Jump to content
EN
Play

Forum

qwds

Advanced
  • Posts

    313
  • Joined

  • Last visited

Everything posted by qwds

  1. qwds

    Ideas for Turrets!

    Nice idea. Reminds me of the sentinel beam in Halo.
  2. qwds

    Ability to customize engine and turret sounds

    Like buying paints or shot effects, except for sounds. Sounds could be made to both be cool, silly or imaginative/strange, just like there are paints that are all of these.
  3. qwds

    List of nickname ideas

    These are from Battlebots and Robot Wars. DeathRoll Deathwishbone Nut and Bolt Complete Control Brute Force Method Come Here And Do That Again Captain Shrederator Hexadecimator Terrorhurtz Ultimo Destructo Lock-Nut Monster Sledge-Jammer Son of a Beast Evilution Mega Hurts Tender Caress Armour Geddon Terror-Bull Barbaric Response Destructosaur Infernal Contraption Crushtacean Black and Blue Aftershock Disconstructor Tough as Nails Terror Turtle Dead Metal Karmakaze No Apologies Sir Killalot
  4. Sniping with Shaft, especially when I'm trying to hit an important enemy, and missing because my teammates keeps bumping into me.
  5. qwds

    List of nickname ideas

    I enjoy collecting fun nicks. If you like one go ahead ? These are names from tractor pulling tractors. I changed "money" to crystals/supply to fit TO on some. Aint Misbehavin Almost Cheatin Against All Odds Armed & Dangerous Excessive Force Attitude Adjuster Back 4 More Built for Business Burnin Crystals Burnin Supplies Crystal Burner Supply Burner Class Act Dream On Dust Devil Earthshaker Full Throttle Fully Loaded Hot Damn Just Getting Started Lean Mean Machine Loose Cannon Crystal Hog Supply Hog Nut Case Nothing Special Overhauled Harvester Packin' Heat Rat Infested Mean Rotten And Nasty Takes A Lickin Keeps On Tickin Temper Tantrum The "SCRAPPER" The Next Thing Smokin Too Ruthless Untamed Spirit War Wagon Solid Junk Something Wilder Eco-Friendly Alternative
  6. qwds

    Best Player Of All Time

    Thanks and ill think of joining a clan in the future
  7. qwds

    Best Player Of All Time

    If you don't mind if I borrow the thread a bit, but instead of asking who's the best, let me instead ask: who are some exceptionally skilled TO players? I'd prefer answers with players who have youtube vids of course so I can learn ?
  8. qwds

    Ideas for Maps!

    Thanks for sharing
  9. qwds

    Ideas for Maps!

    Dynamic suspension? Please tell more!
  10. qwds

    Ideas for Maps!

    I've been thinking of Massacre and wondered if you could take that concept further and make maps that looks a bit like this (within TO's limits): Would maps with shapes such as these in the typical TO map sizes be possible for TO? Would players enjoy maps like these? Not like these two examples specifically, but the idea of having uneven, natural looking terrain, with maybe trees, water, rocks, etc. You get the idea.
  11. qwds

    Bugs and Glitches Reports

    The site crashed numerous times today for me. I could not access the site for a long time when this happened. Does this happen for anyone else?
  12. qwds

    The Defender drone's increase of boosted armor supply vs. Brutus

    I'm confused by how much Defender increases boosted armor. In the wiki it says "additional" 50% at max upgrade level. Does that mean that Brutus gives stronger protection with 100% boosted armor at max upgrade level? Or that it adds 50% to the default 50% and becomes 100% at max upgrade level?
  13. qwds

    Ideas for Turrets!

    Maybe Gauss sort of fills the niche I'm talking about, but the main idea I had was to have a very simple turret, the ultimate archetypal tank gun you could say - no targeting charging or special ability, as Gauss have...
  14. qwds

    Ideas for Turrets!

    A long-ish ranged version of Thunder, with longer reload, longer range, and bigger damage and explosion per hit. Its basically a blend between Thunder and Railgun, meant to be good at longer ranges than Thunder but not at as long ranges as Railgun. Players could enjoy being choosy between these 3 similar turrets and find out which one is the perfect for them. I know I'd personally love if there was a turret in between Thunder and Railgun. Its projective shots doesn't fly instantly through the air, making sniping more difficult. It does a tremendous amount of splash-damage though. As for looks, a Thunder but sort of on steroids would be awesome. ?
  15. Maybe if camera shake was removed from Thunder and Striker it wouldn't happen that often and be less annoying for those who don't like it.
  16. qwds

    Camera shake and temporary blurry vision and audio after being near large explosions

    The effect could be so mild that it doesn't create any problems with the player's control, and just be an immersive and cool effect. The explosions that triggers it could be: Wasp's bomb: the camera shakes once over a long distance across the map, being close to the zone of damage even if you don't take damage gives you blurry vision and audio. Ave's energy ball exploding: same as above but milder. Magnum: a direct hit gives the full effect, being near a hit makes your camera shake. Thunder and Striker: same as above but milder. Being close to tanks that die could also make your camera shake. and maybe also being hit by weapons that does huge amounts of damage at once, like Shaft and Gauss.
  17. qwds

    Ideas for Turrets!

    I was thinking that it can be used with any type of hull, but maybe there could be an augment with an even bigger ball that can only be used with a very steady hull? ? Also if the ball hits yourself you will self-damage, which would look hilarious how I imagine it.
  18. qwds

    Ideas for Turrets!

    My idea is for a short-ranged turret that hits tanks with a demolition ball. The ball hangs on the chain with realistic physics. Swinging the ball can either be done by turning the crane from side to side, or by ceaselessly spinning it in one direction. The faster the ball swings the more damage it does when hitting an enemy tank. Spinning the crane ceaselessly at maximum speed can only be done for a short while and then needs to be recharged. The ball deflects hits when hit so it can be used as a shield. Because it would be annoying to have your camera spin with the cran when doing this, perhaps the crane can be rotated with spacebar instead of z and x. Pressing spacebar once turns it on one direction, releasing and pushing again in the other, holding it spins it ceaselessly, while z and x are only used to turn the camera to look around. A special attack could be if the ball's chain (or wire) could be released so that the ball is first spun around to gain speed and then thrown away at an enemy. This is a very powerful attack with a longer range but needs precise timing to pull off, as you need to release the wire at just the right moment. (the above sketch doesn't make sense estetically for this) The controls for this could be a quick push of the spacebar, instead of holding it.
  19. qwds

    Mine types

    Nice ideas ?
  20. This idea might be a little out there... ? A heavy hull that medium and light tanks can drive onto and be protected by its health, and they become a sort of two turreted tank. Playing togheter in this way makes for a very cooperative experience. Depending on the riding tank's OD and turret there's LOTS of different (cooperative) playstyles for the duo. Just like experimenting with different turret and hull combos, players can experiment with different combos for this aswell. The heavy hull's OD is something team-oriented, but maybe not very strong since it will often have a riding tank's OD too. I don't think this would be OP since it's not that different from hiding behind a heavy tank already.
  21. I've forgotten the name, it was a long string of random letters. Doesn't matter though. I know getting augments will be late in the game but I asked out of curiousity. Shaft is my fav turret so I know it will what I'll use ? Anyway I appreciate your replies so thank you.
  22. Thanks for the reply! Would you recommend Short Band Emitters as the augment if you want to be better at short and medium range combat with no downgrade in sniping shot? Those augments without a price can't be bought with crystals?
×
×
  • Create New...