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Moraine

Tanker
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Everything posted by Moraine

  1. Moraine

    Suggestion: please lessen the time needed for destroyed tank to be removed

    One of the major flaws in the pace of the game, IMO, is the length of time needed for destroyed tanks to be removed from the game. Not only they represent unnecessary hindrance, they can be quite problematic in the crucial moments of the game - ie. returning of the flag, stealth moving through the enemy base, etc. They slow you down immensely, and unnecessary. So I'm suggesting that the developers shorten that time - once the tanks are destroyed, they should disappear promptly, so we don't have to stumble across them, fall because of them or stop in our tracks. They shouldn't be that relevant to the flow of the game. Plus, the similar thing you already changed (the time needed for retrieval of the flags fallen from the edge of the map). Thank you.
  2. Moraine

    Release 1.100.0

    I just don't understand why they abandoned original concept art models... Tanks looked awesome this way, everything was polished, paints and upgrades easy to recognize and adopt! http://playtanki.com/photo/tanki_online_20_pre_release/turrets_hulls/5 http://playtanki.com/photo/tanki_online_20_pre_release/before_and_after/8
  3. Moraine

    Release 1.100.0

    The "control points" mode have some serious bugs. For example, often after completion of "charging" there is no exclamation that the point has been retaken, and the player(s) don't get any points for retaking it. Some maps are really hard to play now - Serpuhov, Kungur, Barda... everything is misty, foggy, blurred and my eyes hurt because they're straining to see the movements on the map. And drops are practically invisible.
  4. Moraine

    Release 1.100.0

    Still haven't check the control point mode, but the graphics are just plain ugly and what is most important - misleading. The tank now looks more like some Nike Air Max model than the tank itself. Furthermore, I can't differentiate the weapons from the body, and paints are also much harder to see, so I don't know clearly the strength of my enemy. And I can't even differentiate the friends from foes! It's impossible to fight this way. The strength of weapons' impact is diminished and also misleading, so when m3 thunder hits me, it feels like I've been hit with a m1 smoky and I don't have a clear feeling that my tank has been seriously damaged. If you're firing with thunder, the target is much harder to even be seen against the background, and the bonuses (drops) are nearly invisible, being all pail and murky versions of themselves, and falling against the grass. I tried freeze next, and I don't even see that the target is frozen and/or trapped. The only thing I like is the caterpillar! Overall, maybe this new graphic stuff should be saved for some future update, when the illustrators can come up with more useful graphic pattern. This one is just underdeveloped, and seriously damage the feel, usage and likeness of the battle. The best solution would be for user to chose himself whether he'd like to use graphic style 1 (the old one) or 2 (this one).
  5. Thank you for further explanation. Not sure if those were clan members, but I think it's at least strange to see the incursion of so many unfamiliar faces, mostly high ranked, all of a sudden. As for not being a clan member or having no interest whatsoever, I like to play with my friends without any kind of obligation or commitment, so there :)
  6. But the problem is, that's exactly what happened yesterday. Some of us have our favorite maps and favorite servers, and all of a sudden, those maps are overrun with drugged clan members nobody saw there before, and everything became a mess. "Rites of manhood" should have been organised differently... perhaps it would be prudent to move this feature to less popular maps - it would be a great way to promote maps which almost no one plays, as well as clans.
  7. Some of us don't have any interest to be in a clan, or to form one. This feature would be much more appreciated if it was applied on a limited amount of servers/maps, and/or made available only in private battles.
  8. Than it's not such a good idea. Clans should battle in maps they created and make battles private, or play on limited amount of servers, not spoil every map they stumble upon... I'm not interested in clan battles, nor I have a wish to see them in my own maps.
  9. So, when will this contest end, so we can have some peace and quiet again?
  10. Now will someone be kind enough to translate?
  11. Moraine

    Discuss the contest Tanki Online Cook

    My entry wasn't a cake either, which you'd know if you were at all informed about the competition and competitors in the first place... You really sure you posted something the first time around? Or browsed through a gallery at all? And to think you're a team leader...
  12. Moraine

    Discuss the contest Tanki Online Cook

    This contest raised some issues about its validity, and the question of the veracity of the winner. Perhaps someone from the dev team, who chose the winner could step forward and kindly explain why he was allowed to enter the competition on the 4th of June, the voting day, and why the topic wasn't locked in time - if it was, questionable entry wouldn't make it into the competition. He didn't even took a part in the previous, original competition that got lost. I am sorry if I sound ungrateful or vengeful because my entry did not win - I am not, I just want to be bested by a legitimate and honorable competitor, not by a marshal whose credibility in this competition is more than questionable.
  13. Moraine

    Discuss the contest Tanki Online Cook

    So basically, he had more than two weeks to make a dish, and chose to post in the last hours of the competition? Moreover, he lives in Netherlands, that's the same time zone as mine, 6 in the morning is still 6 in the morning CET. How come he posted hours after the midnight, and the topic wasn't closed by that time? I'm not a sore loser and I don't mind loosing myself, but the rightful winners should be the ones who actually fulfilled the requirements of the contest, especially after the circumstances in which the original one was nulled. Rules weren't changed, he posted AFTER the time required, so in order to be just to all the other competitors, he should be disqualified from the contest. Not to be awarded for intolerance and disregard to the rules. As simple as that.
  14. Moraine

    Discuss the contest Tanki Online Cook

    Excuse me, but this was a breech of a requirements for the contest made by the developers themselves. Posts made after 3rd of June, by the requirements of the contest should be annulled. Kindly denounce the First Prize and award someone who actually followed the rules of the contest and posted in time.
  15. Moraine

    Discuss the contest Tanki Online Cook

    I am sorry, but how can a winner be someone who posted during the 4th of June, when the voting should take place?? The topic should have been closed on the 3rd of June, and he posted on 04/06/2012, at 06:31:10, more than 6 hours after the last post! He should be disqualified, not awarded... or else why we all made sure to post on time, and not violate the requirements of the contest in order to have an equal rights? Will developers kindly take this information into consideration, and review the choice for the First Prize? Thank you in advance.
  16. Moraine

    Discuss the contest Tanki Online Cook

    Only developers will choose the winners, no voting contest this time.
  17. Moraine

    Discuss the contest Tanki Online Cook

    Better to explain my own work, before someone accuse me of cheating :wink: I wanted to celebrate the fact that I became a general not too long ago (hence the four stars in front), and with a recent "Best of May" competition as an inspiration - I decided to make a Gold Box :) It's created from several different types of soft cheese made in my country, and is served here as an appetizer, which we call "meze". So enjoy everybody :)
  18. Moraine

    Discuss the contest Tanki Online Cook

    I guess we have time until midnight of May 20th, Universal Time?
  19. Moraine

    shaft is overpowered

    Koolwalky, you're too biased for this discussion. You are saying that we should stop deciding other people's likes and dislikes, but that's exactly what you're doing. Some of us dislike the way shaft is, and the way the battles with shafts engaged in them became. You don't have to preach otherwise. It's perfectly fine if you like shaft and everything, couldn't you just accept that others don't? If people would like to play without shafts, why is it so hard for others to respect that? If some of us perceive battles with shafts as boring, why is it so complicated for others to accept a different point of view? And is it so hard to understand that some of us don't want to drug our way through it, for that matter? Or don't want to buy a shaft? We should just agree that we disagree, and leave it at that, or otherwise this whole discussion don't have much sense. I can respect your point of view, but mine is different - a weapon that kills almost every opponent with one shot is overpowered for this game, the way it is, IMO.
  20. I agree. Today I witnessed a funny situation - the opposite team didn't even played properly, just lingered throughout the game at that one spot, waiting for a gold box :D But altogether, this update is quite good - just needs a little more "tweaking", imho...
  21. Moraine

    shaft is overpowered

    It's the same in most maps these days, not just Silence - Fort Knox II and III, Kungur, Serpuhov, Polygon, Massacre, even Sandbox... Fort Knox III is, for example, quite impossible to play against shaft(s). Or Massacre. In Kungur, I recently encountered five (5!) shafts in one team. Seriously, it's not a match, it's a scout camping trip...
  22. Moraine

    shaft is overpowered

    Dude, what you should have learned from your own example is that skill clearly was not important - the amount of drug that guy used in battle is :P
  23. Moraine

    boycott SHAFT

    I agree with iknat, games with shafts are indeed unplayable and boring. The only ones who seem to think differently are either the shaft users themselves, or the players on whose team shafts are playing, and has won the battles ever since... For the rest of us shafts are luxury, not necessity - and we managed to play an interesting and competitive games even without them, thank you very much.
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