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Everything posted by K3-19
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will be deciding whether this is a good update or not tomorrow when these changes are implemented, but I'm guessing this update will make the game much worse due to the removal of premium and sets of supplies. Also, this update will negatively affect the value of the battle pass since you can no longer obtain skins or exotics even through the containers acquired from battle passes.
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this is too op if the ticks have the same damage per tick Looks balanced. And by longer burn time do you mean the time it takes to burn a tank or the time a tank is burned for? Because if it's the time a tank is burned for it would just be an upgraded version of compact fuel tanks.
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np, as long as it is a reward that's worth players' time then it would be a great update For everyone that's wondering why I mentioned this: This is to prevent alts from abusing this clan reward system, if a player has 15-20 alts that are in the clan they could simply participate in a few battles but this is unlikely to happen considering the difficulty of the missions (Earn 150,000 battle points in battles while grouped with 1 or more clanmates). Progressing missions would also be much easier with warrant officer alts and every account that participated in the missions would also get the same rewards so this would create a reward farm.
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valid New "Clan Mission" system
K3-19 replied to K3-19 in New "Clan Mission" system Ideas and Suggestions
Just recently, thought about a new mission system for clans. It feels like players these days are just joining clans for the tags and the game would be a lot better if it had such a mission system. Missions would look like this: Earn 150,000 battle points in battles while grouped with 1 or more clanmates. Rewards: 25 containers and 150 tankoins for all clan members. Win 100 battles while being top 3. Rewards: 7 days of premium and 25 containers for all clan members. Deal 1,000,000,000 damage to opponents. Rewards: 150 tankoins and 15 containers for all clan members. Note: These missions are only examples. Proper clan missions will all depend on game factors. How the missions work Each mission will only have a 1 week completion time and cannot be completed more than once. Adding a new category to the clan would also be required for this clan mission system to work. When missions are completed, they will have a 1 week claim time before expiring. Clan missions also must be finished in matchmaking battles. Clan members also have to be above marshal to participate in clan missions. These missions would work like any other normal special mission but here's the twist. Mission Voting and Participation Every two weeks, a clan mission will appear. Instead of having the usual mission interface, the clan one will have an option for clan members to participate and vote for a mission. If the mission selection process ends in a tie, then the mission will be delayed by 1 day or until the clan leader selects which mission is chosen instead. If the clan leader is inactive or is unable to choose a certain mission within 1 day then the missions will be chosen in random instead. Bonus Rewards If a clan manages to finish 3 clan missions in a row then all clan members will receive 7 days of premium, 15 ultra containers and 150 tankoins which they will have to claim in the clan mission section. This is to encourage clans to be more active and to create an overall better game experience for clan members. Clans would also be considered a lot more important for players. Additional Features that could be added There could also be a system where grouping with a clan member would increase the rates of finishing missions by 5% for each clan member the player is grouped with. If the player earns 350 battle points then the player would get 350 + 5% of 350 (350 + 17.5 = 367.5) battle points per clan member that the player is grouped with. Creating a player limit for clan mission participants. Having more than 50 members of a clan participating for every mission would be a bit wild. Player limit would be 15 for each mission. If this is the case then the clan mission limit would have to be increased. However the bonus rewards segment wouldn't be able to work if this were to be the case. Note: This will only happen if there are more than 50 members in the clan that are marshal or above. If you guys have any feedback about this, please post it here in this topic. I also did consider this suggestion looking at other games which have clan wars, missions, dungeons, crates, etc. -
Is it only me who thinks that the devs have to fix bugs instead of adding new hulls, skins and augments? They seem to be very focused on profits and events all of the time?
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ah so crisis got weaker I see
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Babushka Map?
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I think that MLH would be highly efficient against flying hoppers due to the reduced stabilization for hopper. High velocity, low lock-on time and fast reload with good impact. Forgot to mention that striker now has a much better vertical aim-assist
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clearly needs a balance
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1960 DAMAGE?? bro and that too without BD
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duplet and hopper lw still works
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Vampirism soon being heavily nerfed ? after everyone gets it, players who don't have it will complain about it being "p2w" and "unbalanced" for it to soon be nerfed as a result of all the complaints
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isn't this a part of development plans?
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Yes, it is indeed one of the most abused locations, they should just make areas like these self destruction zones or simply remove them in general. Only way to counter this is magnum or hopper itself
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? glue gun? Looks like another meme turret. More advanced version of freeze because you can slow down tanks and burn them while using the burny solvents augment. Just that glue killing tanks doesn't sound right
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would rather have dictators take over mm instead of this
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too large as in the skin is too large not hitbox
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There are many reasons why buffing blunderbuss is beneficial for non buyers
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Example: Tesla Buffing the turret at its peak when its "Early Access" and is purchasable with a large amount of tankoins before released in garage and nerfing the turret completely a few weeks after its released in the garage
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Cool ?
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An augment that deactivates mines within a 10 meter radius? So how are you supposed to use this augment, is there a way to trigger this augment? How many uses?
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you wont reach second island, trust me
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Making the game near-impossible for non donors is unreasonable. I agree that you shouldn't get such good prizes without spending but to this intent? You have to spend hundreds for two skins and an overpowered drone. Why not reduce the fuel for each step, reduce the islands required for reaching a bridge, add more bridges and reduce the rewards so that the event is actually worth the time. Having 5-7 bridges with rewards increasing with each bridge is something that would be worth it for both donors and non-donors. The event is just really really bad because not only isn't it worth the time but also the money
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