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YourLovelyCrush

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Everything posted by YourLovelyCrush

  1. YourLovelyCrush

    Ideas for Hulls and Overdrives!

    That's rather unfair for hopper mains, what if they keep getting OD supergolds? at that point it'd be worse that a normal goldbox. I do get why The majority dislikes the hopping aspect of the OD for gold events, Reworking it would be a more fair approach in my opinion.
  2. YourLovelyCrush

    Ideas for Hulls and Overdrives!

    @Maf wholeheartedly agree that turning ods off would suffice. on another note, I'd assume the Devs wanted to keep the OD reward from Supergolds, which makes ODs a requirement in the event mode. My point is, even if everyone switched to dictator, It still wouldn't be as oppressive as hopper, You can more easily either kill them on the gold/ jump over them if there's a ledge nearby. Seeing the golds getting caught at spawn by pressing a button is not entertaining for all parties involved.
  3. YourLovelyCrush

    Let's Discuss Protection Modules

    I think it's a balance issue more than a protection module issue Protection modules hurt the turret as a whole (base turret and *most* of the augments), I'd say a good 70% of crystal augments are already unplayable with 50% protection Something like magnum has broken augments but play it with harpoon aggressively and you'd end up getting no kills. + if so does that mean someone can get 90% crit protection? I do agree that the time to kill is obnoxiously low even with defender sometimes, but I'd think protection is not the way
  4. YourLovelyCrush

    Ideas for Hulls and Overdrives!

    As the current April fools event stands, Hopper became the only way to take Super golds reliably, since its Overdrive makes it leap with ease from a flat surface, Which has really ruined the event mode both for the hopper users and for the other players So I suggest a rework for hopper's OD, To make those event modes still fun with ODs on, Hopper is not allowed to take supply/gold drops when flying with od, the moment it touches the ground/ a tank underneath it, Hopper can take the supply. That raises the skill ceiling for catching golds and thereby makes the experience more enjoyable for everyone including the hopper users themselves.
  5. YourLovelyCrush

    The game is back! A token of apology

    Finally It's back ?
  6. YourLovelyCrush

    Arcade (Updated on 05.12)

    All treasure chests will be openned after the event is over
  7. YourLovelyCrush

    eSports Tanki Fund

    Don't forget the arcade mode too One whole faction could get the 1k tankoins
  8. YourLovelyCrush

    eSports Tanki Fund

    Turns out, They'll give both tankoins and lollipops, here's the rest of the rewards: 100 Tankoins 100 Lollipops 15 Containers 20 Ultra containers 1000 Stars It's looking really good
  9. YourLovelyCrush

    eSports Tanki Fund

    6,996,000 Just 4 more and we'll get the skin container
  10. YourLovelyCrush

    eSports Tanki Fund

    I think they might not give tankoins this time as they said they'll compensate via premium and lollipops Still huge for the fund tho
  11. YourLovelyCrush

    eSports Tanki Fund

    6,237,000 It's looking decent considering the amount of people holding off till we reach the 7th tier, and players who are 100-200 tc short, who'll get it with the next two bps.
  12. YourLovelyCrush

    eSports Tanki Fund

    @lll_Dominance_lll Well it's available on the browser version, at least for me
  13. YourLovelyCrush

    Ideas for Turrets!

    Well maybe not, however, I thought it might balance heavy hulls so it opens up more agressive play for them, and for light hulls to balance their speed; especially with drones like trickster and crisis increasing their speed greatly.
  14. YourLovelyCrush

    Ideas for Turrets!

    1.Light turrets as smoky, isida and hammer for example would give a small speed buff to hulls:- +5-7% Acceleration for Light hulls +3-5% Acceleration for Medium hulls +2-3% maximum speed for Heavy hulls 2. Medium turrets as tesla, thunder and such would not change most of the hull speeds by much:- - 2% Acceleration for light hulls 0% Acceleration for Medium hulls +0-2% maximum speed for Heavy hulls 3. Heavy turrets as shaft, magnum and vulcan would decrease most hull speeds/ acceleration:- - 5-7% Acceleration for light hulls - 2-3% Acceleration for medium hulls 0% maximum speed increase for Heavy hulls Light construction would help deccrease the speed/ acceleration nerf and be usable outside parkour matches (All stats and turrets are changable)
  15. YourLovelyCrush

    Ideas for Missions!

    I didn't find a topic for the challenge But anyways I think having a post challenge rewards would really give people a reason to play after reaching 3000 stars, So after every 200 stars for example you would get a container, or some other reward. It also would justify playing daily missions after reaching the final reward due to the special missions.
  16. YourLovelyCrush

    Mark left by turrets.

    What happened to the marks that used to appear on surfaces when they got shot? Can you just make it so they can be toggled on and off in the graphics settings?
  17. @Spy Ok, thanks for the help!
  18. YourLovelyCrush

    Do you get the items from a container if you close Tanki Online while opening it?

    I opened a container but Tanki Online crashed so I had to close Tanki and I didn't see what I got and I'm not sure if I got the item or not and the container is not there anymore.
  19. It's a pretty big problem for everyone when they play in MM and find themselves in matches with higher ranked players which puts the lower ranks at a huge disadvantage So If there was another MM button that made the queuing time longer but made the rank range for the battle smaller It'd benefit all new players. Which would also help make the game playable; because as of now Anyone who's above marshal would almost always find themselves playing with legends Idk but here's an idea xd
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