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Everything posted by Incorp
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@NikmanGT @NikmanGT u might wanna merge those two accounts @Maf
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What Is Your Opinion About the Current State of Tanki Online?
Incorp replied to Maf in Game Discussion
Just a tip, in the 'section curators' section of the I&S forum, @NikmanGT's ping is still @nikunj04 -
When everyone here is talking about winning already, and I'm still supporting team Quirky...
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Is that Dutch?
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This place is dead.... maybe someone should revive it ? Also, who will be updating the articles archive now? Should we continue to contact @Venerable?
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What Is Your Opinion About the Current State of Tanki Online?
Incorp replied to Maf in Game Discussion
Wow ? -
During the discussion in abellia's Bringing Down Giants - Status Railguns (and a little more) idea, I had an idea for a fun new railgun augment. This augments works like this. Cast: Tank 1 Tank 2 Tank 3 railgun and this augment Tank one was burning for a previous firebird attack. Tank 2 is behind tank 1, and tank 3 takes a shot at a double hit and succeeds. The bullet sped through tank 1 and slammed into tank 2. That will give tank 2 the burning affect as well. For example, if you shoots a tank who had a negative status effect active, if you manage to shoot through him and hit another tank, it will inflict the same status effect at the second tank. In order for this to work, you have to have a tank with a negative status effect active, as well as managing to pierce through him and damage another tank, which is a pretty rare occurrence, so it will have the same,e stats as stock railgun. This can also work if you shoot through a teammate who have a negative status affect applied, and hit an enemy tank. This will be a fun augments touse to counter enemy wasps and hunter overdrive :D what do you think? This is supposed to be a fun augments, and like AP ricochet, you need to put the special effect of the turret in use to make it work. The special effect for railgun is piercing, so you will have to pierce atheist two tanks for this to work, kinda like hyperspace rounds. Comments are appreciated :) also if you think a small need is appropriate, please suggest them below thanks!
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You can put it that way. If garage augments has the same potential as legendary augments, why not release legendary augments for crystals? Most garage augments are already balanced. I have already said before, do not change things that are already balanced, or balance will go haywire.
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Can you translate it into Layman's language? My mind cant understand that right now ?
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Bringing Down Giants - Incorp's Arguments Bro I feel you're just trying to ruin my recently acquired augment :D
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Non-existent ping. I'll agree to buffing weak augments, but do not make them as strong as legendary augments. Just make it possible to give garage augments a fighting chance combined with skill. Seriously, these ideas take the excitement out of getting legendary tiered augments from containers.
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Busted? No, not exactly, but they could do with a minor nerf. Because I'm telling you, those augments make railgun as strong as it should be. Railgun is still weak, despite the good critical chance rate. I do 175 damage to people who have double armour and 50 percent protection against me. And defender is even worse. I'll admit to getting cryo rounds recently, and loving how it felt as powerful as pre-damage needed railgun was. So I might have been a bit biased; but you won't be able to help but like it when you remove booster or crisis drones' double damage and feel satisfied. You can NERF the other augment lightly, but you really should leave cryo rounds alone. It ain't really OP, tbh, just strong. Compared to stock gauss or striker MLH, cryo rounds is balanced. As strong as striker missile launcher hunter, I'd say. You can decrease the duration of the status effects slightly if you really wanna nerf the augments tho. Because really, compared to the other augments railgun status effect augments are balanced.
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Ultra containers are only available in special events. Usually that is every weekend. Right now, the Chinese New Year Event is over, so ultra containers are removed from the shop until the next event.
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Ah, it's clear now. But balance is an odd thing, often to make something 'balanced' you end up changing it so much many people won't like it. For example you changing one of them to be like scout is just no-no. Scout doesn't feel like railgun, and many people won't be happy about it. Don't change or alter how the gun works; alter how the status effect works.
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Sorry, I don't understand that at all
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Well, I had no idea I was a moderator.... maybe I accidentally did it? I really dunno. I mean, I hadn't have time to join your streams cuz I'm busy, so I'm pretty sure it can't be me...
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Exactly! When I read this idea I seriously felt like hazel released another patch note, and it didn't feel good.
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Wow! If only I did it before u xD
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The skin isn't anything to goggle, so not a real pity if you didn't make it IMO. Looks to me like the developers didn't want to waste the skin they made as a freeze HD teaser, so they placed it in this battle.
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Bruh I wouldn't be surprised if you got to 5000 before Feb 12
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I agree that this augment I'd the least offensive one. It doesn't need a rework or a NERF. It is as powerful as STOCK railgun SHOULD be. It is PERFECTLY balanced. Seriously, I don't see a need to nerf it, there isn't a problem with it. I have always liked your meeting ideas, but railgun statuses shouldn't be considered as giants AT ALL. they are balanced already. Another point; if your goal is to make augments balanced to each other, then how about making them as balanced a STOCK turrets? It makes no sense. Railgun status augments are best left the way they are right now; they are pretty well balanced already. A point in case you try to shred my argument to pieces: Railgun statuses a4e perfectly balanced. Even tho they have 50 percent crit chance, I could go 4 shots without crits, and likewise 4 shots WITH crits. So please, don't try to nerf a balanced augment.
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Yeah, I'm trying it without trickster right now. I captured a lot of flags today!
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U use hover too? It is a lot more stable with heavyweight.
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What Is Your Opinion About the Current State of Tanki Online?
Incorp replied to Maf in Game Discussion
Wow! A lot of work. Well, no problem! :) -
What Is Your Opinion About the Current State of Tanki Online?
Incorp replied to Maf in Game Discussion
Just asking, but why does my ideas always take like 17 to 20 hours for a mod to give it a status and unhide it? Just curious
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