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Posts
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Everything posted by Compasser
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I really care about the discount. Since we can not enter the game, will the time for discount be longer? 50%, but I did not even do anything yet. Also let me remind, this is tanki's birthday. Is this what birthday party suppose to be?
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wrong typing, the correct one is "critical damage is doubled now"
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Why not? I have explained the reasons and I think I play them really often. I never suggest buffing anything just because I use them and want them to be overpowered(the fact is that I only use defender twice this month because I think hyperion is much better for me, and I start to try blunderbuss after the change made to hammer). U can see that I said railgun maybe a little bit overbuffed. Besides, if u insert such picture just to show that I am not an expert in having any suggestions, well then, u win. I am not an epic player, still I have my understanding of a game. Any way, do not forget u are also showing ur understanding of another player based on ur own experience. Let it be more objective rather than more subjective.
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this drone (high level of course) is powerful in low ranks. I have a friend who has max level of crisis, hyperion, trickister, defender and booster in Private rank(and he has two SP skin, two RT skin, two DC skin, and 8000000+ crystals. I myself can not imagine how much money he spent in this game.). Maybe developers do concerns about the game balance. ?
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could be. But that means no one will get it.?
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Nice buff for railgun, but maybe a little bit overbuffed? It could be a strong buff to accelerator scott. I expect it to be a powerful augment tomorrow(Maybe a little bit too powerful I guess) And for the destabilization,a shot with 3000+ critical damage could be horrible. Though the chance for critic is 33%. Why do u change the magnum back? I personally think it is fine by now. ? Also I suggest buffing the defender and blunderbuss a little bit. Just a little bit is enough. Blunderbuss could have a normal damage of 2000 when the max hitting pellets are 18 rather than 15(with 15 now, normal damage is 1800, and even with 2000 normal damage, only about half of the normal shots could deal the full damage because we do not always have the chance to get close enough to our enemy). Compared with other augment for hammer, blunderbuss is with a shorter range of max normal damage, which means that for many cases we will have to fight close against melee-range turrets, and that is not the features for hammer right? On condition that most melee-range turrets are powerful in close range, blunderbuss could hardly win without a critical shot. As for the defender, I just simply feel that the extra defend is not really enough since so many turrets are adding basic damage for normal shots and critical shots. So I think it will be much better if defender gets a little buff. By the way, if hornet could have a 9 second of critic, it could be more excellent.?
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Same. Also I found that the frequency of large maps are really low now. Maybe they can add a function to choose the specific map or mode you want or don't want to play. And I suggest adding more maps into the map pool. By the way, plz remove Berlin from the jug mode.
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I think you have misunderstood my point. Your situation is that both jug are staying at their own base and are not likely to fight each other. But mine is that, even when they are standing side by side, they don't fire at each other. My jug stayed at their base and killed anyone who had just respawned. And the jug of other team was doing the same. It was a 6v6 map, and it was too hard to kill a jug with 5 or less players.(one of my teammate is using isida to heal my jug, which means that he is also in the enemy base, so actually we only have 4 players against one jug.) The result was 10-0,(I used 3 nuclear energy to charge my viking OD) my jug got 70 kills, and the jug of the other team got 56 kills. I believe it is clear that such behavior is a violation towards jug mode. I am pretty sorry for sending my complaint here because I didn't really know how and where to say this. Thanks for the moderators who remind me of the rules.
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That is because u just have vulcan which is k7-20. For me, my turrets are all above k7(not k7-20 of course), which means if equipment change is allowed, I can have a various playing style, including changing a module against the most threatening enemy(If so, one can change another turret against me right? I believe the legends who just have one turret above k7 is a minority). I fully understand the Devs who want to make the game more team-oriented and more fair, but I believe it will be a cost for most players. This game is much different from the game back in 2013 and 2014, now the status effects can really turn the side of the game. If the equipment change is 4 min, the players can react fast, and if it is banned, the victory will likely to be decided from the beginning of the battle. So, my suggestion is to make the equipment change faster(less than 7 min but more than 5 min), for the following reasons. 1. As I find out in China forum, (Yes I am a Chinese player myself ) most players are not really happy for making the equipment change longer(At first I thought there could be some sets that you have already chose before the game so that you can change in battle without entering the garage. This could be a way to rework the equipment change) 2. To make the game more balanced. Now, the status effects could turn the side of one battle. The winner is much more likely to be the team which can deal more negative status effects to their enemies. For many times I am the only one in my team to have a gs over 9000, but I use emp gauss, and the enemy do not have any emp immunity or other status effect against me. Even though they are more skillful, they lose for sure. So if the change is allowed, the players can have a chance to save them from defeat. 3. To make the game more playable. In my opinion, fast react is a part of the game. If one enemy is over powered, it is reasonable to change the module against him right? This is the reason modules are designed. If I am correct, now we still have one chance to change. It is acceptable, but if the change is not allowed, I predict the game will lose many players again(including me, and many other Chinese players.) Allowing too fast equipment change could ruin the fairness for battle, but I think allowing 2 chances to change is better. It not only ensures the balance, but also the fairness. As for the reason to longer the time for changing? I guess the Devs want to make a new system(like some sets in the garage), or they just want to go back to the original game.(Bad idea I think) I think shorting of one or two players is the most serious problem that make the game unfair. I quite agree with you because I, for SO many times, endure such experience for a long 15 min(Some end pretty fast though). Sometimes I think the game wants me to lose. Even if I leave this battle, the next battle is likely to be in the same condition. By the way, two more thing First the box rework is perfect, it is clear that the Devs are planning to make the game better. (Personally I don't really care whether the outlook comes from TX or not) Second, the payment methods like visa and mastercard are banned. So may I ask for some other ways to buy tankcoins? (The leader of my clan is considering using China Unionpay and he is trying to contact with the helpers)
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stun hammer, jammer freeze(those two are pretty good) and ap magnum(yes this is the third time that I got the aug from the containers before I finish the BP. The first is rubber vulcan, next fire rail, now ap magnum?) quite agree
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Mostly agree. It has been too fast for them to release new aug. Just slow down a little bit. emp freeze and stun firebird could not be obtained for now.
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Got 2500000 crystals from 300 UT?(Why not crisis ?) Finally no 1000 crystals this time(I think it would be much better just to remove it)
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agree. the shot range is much much longer than before and it is much easier to get a full damage. Slugger, Blunderbuss, high ammo clip is more powerful. Still I think the reload time should not be that much or the emp hammer will not be that useful for the owner himself than before.
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I have an idea, why not separate the paladin OD into two parts, one can only deals jammer and ap to enemies, and the other can heal teammate and protect them from negative status effects? (the effects for the user himself is always applied) The user can manually switch between those two models, but the chance for change is limited
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Nice
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I think they are going to add some "sets" in the garage, then you will no longer be able to change the specific turrets or hulls or models, but use several sets that you have already chose before the battle. And also in my personal opinion, the change to hammer is interesting, while some problems are to be handled in the future. First, emp hammer could suck because the duration time for emp is 4 sec while the reload time is 3.96 sec. It could be meaningless for emp hammer user himself, though it may be more useful for his teammate(the scatter angle is increased and the pellets are also increased so it will be more likely to apply such status effect to more enemies). AP hammer and jammer hammer is not affected that much. Seems that they change those hammers which can deal status effects to a position of "kill assist". Second, for duplet, the recoil could be terrible Third, for other hammers, they buff the damage per clip against two or more enemies while nerf the dps against one opponent. Kind of interesting, still I think the reload time increase should NOT be that much. It is a nice idea to make the fire range of hammer longer, and I think it could be a time for hammers that can deal status effects to shine in the battle. By the way, why not nerf the emp twins???
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I think it will be much better for the developers to lower the price of the batteries(for instance, from 300 to 200 crystals each, or to add more batteries in the containers). I rank in legend now, and I found that my supplies are enough for me to use EXCEPT the batteries(I use Hyperion mostly). It could be a waste if I spend too much on such supplies. I bought 1500 batteries on Black Friday which cost 225 thousands. 50% off, but still a lot. Brutus is always a good idea, but it is not that powerful for me now.
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Dose anyone notice that the stun hammer is not in any containers now?? Will we have a chance to obtain it in further Ultra Containers or it can never be obtained again?
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?In my personal perspective, I guess the next three augments could all be recycled ones(ap Magnum, emp Gauss, ap Shaft)
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?We are more likely to know what is in the next challenge now
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i think they may want to delay the next challenge until February 17, for the reason that they did not allow us to buy stars in the shop some days ago.(Thus some people may not be able to complete the challenge)They said that we will have another two days to buy stars to complete the challenge. Yet I am really eager to see what is in the next challenge and I hope my guess is wrong, which means that they just forget to update it.
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Actually i have a guess, it will be a railgun augment, fire rail, freeze rail, stun rail or emp rail, but ap rail is not really possible. Why do i guess so? If you notice the sequence of the augments in recent challenges, you will find that it has the same sequence as the turrets in the garage. From the November challenge A last year, it has been ap Freeze, Vampire isida, freeze Hammer, ap Ricochet, emp Smoky, ap Striker, rubber Vulcan. As for firebird and Twins and Thunder, they did not have any augments that can not be bought in the garage at that time so they were escaped. But why do i guess that the ap rail is not really possible? Because the next is likely to be the magnum, which only have an ap augment, and the shaft is likely to have its ap shaft in the challenge(Healing emitters were in the challenge not long ago). (Gauss? Maybe emp Gauss i guess)
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