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Fuchsia

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Everything posted by Fuchsia

  1. Fuchsia

    Let's Discuss Supplies!

    When have you used your nuclear supplies? Clan takeovers? Special events?
  2. I guess I overvalued the ability to heal allies? ?
  3. Fuchsia

    What to buy? Which is better?

    UMMM... I guess I'll buy Freeze now???
  4. I guess I'm buying Freeze now?
  5. Fuchsia

    What to buy? Which is better?

    should I MU m6 equipment or don't bother until m7?
  6. add magum's wiki page link to the garage
  7. anyone else agree stock isida does way too much damage for what it's role is
  8. Fuchsia

    What to buy? Which is better?

    I've seen a few players use striker and hopper and I thought it looked strange... Is it a good combo? I know hover hull strafing is better than caterpillar hull because you're only exposing the front, but why hopper? Hopper looks like a lot of fun to play; I might just buy it... What turrets are the best/most fun in your opinion?
  9. Fuchsia

    What to buy? Which is better?

    Is adrenaline really that good though? Are you suggesting it because there simply isn't a better option to purchase with crystals? Sure, it may give 30 some-odd percent if you're 1hp, but if you're 1hp, would you want to engage in a fight??? The augment is a hypocrisy!
  10. Fuchsia

    What to buy? Which is better?

    Is Tesla's Acceleration Protocol good? I feel like it's too niche in that it's really only good for charging into objectives... If you're trying to electrocute someone below you or around corners, forget it.
  11. Fuchsia

    Magnum Crit Damage

    oh yeah you're right lol
  12. Fuchsia

    Magnum Crit Damage

    According to Magnum's Wiki page, whenever it gets a crit, it deals the same maximum damage as a shot that didn't -- is that true?
  13. are you updating the look of the rugby ball too?
  14. Fuchsia

    What to buy? Which is better?

    Those are good combos for f2p. But, I've played Tanki for many many years across multiple accounts so I'm wanting something more. The only things I haven't played a lot of are Tesla, hover hulls, and Magnum (because it was new at the time and I left shortly after for a while). I love Tesla and Magnum's mechanics -- very different from most of the rest of the turrets in the garage. I'm not interested in the simpler to play turrets (Fire, Freeze, Isida, Twins, Ricochet, Hammer, Smoky, Vulcan, Thunder, Rail, Gauss) in their vanilla forms. That leaves Tesla, Striker, Magnum, and Shaft vanilla. Some augments however makes things interesting. I'm interested in Tesla's AP, EMP, and Jam Discharge augments, Hammer's AP, EMP, Jam, and Stun Pellets, Rico's AP shot, Striker's Remote, AP, and Stun rockets, Gauss' EMP and AP salvo, Shaft's AP and Healing shots. Those Tesla, Hammer, Gauss, and Striker's AP and Stun augments because in the very likely event of facing multiple enemies at once, you must decide which of them is the most threatening in the moment. I was lucky and got Hammer's Jam shot, and I've been absolutely loving it! Rico's augment because you need to ricochet a shot off a surface before the AP takes effect, which is very interesting and fits its original purpose! Now that a lot of flat walls have been removed around the edges of these updated MM maps, you have to be more creative in finding a spot -- THE GROUND! If I had this augment, I'd use a caterpillar-type light or medium hull to rock it forward to make the first shot bounce off the ground. That puts a big spin on engaging enemies with Ricochet instead of just holding down the fire button! Striker's Remote augment because you can deal damage around or over walls! I don't intend on buying any hover hulls in the near future because it's very difficult to rock your hull up to shoot higher with them. Don't have the quick-aim function of Hunter or the status effect-rocket augments? No problem! If your target is strafing, just detonate the rocket next to them! I've been using this augment too and I love it. Shaft's Healing shots gives Shaft a whole new way of playing! It's the 2nd, but better long-range way of healing teammates in the game (the other, worse way being Ares' OD)! Shaft's AP shot drastically changes the way it plays in mid and close range combat. A scoped shot applies the AP effect -- it doesn't matter what power you charge your shot as far as I'm aware. This means quick-scoping is the best way to use this augment in closer ranges. What happens if you shoot an enemy, but they don't die in 1 hit? They hide! That's why this augment doesn't change long range attacks -- it's best to charge your scoped shots to 1-hit kill them; if it doesn't, hopefully you can get an arcade shot off after your scope shot to finish them off. In closer range, I think the best way to use this augment is to fire a quick-scope shot to apply the AP effect, THEN spam arcade shots and/or fire a half-charge shot if you can. Like I said, enemies panic and hide if they survive a Shaft shot, so I'd use a fast hull to chase them after you AP them. Sounds fun! The rest of the augments in the game I feel merely just enhance the power of the turret, and doesn't change how they play. I'm aware that for example, you could say, "well Smoky's EMP shot also can target the most threatening enemies in a group", but they rely on a critical damage system. They aren't guaranteed to apply the status effect. I don't know what all of the turrets' chances for critical shots are, but it's fundamentally better for a reliable shot; not a chance. The reason I specifically said "vanilla Magnum" in the earlier post was because as F2P, most of the augments I talked about are only for sale using Tankcoins. So, for the moment, my eyes are on Tesla, Magnum, and Shaft because they're the most unique and challenging turrets at vanilla (I'm sure some of you are cringing at the fact I'm calling Tesla challenging because most people just use it like it's an Isida that can hit multiple enemies and doesn't use the ball lighting functionality). I realized after typing this out I could've just typed out this last paragraph to put things simply... ?
  15. Fuchsia

    What to buy? Which is better?

    I definitely feel the pain of the long reload -- especially if you don't get a direct hit. If you miss by only a few meters, the damage gets cut in half. The thing with Magnum's power accumulation is that when you want to shoot far, the distance the shot goes from each 5% of power gets further and further. Sure, you can camp in your base and lob shots into the enemy base, but I think where Magnum shines is in midfield; the position I like to play the most. Does he use Isida Vampirism by chance? Well what turret would you recommend?
  16. Fuchsia

    What to buy? Which is better?

    Vanilla Mk4 Magnum, Hunter, Brutus. It was a very fun battle. I didn't camp.
  17. Fuchsia

    What to buy? Which is better?

    I heard that, but I don't understand why -- I only returned a couple months ago. I said without augments because I feel like the 2 augments that allow you to raise your turret (reinforced chassis and the power accumulation one) adds an unnecessary level of complexity. Unless you intend to camp on top of your flag, you can easily fire across the entire map without them. Mortar is bad; splash damage good. Harpoon isn't necessary; default position works fine. AP is clearly the best, but I'm F2P. I've been testing it on an abandoned alt at Captain. It's fun to kill tanks with 1 shot, but it often requires assistance from teammates to deal some damage beforehand. Because of that, I don't camp; I follow my team to push up the map and shoot over their heads. If you have Booster or something it'd probably 1-hit full hp medium hulls. What augments are you using/recommend? Please read my thoughts about them in the reply above this one^
  18. Fuchsia

    What to buy? Which is better?

    Surprising considering you have 290 hours with Magnum
  19. Fuchsia

    What to buy? Which is better?

    anyone recommend magnum without augments?
  20. I assume there've been battle pass repeats of augments? What happens if you already own the augment that's present in the current battle pass? is it an empty slot? does it change to an unobtained augment?
  21. pinging my post 'cause I'm really curious of what you think
  22. I propose the Developers create a hover version of the Juggernaut hull. It is difficult for players to switch from a hover-type hull to a caterpillar-type hull and vice versa if they are destroyed from a hover hull (e.g. Hopper), become the Juggernaut, then return back to the hover hull if they are destroyed -- especially to those players who use mouse controls. From first-hand experience, using mouse controls from a hover hull to a caterpillar hull was so difficult that I played without mouse controls whenever I became the Juggernaut. With this change, if a player using a hover-type hull (i.e. Hopper) becomes destroyed, they will equip the hover-type Juggernaut hull; a player using a caterpillar-type hull (e.g. Wasp) becomes destroyed, they will equip the current caterpillar-type Juggernaut hull.
  23. Do you think the buff to the freezing effect of disabling damage-boosting supplies and equipment makes freeze, freezing overdrives, freezing augments, and freeze immunity more popular? Do you think it won't spike their popularity? If you didn't have any freezing equipment or freeze immunity, would you purchase them purely because of this change? p.s. I wasn't playing in December when the change was implemented, so if you already see an increase in popularity, let me know.
  24. Fuchsia

    What to buy? Which is better?

    Yes I understand, but from my understanding, freeze immunity will negate the debuff of having your boosted damage augment, supply, and drone ineffective. Because you're still technically getting frozen with just freeze resistance, will you get the debuff? (I assume the answer is yes, but I want to know for certain).
  25. Fuchsia

    What to buy? Which is better?

    what?! which patch? I can't find it. nevermind I found it in the "recent" december patch notes ? hmm I didn't know that. that's very interesting... so what happens if you're using freeze resistance? will your boosted damage be ineffective?
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