ceiling for catching golds and thereby makes the experience more enjoyable for everyone including the hopper users themselves. -
Finally It's back ?
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All treasure chests will be openned after the event is over
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Don't forget the arcade mode too One whole faction could get the 1k tankoins
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Turns out, They'll give both tankoins and lollipops, here's the rest of the rewards: 100 Tankoins 100 Lollipops 15 Containers 20 Ultra containers 1000 Stars It's looking really good
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6,996,000 Just 4 more and we'll get the skin container
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I think they might not give tankoins this time as they said they'll compensate via premium and lollipops Still huge for the fund tho
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6,237,000 It's looking decent considering the amount of people holding off till we reach the 7th tier, and players who are 100-200 tc short, who'll get it with the next two bps.
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@lll_Dominance_lll Well it's available on the browser version, at least for me
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Well maybe not, however, I thought it might balance heavy hulls so it opens up more agressive play for them, and for light hulls to balance their speed; especially with drones like trickster and crisis increasing their speed greatly.
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