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ekf

Tanker
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Everything posted by ekf

  1. ekf

    Ideas for Maps!

    Does anyone else think it'd be nice if there were TO maps that looked like the outside areas of this map? The varying terrain, cliffs, thick bushes and dense forests, etc. Imagine what could be :(
  2. Quantum oil stains sounds very plausible. Or it's the aliens.
  3. This could be a way to make hulls stand out more in combat, besides by their overdrives and HP and mobility. For example, Hunter gets an EMP mine, Crusader a freeze mine, Mammoth an AT-field mine which can kill numerous tanks driving over it, Paladin a boosted armor-deactivation mine, Hornet an enemy sensor mine, and so on. Perhaps these mines can be used by other hulls aswell but be somehow limited in how much, so that the uniqueness remains with each hull and their particular mine. If these mines are too powerful they could have a longer cool down than normal mines.
  4. ekf

    Add more stuff (besides mines) that can be put on the map

    I tried to come up with some ideas myself for things that can both damage enemies and protect allies. I'm not sure if they are good at all but I'm sure you get the gist of the concept at least, so what does people think of it? Some ideas - Different types of mines (EMP mine, freeze-status effect mine, a claymore-like mine that uses a laser, etc....) - Ice stains (Are placed by a player and causes enemies to lose traction and slide when driving on the ice stain. Can stop enemies from driving up on a slope or cause a tank that's chasing you to slide off the edge of a cliff. Disappears quickly) - Oil stains (Covers smaller area than ice stains but gets stuck to an enemies treads so that they have bad traction for a while when driving) - Spanish riders, dragon teeth (These things are from real life and were used to stop a tank's path. Takes a while to deploy and have a health bar and can be destroyed) - Deployable cover (Could look either like a concrete wall or a sandbag wall. Lets tanks hide behind it for cover while shooting through gaps. Takes a while to build so it can be used to reinforce a defensive position ahead of time. Has a health bar and can be destroyed) - Sensory devices (Like a cheap version of Hornet's OD. Are placed on the map and will show the silhouettes of enemies but only when the are infront of the sensor. Warns teammates of this if they're looking in another direction)
  5. ekf

    Ideas for Game Modes!

    I know that it will never happen, but do you think a loot and extraction-game mode like Dark And Darker could be fun in Tanki? If your tank's upgrades and equipment is never lost, just the loot you found during the match if you die during a match.
  6. Might also be useful to make an enemy, like another Railgun, miss - especially if the knock-back effect is still as strong as a normal hit.
  7. ekf

    Ideas for Maps!

    Here's some low-poly 3D landscapes that made my imagination wander about how cool it'd be to have maps like this in Tanki, if possible. Hope you do too!
  8. ekf

    Ideas for Game Modes!

    I don't like how the attack in Assault revolves around killing the flag carriers. I'd also like to have specially spawned protective walls and bunker-like things. But maybe it's too similar to Assault.
  9. ekf

    Ideas for Game Modes!

    I'd love a D-day inspired thing with defenders holding a frontline against attackers. The attacker team is bigger but must attack over an area with little cover and will die a lot. The defender team is smaller but get helped by protecting walls or some kind of bunker like things, which spawns especially for this match mode on maps. Their defenses are only good from the front however, and if the attackers manages to breach the frontline, they are vulnerable to being killed. I don't know how the match could determine a winner though. It could be that the defenders win if they managed to protect a certain spawn point behind their frontline for the entire match. Or maybe deaths are counted and the defenders have to die a lot less to lose.
  10. The annoying thing for me is the mini lags where tanks move in a choppy way making them hard to hit. Maybe its my internet connections fault of you dont experience the same thing.
  11. Because of DDOs attack? Or low quality servers? If thats possible, I dont know how servers work.
  12. ekf

    Is it possible for TO to fix the server issues?

    Despite them saying that they were solved the are still issues with the serves in my experience- tanks teleporting, sometimes you dont re-spawn after dying, sometimes doing no damage randomly... I heard that it's caused by a DDOS attack (not sure what that is exactly) and isn't Tanki's fault. So how screwed is TO with dealing with this? Can they fix the problem completely?
  13. If the wiki is correct, Ares OD takes 238 s to charge (0.42 per s) and Mammoths 150 s (0.67 per s) without battle points speeding up OD charge. So in an 8 min match Mammoth gets 1 more OD, which is nice but also not that much more.
  14. ekf

    Players who prefer Mammoth over Ares, why?

    Many players seem to consider Ares as the most powerful heavy hull with the most practical OD. Mammoth seems to be pretty popular too though, so the players who prefer it over Mammoth, it would be interesting to hear your reasoning and the turrets, drones and tactics and so on that you use.
  15. ekf

    Let's Discuss Vulcan!

    People who do well with this turret, how do you do it? I try to use it and always do awful with it. Enemies with shooting turrets have to simply use peekabo tactics to easily beat Vulcan.
  16. ekf

    Which combo has the highest skill ceiling/biggest reward?

    I thought this could be a fun topic :)
  17. But if the Juggernaut can't use repair kits besides picking them up on the map, will it be that difficult to kill if it's camping? It can heal itself with its OD but that takes a while to recharge. Yes that was the idea.
  18. Does anyone have any ideas for a fourth hull class? One that's neither faster and have less HP than the light hulls, or slower and have more HP than the heavy hulls, but still somehow it's own class. I thought it could be fun to see what people come up with ? My idea could be some kind of support/engineer class of hulls with unique overdrives specialized for supporting other teammates in various and creative ways.
  19. Maybe the rockets could loose their target-lock on for the last short distance of flight, so that they only work on campers who stand still. Everyone dislikes campers right, so no one would care about their cries right?? ?
  20. I love Scorpion but for the gun - I've always wanted a Railgun that shoots instantly when you press the button and it's exactly that. The rockets however feels like a pretty cheap and lazy way to get kills and it's annoying to be killed by them. I wished they were re-worked to be easier to dodge or that a Scorpion player had to see a tank the whole time they target them.
  21. There's a problem where the outcome of matches can sometimes be predictable depending on GS, skill level or players leaving during the match. It's then tempting to give up as a player and leave the match, which of course makes the outcome of the match even more certain - a downward spiral essentially. Wouldn't it be nice if there was some sort of surprise that can come after a while in a match that can shake things up, makes it possible to break the predicable tendencies that was seen early in the match? My idea is that the inferior team can spawn 1 player as a Juggernaut, depending on factors that should be balanced of course. Inferiority could be measured by score, mean GS level, uneven amount of players, etc. I'm sure that a superior team with a huge lead in scores would also enjoy this, as it can shake it up and keep them on the edge of their seats when the Juggernaut suddenly spawn without warning.
  22. ekf

    The servers have become terrible.

    Didn't TO say (or claim) that they struggle with a DDOS attack? I don't understand it exactly but apparently it's what causes the problems with the servers and someone said here that someone on Twitter had said that they are the one who's doing it for political reasons about the war in Europe. So it might not be TO's fault if this is true.
  23. Interesting reply ? As a fellow Mammoth user myself, I'd appreciate if you wanted to share more about the OD's versatile uses. I'm sure I could learn a thing or two ?
  24. ekf

    Should Ares's OD be nerfed or should Titan's and Mammoth's be buffed?

    Ares is apparently much more popular than the other heavy hulls because of its very powerful and generally more practical OD. There's little incentive to choose another heavy hull I've read. What do you think should be done about this? Do you think Ares's superiority is so on purpose by the TO devs or do they just not realise how much more popular and powerful Ares is?
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