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Noob_001

Tanker
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Everything posted by Noob_001

  1. i agree if its too OP simply just nerf i just put random numbers.
  2. Name: Smasher Ability: This drone can increase your critical damage chance by 30% and critical damage by 15% at lvl.0 and when its maxed increases critical damage chance by 50% and critical damage by 25% you dont need to have any supplies equipped to activate drone but when you respawn and dron gets activated it uses 1 double damage and 1 speed supply plus 1 battery. drone reload time 10 sec Name: Reflector Ability: This drone can reflect enemies damage and hit them back with their own bullets ( it's not gonna work for firebird isida and freeze ) chance to reflect damage at lvl 0 is 5% ( this means chance to reflect each bullet ) and 10% at max level. reflected damage will deal same damage that would damage an enemy. also if it's crit damage reflected it will deal crit damage, also can reflect damage that would disable enemy supplies stun etc... you need to have equiped double armor to activate drone additionaly drone uses 2 more double armor. and ofc 1 battery. drone reload time 10 sec Name: Zapper Ability: this drone creates small aura around tank. if enemy tank enters inside this aura he will take damage. distance will be 5 meters and damage 150/sec at lvl 0. and at max level distance 7 meters damage 200/sec. it don't need any supply to activate. but when it gets activated it uses 3 batteries. drone reload time 30sec ( double damage doesnt increase aura damage also enemy double defence doesnt decrease aura damage ). Name: Undertaker Ability: This drone upgrades your mines. it gives mines splash damage so if there are nearby enemies they also will take damage and increases mine damage. at lvl 0 splash damage radius 4m ( explosion damage will deal half of mine damage) mine damage +25%. at max lvl splash damage radius 6m mine damage +50%. it also get 1 special ability when tank gets destroyed all the planted mines will start flashing with sound effects and instead of disappearing will explode in 3 seconds and deal 1000 - 500 damage to nearby enemies + burning effect from 0.5 to 0.25 depends how close you were. mine self explosion radius will be 6m at lvl 0 8m at lvl max, upgrading drone wont increase mine self explosion damage and burning effect duration. also instead 30 seconds you can plant mines in 20 seconds. drone activates when you put mine and additionaly uses 3 mines. activation takes 1 battery as usual. drone reload time 30 sec (EDITED) This drones should be obtainable only from containers with legendary or exotic rarity.
  3. with this rate its basically 1 status effect augment
  4. since isida with vampire nanobots augment cant heal teammates disable its healing shots. sometimes when enemy is near teammate intead attacking him turret heals teammate with 1hp which is annoying. so disable healing teammates for this augment.
  5. New Drone Idea Name: Reloader Description: this drone can reduce turrent reload time and reload bettwen shots by 10% at lvl 0 and by 30% at max level for turrents like firebird, freeze, isida and vulcan which doesnt have reload betwen shots they only get their barrel recharged faster. drone activates after using speed box supply and additionaly uses 2 more speed boost supply so 3 in total, also increases speed boost duration by 10 % at lvl 0, 30% at max lvl drone recharge time 30 seconds.
  6. Augment for Magnum Name: Lava Launcher Rarity: Legendary ( obtainable from containers ) Description: if magnum bullet successfuly hits enemy it put enemy tank on fire, if misses bullet create 5m radius lava on ground for 6 seconds walking on that lava puts enemy tank on fire Disadvantages: turrent reload time is increased by 10% Exapmle:
  7. Noob_001

    Ideas for Turrets!

    maybe, but the way tesla work now make no sense, what if tesla get new shot effects, then for example your blue zaps will be mixed to your enemys black balls? ( with black shot effect) how is that gonna work?
  8. Noob_001

    Ideas for Turrets!

    I think enemy shouldn't be able to use your tesla ball against you when you release tesla ball to reach enemies at long distance enemy tank with tesla shouldn't be able to use your tesla ball for counter-attack Solution: remove the ability that allows tesla to use enemy (or teammate's tesla) balls for counter-attack and allow only use balls that are released only by your tesla
  9. Noob_001

    Update Achievements

    when you check account profile you clearly can see, that current achievements are outdated, some of them now are impossible to complete for example get m3 hulls, turrents. some achievements are missing for example there is not achievements about siege mode. SO UPDATE IT!
  10. also video tutorials would be good to show how augment works comparing to non augment turrent
  11. my suggestion is instead of removing items that arent unlocked show them in this form wiht locked mark (New) and when you click on it text appears "find in containers" and if u click again it will drop you in shop to buy container or unbox them. i would say same for hulls and crysis drone and for legendary and exotic augments that arent displayed in weapon augments. hiding the weapons this way just feels like game doesnt have any other weapons. and i bet new players will think this way when they check garage first time and see thers only 2 weapons in the game.
  12. maybe show name and health only when you have your team mates in aim
  13. i think thers much more important things than this
  14. so you mean he will have immunity permanently if he didn't shot what if mamonth with heavyweight construction is protecting base in assault and he doesn't shot and have immunity it will be impossible to cap flag
  15. when you shoot from magnum and it hits ground it will create lava on ground for (15 seconds) and if you walk in you get burn damage similar to this: ( first 5 seconds ) there may be another alt that freezes your tank
  16. that may be good for firebird but i tihnk freeze do not need any buff its annoying already
  17. i checked heavyweight construction advantages and it says: light hulls: +200% weight medium hulls: +150% weight heavy hulls: +200% weight i checked hulls weight and i found that: dictator have 3600 weight mamonth 4000 with heavyweight construction dictator have 9000 mamonth 8000 hornet have 2200 weight viking 2600 with this augment hornet 6600 viking 6500 i think that unfair for heavy hulls this augment is almost useless (because it also have disatvantage accelaration -33%) i also brought video where i made comparison mamonth with and without heavyweight construction and there was almost no difference ( in push power ) so my suggestion is put for both: light medium and heavy hulls +200% weight thats unfair cuz light hulls have more advantage with this augment
  18. it may use speed boost supply you right ?
  19. i have new drone idea reloader if you run out ammo on firebird , freeze , isida , shaft (snipe shot) , gauss (aim shot) , striker (aim shot) , tesla ( ball ) , vulcan etc.. it will reload your ammo 50% faster and it will have 20 sec recharge time at max level it will reload 75-100% faster for thunder, smoky , gauss (normal shot) , striker (normal shot) ..etc first shot will reload faster and crone will recharge in 20 sec ...
  20. i think current premium paint is outdated and nobody uses it ( especially if we have animated paint ) so i suggest make it better and animated glossy gold color
  21. i suggest to remove dice from event ( this random -2 +1 +2 movements ) and put only +1 movement when u use candy its very annoying for me. i used 40 candy i and i got +2 +1 -2 +1 -2 movements and now i'm at same place where i started its nothing except another annoying thing. i think everyone prefer that.
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