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ekf

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Everything posted by ekf

  1. But if the Juggernaut can't use repair kits besides picking them up on the map, will it be that difficult to kill if it's camping? It can heal itself with its OD but that takes a while to recharge. Yes that was the idea.
  2. Does anyone have any ideas for a fourth hull class? One that's neither faster and have less HP than the light hulls, or slower and have more HP than the heavy hulls, but still somehow it's own class. I thought it could be fun to see what people come up with ? My idea could be some kind of support/engineer class of hulls with unique overdrives specialized for supporting other teammates in various and creative ways.
  3. Maybe the rockets could loose their target-lock on for the last short distance of flight, so that they only work on campers who stand still. Everyone dislikes campers right, so no one would care about their cries right?? ?
  4. I love Scorpion but for the gun - I've always wanted a Railgun that shoots instantly when you press the button and it's exactly that. The rockets however feels like a pretty cheap and lazy way to get kills and it's annoying to be killed by them. I wished they were re-worked to be easier to dodge or that a Scorpion player had to see a tank the whole time they target them.
  5. There's a problem where the outcome of matches can sometimes be predictable depending on GS, skill level or players leaving during the match. It's then tempting to give up as a player and leave the match, which of course makes the outcome of the match even more certain - a downward spiral essentially. Wouldn't it be nice if there was some sort of surprise that can come after a while in a match that can shake things up, makes it possible to break the predicable tendencies that was seen early in the match? My idea is that the inferior team can spawn 1 player as a Juggernaut, depending on factors that should be balanced of course. Inferiority could be measured by score, mean GS level, uneven amount of players, etc. I'm sure that a superior team with a huge lead in scores would also enjoy this, as it can shake it up and keep them on the edge of their seats when the Juggernaut suddenly spawn without warning.
  6. ekf

    The servers have become terrible.

    Didn't TO say (or claim) that they struggle with a DDOS attack? I don't understand it exactly but apparently it's what causes the problems with the servers and someone said here that someone on Twitter had said that they are the one who's doing it for political reasons about the war in Europe. So it might not be TO's fault if this is true.
  7. Interesting reply ? As a fellow Mammoth user myself, I'd appreciate if you wanted to share more about the OD's versatile uses. I'm sure I could learn a thing or two ?
  8. ekf

    Should Ares's OD be nerfed or should Titan's and Mammoth's be buffed?

    Ares is apparently much more popular than the other heavy hulls because of its very powerful and generally more practical OD. There's little incentive to choose another heavy hull I've read. What do you think should be done about this? Do you think Ares's superiority is so on purpose by the TO devs or do they just not realise how much more popular and powerful Ares is?
  9. Servers are constantly crashing again.....
  10. ekf

    Let's Discuss Magnum!

    Why don't you like it? I have mixed feelings about it. On one hand it makes it very easy to be extremely accurate with Magnum, so you can use it at very long ranges and it's a real threat at those ranges, so it can be used like a real artillery in the game. One the other hand I miss how hard it was to get good at without the aiming arrow, it was a sense of accompishment to be somewhat accurate at long ranges.
  11. I don't think it's incompetence that causes the lack of balance, it's the profit-seeking that causes it, so it will probably not get better. Instead we have to accept it and try to enjoy the game despite it, or maybe think about if the game is worth playing. I'm still having fun with TO, though it's frustrating to find decent matches.
  12. ekf

    Let's Discuss Smoky!

    It it just me or does it seem like Smoky's shots sometimes miss/go through tanks when it should without doubt hit? I suspect it's either a glitch or server lag issues.
  13. ekf

    Bugs and Glitches Reports

    I suddenly died without anyone killing me and when I respawned couldn't do any damage.
  14. ekf

    Ideas for Turrets!

    The wire-gun/harpoon have an extreme amount of vertical aiming range, so the harpoon can hit an enemy tank that is almost above or below the player. This makes it a good at ambushes, like hiding beneath a bridge that enemies are on, and pulling them off it with the wire. If you attach the wire to a tank with a higher weight/more pulling power than yourself, you will be pulled towards it instead. So in the example with the bridge, you will lift yourself up and up on the bridge. Maybe this can be used against you, if a weakness is that you can't release the wire for a certain amount of time after you've attached it, and it will also haul itself in automaticaly. So a heavier enemy tank can use it against you and pull you in a way so that he and his teammates can more easily kill you. A heavy tank can also push a lighter teammate that's harpooned to stop him from being hauled in. A harpooned tank can save itself by driving into some immovable obstacle on the map, and instead cause you to be pulled to him, maybe out of your cover to be killed. If both tanks are pulled towards an immovable obstacle, the harpoon will snap loose. The harpoon can also be fired, like Magnum, over obstacles and large walls, so that you can use enemy tanks on the other side to pull yourself up on or over these obstacles, or make a crazy surprise attack and pull them over the wall or building, to the other side. The harpoon should have a super-long range, though at long range the enemy will get more chances to save itself. As for the melee weapon, it should make a very scary noise- only fitting when it sticks you with a wire and haul you to your doom... I'd use a grinding machine as inspiration. You can hear it starts buzzing as the drums are spinning, and the horrible sound of metal being crushed when it destroys a tank, with sparks flying everywhere.
  15. ekf

    Ideas for Turrets!

    Idea: a melee-turret that shoots out a wire/rope that sticks to enemy tanks and can haul them towards itself, or itself towards them, if the enemy tank weigh more. The wire-gun/harpoon have an extreme amount of vertical aiming range, so the harpoon can hit an enemy tank that is almost above or below the player. This makes it a good at ambushes, like hiding beneath a bridge that enemies are on, and pulling them off it with the wire. If you attach the wire to a tank with a higher weight/more pulling power than yourself, you will be pulled towards it instead. So in the example with the bridge, you will lift yourself up and up on the bridge. Maybe this can be used against you, if a weakness is that you can't release the wire for a certain amount of time after you've attached it, and it will also haul itself in automaticaly. So a heavier enemy tank can use it against you and pull you in a way so that he and his teammates can more easily kill you. A heavy tank can also push a lighter teammate that's harpooned to stop him from being hauled in. A harpooned tank can save itself by driving into some immovable obstacle on the map, and instead cause you to be pulled to him, maybe out of your cover to be killed. If both tanks are pulled towards an immovable obstacle, the harpoon will snap loose. The harpoon can also be fired, like Magnum, over obstacles and large walls, so that you can use enemy tanks on the other side to pull yourself up on or over these obstacles, or make a crazy surprise attack and pull them over the wall or building, to the other side. The harpoon should have a super-long range, though at long range the enemy will get more chances to save itself. As for the melee weapon, it should make a very scary noise- only fitting when it sticks you with a wire and haul you to your doom... I'd use a grinding machine as inspiration. You can hear it starts buzzing as the drums are spinning, and the horrible sound of metal being crushed when it destroys a tank, with sparks flying everywhere.
  16. What do you think about critical hits? They seem to happen with most turrets pretty often, and significantly lower kill-times, as well as making heavy tanks, which are supposed to rely on their HP as an advantage, much less able to, despite having boosted armor. And what do you think about increasing the HP of heavy tanks and reducing their speeds? Mammoth used to have twice the amount of HP of a medium tank but was slower.
  17. Make the ability change: the color of the tracks, wheels, headlights and the metallic parts the sound effects of the engine, tracks, weapons and overdrives the color/visual effects of overdrives Make it possible to create your own paints. To ensure that players are still motivated to buy paints, the customization options you have when you make your own are limited. You can buy and be rewarded more options, "parts" of a paint, like background colors, textures, details, etc, which you can mix togheter however you wish.
  18. The killing-times of this game feels IMO too short. I think the gameplay would be better if the health of the hulls were increased slightly. A 50% increase is probably too much, so maybe 25% or less would be good. Maybe certain weapons, like Shaft, should get their max damage boosted to still be able to one-shot a medium hull.
  19. ekf

    Bugs and Glitches Reports

    Glitch: Mammoth can be hit through thin walls when it's standing with its side pressed against them. Because of how Mammoth's HD skin makes it wider than its physics model is (still the size of the old, narrow Mammoth?) and its sides clip into objects, if a Mammoth is standing with its side pressed against a thin wall (like those light grey fences type things) it can be damaged/hit from the OTHER side of the wall. This picture shows the clipping
  20. ekf

    Ideas for Turrets!

    Right now Scorpion have the longest barrel, but I think Shaft should have that honor since it's the strongest gun of all. So when HD Shaft is made, give it one heck of a barrel and shows it means business! It could also be a very slight nerf to campers with Shaft, since Shaft players will need to be mindful of their barrel sticking out of covers and being hit my other Shafts.
  21. It's not fat, it's pure muscle. Afterall, the Mammoth is the fastest of all heavy tanks ?
  22. I should add that me and him had similar gearscores, around 5000. I don't know if that means it's impossible he could've used maxed Crisis or Camper. Maybe I was slightly damaged but didn't noticed.
  23. It's indeed frustrating and unfun. I try to be willing to accept some P2W garbage, because maybe otherwise the game wouldn't exist. It needs to be profitable. But there needs to be a balance, somehow. I also agree with DaringDeer that all tanks should get maybe 25% more HP, because the kill times are way too short. All weapons feel too powerful in general IMO. And as a heavy tank player I'd gladly give up some speed if it meant I could have enough HP to really be able to use HP as my advantage in battle, instead of just having 1/3 more HP than a medium tank, or survive 1-2 more Thunder hits.
  24. Did you use Defender? I use Mammoth/Shaft and mostly stay at long range, sometimes camp, but also play aggressive too. I dont know if Defender or Booster would be the best. Using the Mammoth's OD as a 2nd repair kit is great I think. Even if it's meant to be a short-range oriented OD, because of how quickly it recharges compared to Titan and Ares, I think it's a good OD even if it's just a 2nd repair-kit.
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