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AzaborBR

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Everything posted by AzaborBR

  1. AzaborBR

    Let's Discuss Matchmaking

    The "Assault" game mode needs to be reworked. It's really boring to play in this mode! Or the blue team can capture the flag very easily and win the game in less than 5 minutes. Or the red team can easly defense and it's impossible to get to them, leaving a long 100/0 match. And if the game is balanced (this balance is very difficult to be), if one or 2 players go into the garage to buy something or change equipment, the blue team can easily capture 4-5 flags! Handing the game over to the blue team. The choice of maps that have the "Assault" mode is also very bad, sometimes they feature extremely large maps, the blue team will never reach the flag, you kill a player from the red team while you are going to capture, before getting there, this The same player can spawn and kills you... You have to kill the player twice! Now multiply this across the entire team...
  2. Why did you reverse the Magnum nerf? Outrageous and Ridiculous decision, the explosion reaches us being 1 building away. These noob campers just get behind construction giving shooting and with lots of critical damage hitting us. 2 or 3 players with Magnum in a match = trash match
  3. AzaborBR

    Bug in HYPERSPACE ROUNDS - Railgun

    There's a bug in this augment... Their Damage from such shells increases each time they penetrate a tank, right? Now, not very rarely, we aim at a column of tanks, hit a player and the damage simply stops there. Does not penetrate between tanks applying the increase effect... This used to happen rarely, now it is much more frequent, the shot hits 1 player and stops, canceling the effect after that. Please, see about this bug.
  4. AzaborBR

    Let's Discuss Drones!

    That's about it, you are harmed if in 1 day, you play more than enough to complete the daily missions... Does it harm those who spend more time playing? Today I'm no longer upgrading equipment, I'm often playing with Dictator, rail, thunder, striker, etc... 1 or 2 that I use are not at level 20. All the crystals I earn in battle or boxes, I use to buy drugs and they are not enough. Logically, changing drones would be obvious, but it's like I mentioned... They removed my full level 20 drone and didn't even pay half of what I spent, I wouldn't even be able to get to a decent level if I start to upgrad a level 0 drone, so I finished Crisis (and it didn't even give me the crystals I won). How long do you play per day? It is impossible to play, do all the missions and complete the pass and still have drugs using Constant Crisis. Unless you have a large amount of crystals left or earned a lot by opening a box
  5. AzaborBR

    Let's Discuss Drones!

    How can we play with Tanki now, using Crisis drone? It's impossible to play because we don't have enough drugs. Even purchasing the battle pass and doing all the daily missions, the drugs are not enough, even playing as a camper, trieing to save drugs. Well now again, how to play? No repair kit, no armor, no damage and no crystals to buy more drugs. Even paying daily tankoins, it wasn't enough. The game is not sustainable, are you harming the players who play the most? Anyone who enters for 15 minutes and leaves is fine, but for those who do all the daily missions and complete the pass a long time ago... What can we do, we no longer have the means to play... Just get int a battle, die, die, die? Boring. And don't tell me that this drone is not supposed to be sustainable, in my case, I had a level 20 drone, you removed it and didn't pay me even half of what I spent on it, what was left was Crisis with some updates, if not... I would be forced to get a drone from level 0 again?... Simply the way it is now, it is unsustainable. Even spending 5000 tankoins, I didn't get enought drugs all days.
  6. Finally Nerf to Magnum, before we could be at 1 building away and get hit with 100% damage...
  7. AzaborBR

    Ice Age

    I hope this game goes bankrupt, with each passing day the prizes decrease even more and when we receive something, we don't even get supplies, only mines or speed drugs.
  8. AzaborBR

    Balance Turrets with guaranteed status effect

    Since you reduce in -90% damage from critical hits applying status effect.... You should balance, for yesterday, turrets that apply status effect with no critical hits and has apply status guaranteed. Why we have our damage reduce in 90% and some turrets can apply status effect with no reducion of damage? And worse, have status effect guaranteed in 1-3 shots? It's not about 1 turret only, all turrets that has status effect guaranteed and apply it without critical hits. Worse Magnum, in all shots apply status effects with no reducion of damage. Hammer are applying too in 3 shots 1 always will be status effect. Magnum has your range of damage toooo large, in the entire range you hit with 100% of damage, you are more than 1 building of distance and magnum can hit you with 100% damage and apply status effect guaranteed. Are broking the game.
  9. I want to know who will pay for my armadillo now... -90% damage, this just will work against non status effects.
  10. It's an OUTRAGEOUS update and NO SENSE anyway. Thunder, Rail, Striker, Gaus, all these turrets are completely useless with Hornet or Dictator right now. What is the purpose of doing this with these hulls and turrets and simply leaving the Magnum for example, being able to apply the status effect ON ALL SHOTS without reducing their damage, as it activates status effects without critical hits?? It doesn't make any sense! It kills the gameplay of many players and leaves some completely benefiting, now I ask. Who is going to pay for all the other hulls and turrets to avoid this loss? Nobody.
  11. Seriously people, REMOVE THIS UPDATE. Decrease damage by 90% when applying critical status effects? Seriously, who came up with this idea? Was it some DEV that was dying all the time and decided to do it? DIDN'T YOU THINK ABOUT THE DICTATOR AND HORNET? Seriously, it just broke these hulls and their combos with overdrive. Simply RIDICULOUS. Dictator + Striker I used overdrive and each shot could do 3400 damage if it were to someone without any armor, now it is simply doing 130 damage. And who decision have we? Critical shots are guaranteed. Seriously, what's the point in using Dictator now? The life that repairs is useless. How am I supposed to use play now if the overdrive is unusable? Congratulations to the developers, I hope this game goes bankrupt.
  12. Are you kidding me? WE NEED NERF IN MAGNUM AND SHAFT RAPID FIRE Why Shaft can have 90% or more critical hit... Always guaranteed. Out of 3 shots in 1 second, 1 will almost always be critical. The Magnum's range is very large, why apply 100% damage to the entire range, which is HUGE? And still always apply the effect status? Makes no sense, since you removed guaranteed status effect from others turrets.
  13. AzaborBR

    Halloween 2023

    When can we play again? Hours and hours I cannot play, server is down. HTTP 504
  14. AzaborBR

    Balance Turrets Critical Shots

    45% Eagle and 35% armadilo
  15. AzaborBR

    Balance Turrets Critical Shots

    It's not about being equal, it's about being fair. Let's take the Striker example, before we could choose based on strategies when we would charge the shot to get a status hit, later this possibility was removed, leaving criticals and status effects completely random. Why some turrets and their most powerful and rare augments were nerfed, becoming random and other turrets received upgrades with guaranteed status effects after a short volley of shots. With some turrets, it is common for you to fire 4, 5 or 6 shots at an enemy without any critical, and the enemy only fires 1 to 3 shots with an almost guaranteed critical, ever.
  16. AzaborBR

    Balance Turrets Critical Shots

    We need a balance in the critical shots from the turrets. We can't have towers with certain augmentations with a great advantage in critical shots over others... See this example: Shaft RAPID-FIRE MODE: Can fire 3x very quickly and 90% of the time (or more) it is guaranteed that 1 shot out of those 3 will be a critical damage shot. Not only that, Magnum also needs nerf. It also has very frequent critical shots, not to mention that the Magnum also needs nerf either in damage, or in the damage radius... It has very strong damage and reaches an extremely large area for a tower that is hidden in the enemy base, just shooting from afar, you are hitted with 100% damage and status effect being so far from where the shot lands. Not to mention that Magnum's armor-piercing applies status effects to all shots... Why? Since they removed this from other towers, like Striker, this should be balanced in the others. Another tower that needs to be balanced is the Hammer, it also has almost guaranteed critical damage in 3 shots, it is very common to apply the status effect in 3 guaranteed shots.
  17. AzaborBR

    Stun missile nerf discussion.

    Agree, I'm starting a topic now about others turrets, like Magnum and shaft. Mainly shaft with augment RAPID-FIRE MODE, about 95%... In 3 shot, 1 will be a critical shot.
  18. AzaborBR

    Fix TAB Mission BUG

    When will you fix this bug? Men, for a loooong time it happens... Every time we click in missions area, keep loading for ever and we have to close game and start again...
  19. AzaborBR

    Stun missile nerf discussion.

    Even so... You let the Strikers augment, with random critical shots... That's to be against strategy. Before we had some strategy for each enemy. Now each shot it's just "I hope get a critic, I hope get a critic". Ridiculous.
  20. AzaborBR

    Stun missile nerf discussion.

    I think you don't use Striker... Against 1v1 more than 70% enemies will give critical shots before you or they will get 2 more critics than you.
  21. AzaborBR

    Stun missile nerf discussion.

    Not only was it nerfed a lot, but it was completely made to never be used again and I think that's outrageous! Before, you had control, you based your battles on tactics... You chose when you could attempt a successful stun and when you would take a direct shot. Now you simply have to rely on luck, the stun rate is simply rubbish, all other turrets can crit faster and more often. That's not what I bought
  22. How about in the new patch update you undone the mission changes of last patch? Now it's totally bad to play, we need to play A LOT to receive LITTLE. Man it's impossible, we receive almost nothing of crystals in the battles, in the missions they don't give anything, the containers only give 1k of crystals... How are we going to play without supply? Instead of rewarding players who play the most, you decrease the gameplay of the most frequently online. Boring.
  23. AzaborBR

    Shaft Augment RAPID-FIRE MODE Needs Nerf

    This augment needs urgent nerf, a shaft, ranged turret is better than medium and close range turrets! How outrageous! Look at the higher ranking battles, players with this augment are easily getting 40.50 kills per battle, while others with assault turrets, can't even come close. I don't know if it's a bug, but with this augment, 90% of the time, in 3 shots, 1 or 2, they will always be critical... How is that possible? I have dictator FULL, Protection against shaft in +40 and if I don't use armor, or if I will use damage to shot with striker, a shaft can easly kill me with no chances to use a simple armor or repair. Even if I use armor (with Striker and dictator FULL mk7-20, armadilo +20, Eagle 42, Crisis Drone FULL 20. Shaft still can beat in a closer battle. Even using Uranium augment for Striker. (And another thing, when will you fix these bugs? Mission tab freezes and needs quit game and , weakly container didn't open and you need quit game too -.- ).
  24. Man.... How could you do it with Striker? You killed my augmets and turret... About 30% of damage decreased, outrageous! You've broken the Striker augments mechanic. The proposal was for you to control it, you could use strategy to decide the best way to fight, you would use Stun, then decide on the next shot, it would be better not to use it... And you could give 2 quick shots.... RIP Striker! I tried to play a match and gave up, totally broken the turret! On any player I only get 400-600 damage when I crit... (Striker M7-20, FULL Drone) And when I enter a more difficult battle, where many have Crysis Drone for example... And 50% protection against Striker... (In my ranking many of the battles only have 9k GS) Dude, I'll be able to deal just 100 of damage, or less! THIS IS OUTRAGEOUS!!!!
  25. AzaborBR

    Bugs and Glitches Reports

    Men When will you fix the bug of open Missions??? Always after get back from a game, and quickly click on Missions, there is a bug that freeze missions loading... And we need to reload game, because this don't work anymore. All the time this is happening for a long time........
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