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qwds

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Everything posted by qwds

  1. Well it's a bad idea if the devs want to keep adding new hulls to the game, because, like he said, if what makes the hulls unique were their HP and speed, if the devs keep adding new hulls these stats would end up being too similar. I don't agree with him that it's necessary for knowing what kind of OD someone has before they use it though, that could've easily been achieved instead with a symbol being shown above an enemy's tank.
  2. qwds

    A Tesla was able to damage enemies across the entire/almost the entire map. Is this an augment or a cheat?

    The lightning from him could move across the entire or almost the entire map, so the flashes looked like Railgun shots, except they were clearly Tesla flashes. It spread from maybe most tanks in my team and damaged them all. The damage from each flash was small though, which made me wonder if it was a balanced augment and not a cheat. I tried to look for the Tesla player but could never see him, but I'd guess he camped somewhere.
  3. You've convinced me that my OP was a bad idea.
  4. I just made a post with an idea to give all the hull's different HP and speeds and also make it possible to choose what overdrive you want. When the post becomes accepted on the forum why not reply and support it? ?
  5. Ok but then all the heavy hulls for example would not just have the same overdrive but also the same speed and HP. Their only difference would be how they look.
  6. If all hulls had the same overdrive (giving supplies) there wouldn't be anything that made the hulls in the 3 categories different from each other.
  7. I'm aware that this idea is really radical to how TO is. Anyway, since a part of this game's whole thing is the idea of building your own unique tank and playstyle, I think my idea would fulfill this idea more. Right now there's almost no variation between the hulls in the 3 categories, except for the overdrives and some acceleration and handling characteristics iirc. The hull's would again be all unique from each other, and there would be lots of more variations when it comes to building your own tank and playstyle. It wouldn't make sense to have Ares' and Crusader's overdrives on hulls without a gun attached to their front though, and perhaps there could be more limitations among the overdrives, as to which ones can be used on which hulls, to prevent combos from being overpowered, if that would happen. But ideally, none would be overpowered in any combo, so that there would be as much freedom of choice as possible. Also, augments for overdrives would be fun too, and also if overdrives in general were a bit weaker. What do you think?
  8. If you're for overdrives that only give supplies, I assume you're also for all hull's having different speeds and healths?
  9. Does anyone else think Ares' overdrive needs a nerf badly? Obviously its overdrive can't be like before, it was almost useless. But it's definitely way too strong the way it is now IMO. Makes the other heavy hulls much less viable.
  10. I'm pretty sure I'm going to use ares, since it's imo the top 3 best hulls right now and its OD can wreck absolute havoc. I love scorpion, it's what I've wished railgun was, with its instant fire. What are your favorite hulls and turrets?
  11. I still have some questions, hope you dont mind. At WO1 you said Mk3-10 hull, you mean turret too right? at Brigader/1 gold star rank you said "max drone", do you mean a new drone and not Brutus? What do you mean with "crystal augment"?
  12. I could try to get one. It's easy to get thrown away if you land on an enemy with the OD on
  13. qwds

    A peek of a new hull? :)

    Do you think it's suspicious to make such a detailed thing just for a background? I wonder if it's something originally made for a gamemode...
  14. Thanks, that makes it clearer for me! I don't think I'll get a 2nd combo, 1 seems to be enough to complete missions and I also enjoy very few turrets and hulls. I guess it's good to upgrade a 2nd turret though if I got a good augment for it, even if I don't like it
  15. qwds

    A peek of a new hull? :)

    Probably not. But I've heard that TO is planning to make a mode where you protect a slowly moving object (like those that exists in other games) and I think it would be cool if this thing was that moving object, or a "Walker assault" mode as in Star Wars Battlefront.
  16. Thanks for the advice. I'll try it with my new acc. For what things do you wait until sales to upgrade? Everything? Do you mu only on sales?
  17. qwds

    What gearscore is good for certain ranks?

    It would be helpful if any veteran players could give some rough estimations of what gearscores are good, bad, ahead of the curve so to speak at different ranks. Thanks a lot!
  18. I think that Ares' overdrive should be nerfed quite a bit, and Mammoth's and Titan's buffed slightly. Anyone else agree?
  19. Many TO players are children I believe, which is why they're often so bad at the controls.
  20. This was the purpose of the thread, but I forgot to say it in the OP... The thread shouldn't be about repeating the basic advice you can find elsewhere, but about lesser known tricks that could help a player with top-knowledge and skills slightly better.
  21. qwds

    Post your best tricks and tips for any sort of equipment in the game!

    I thought this could be a fun topic ? Here you can give advice for any sort of equipment in the game - it doesn't have to be long, could just be a neat little trick that might have some value sharing. I'll start! With Shaft, hide your laser by "walking" your laser over things closer to yourself than the enemy you want to shoot, and if the enemies knows where you are, are watching you and hiding from your view, hide your laser by aiming at something right infront of you, like a broken wall you're standing behind. They won't be able to see your laser at all and might believe you're not in scope mode and drive out of cover. You might only see with half your scope though, and it might be tricky to stand right to both see the enemies and hide the laser. With Mammoth's OD, when enemies are rushing right up to you, pretend to try to escape from them to lure them closer before activating your OD. If you start driving towards them you might spoil your idea and give them a chance to escape. With Ares' OD, even when you fire the ball to kill enemies close to you, try to also aim so that the ball will fly as long distance as possible on the map, even if you don't see any enemies. You might get more kills from enemies you didn't see! Credits to Kazareen for this one: When you fire missiles with stock Scorpion at an enemy behind cover, turn your aim instantly, turning tank + turret simultaneously, to your side as soon as the missiles launch, and the missiles can now fly in a curve towards the enemy and hit it from the side and miss the cover.
  22. qwds

    Let´s discuss Scorpion!

    Isn't Scorpion's knock-back easier to make good use of though than the other long-ranged turrets, save Shaft? Because the shot moves almost instantly, you can time it just before a Railgun fire, or the exact moment you've exposed yourself to a waiting Shaft. And yeah, that does make sense with the missile trick. How dumb of me to not get it the first time. What confused me was that I believed the missiles flew out straight up, so the trick seemed strange, as if it was a bug or something.
  23. qwds

    Let´s discuss Scorpion!

    Thanks for all the information! As a recent user of Scorpion i appreciate it a lot. Something you didn't mention which I think is a worthy of mentioning highlight of Scorpion, is the very powerful knock-back when you hit an enemy. It's a great benefit when you're battling Railguns and Shafts. Bot sure I completely understood your advice about turning your tank and turret to the side while the missiles are launching, and what you said about the acceleration of the tank's turning. Is it important that the missiles are launching AS you turn, for them to take the "detour" and strike the enemy from the side?
  24. qwds

    Let´s discuss Scorpion!

    Do you think scorpion is OP? I understand you think the salvo is balanced, at least to the other kinds of salvos, but I mean as a turret overall.
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