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Everything posted by WieLKo-PoLski
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The list of winners is on the page you have a link to above. There is a button with the list of winners, BUT it's for the PREVIOUS Challenge Accepted, for example in this announcement (August II) there is a list of winners of the previous Challenge Accepted (August I). If you mean list of winners of THIS Challenge Accepted (August II) which ended yesterday, you'll have to wait for the annoucement to be published. After clicking "WINNERS" button you'll see the list of winners.
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What? Different drop zone for normal Gold Boxes and for Black Boxes? No, never heard of that. I don't think developers will make a different drop zone for Container Boxes if there is no such thing in the game. Well, if you would like to know whether it's a Gold Box or Black Box (Container), you have to see for yourself what will fall on the drop zone. It's up to you if you want to catch that or not.
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Well, it is written that there will be a compensation. Check this quote: Don't believe me? Then look at this:
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It's because of Technical Maintenance. Here are more details:
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Great that the mobile version of the game will get an update to HTML5. About the Blitz Q&A ,why did you not show the names of the players who asked these questions? And why did you completely ignore the topic of the latest update with the mission system? This system is a failure - play more for a paltry 2 Regular Containers and 2 Ultra Containers, which in most cases give you 1000 crystals (Regular Containers) or 3500 (Ultra Containers) or 100 mines or other kind of supplies.
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Good luck to the participants.
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I fully agree with the critical comments about the Mission system update. What's the point of making such a bad update? Before that update players used to had 3 daily missions with possibility to change it, once for free and then for crystals and 3 weekly missions. Now there is a total of 16 daily missions and 2 daily supermissions (including regular and ENCORE missions) + 22 weekly missions and 3 weekly supermissions (including regular, ENCORE and secret ones). And what is an increase in rewards anyway? If we don't count prizes from ENCORE and secret missions, we literally get the same amount of prizes we used to get, but we need to play more battles, especially after nerfing repair kit and a big nerf of drones like Booster Mechanic, Defender and many more? How is that supposed to motivate people to play more? No, these funny 2 regular Containers and 2 Ultra Container (1 Regular Container from ENCORE Daily Supermission + 1 Ultra Container from ENCORE Weekly Supermission and 1 Regular Container and 1 Ultra Container from SECRET Weekly Supermission) does not motivate to play more at all, especially when in 80-90% of cases we get 1000 (Regular Container) or 3500 crystals (Ultra Container) or 100 mines or other kind of supply. And for real? Only supermission from additional missions gives prizes, when other missions gives only a progress to that supermission? *ONE BIG FACEPALM* Oh my gosh!!! All the missions should have a prize for completing it, not only supermission which gives only 1 Container which will give you on most cases as many crystals as there are on a Gold Box or 1 Ultra Container which gives for example 100 mines or 3500 crystals!!! What about giving 1 Regular Container for missions and maybe 9 Regular Containers for supermission of daily missions? What about giving 1 Ultra Container for each weekly encore mission and 7 Ultra Containers for super weekly mission. About secret mission, maybe other missions should give 1 Ultra Container and 1 Regular Container, what about giving for super weekly secret mission 5 Regular and 5 Ultra Containers? Those were the examples of increasing the prizes. One thing is certain! The rewards for these missions absolutely must change! I feel completely discouraged to do these missions, especially since we have to do more of them and for such small rewards. And for sure I'm not the only one who also get discouraged.
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As I wrote, Juggernaut is supposed to be a strong "boss" tank, not some easy-to-kill tank. But I don't mean to make Juggernaut from too weak to too strong. Well, if somebody can play very well Juggernaut, it's obvious he will last for more than 4-5 minutes, that's the point of Juggernaut. 1 vs 23 won't even happen, you think developers would add function that will eject from the battle the player who attacks others instead of the Juggernaut? I completely disagree with this. If players who control Juggernaut keeps dying after 30 secounds or 1-2 minutes, something clearly wrong. And I don't think it's "skill issue". Even players with 9999 GS don't stay long. Hmmm... Maybe MM gives more skilled players who knows how to play Juggernaut like a pro to your battles. When I play that special mode Solo Juggernaut, literally every time every few secounds or 2-3 minutes players who take control of Juggernaut changes. Seems MM matches players which are similary skilled, for example I'm not that skilled and in battles I play there are also not that skilled players like me. But I'm suprised MM is more balanced on DM or SJR than on team modes. That's weird...xD
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Regarding the Special Mode which is Solo Juggernaut, that "boss tank" called Juggernaut is horribly weak as hell and players who control that tank changes literally every 1, 2 or maximum 3 minutes, even when 9999 GS player controls that Juggernaut. No, Juggernaut isn't weak because of his damage, but because of his low HP. I've shared my ideas on the topic about buffs for Juggernaut, link is down below: Currently, it makes me wonder what's the point of making Juggernaut so weak?! Some child players complained how hard it was to kill Juggernaut and that's why it got so nerfed?? Let's be honest, Juggernaut is supposed to be as a very strong tank, not easy-to-kill-tank. Now what's the point of playing that tank? To save supplies?? That's not quite motivating. Of course I am talking about Juggernaut in Solo Juggernaut. On Team Juggernaut i'd say it's kinda medium-strength. Some people probably consider it strong because many healers heal that Juggernaut. I'm suprised that it's not discussed so much. Do you think that Juggernaut in that Solo Juggernaut special mode is kinda strong or more weak?
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Keep track of announcements in real time, when there is any event in the game, players will be informed about it right there: https://en.tankiforum.com/forum/118-news-and-announcements/ Some news does not appear every year, so it is worth doing what I wrote above.
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Removing the decrease of reload time of those supplies by activating other supplies is a big nerf and mistake. Now I have to wait to for example to use Boosted Damage on Booster drone after I use Boosted Speed or Armor and in most cases, I get killed before defending myself from attackers. I used to often activate Boosted Armor or Speed first before using Boosted Damage and had a lot of chances to defend against attackers, now it won't be that effective. About repair kit nerf, it is one of the worst changes I have ever experienced. Now players will die quickly and that will make attacking less useful and the number of campers will increase enormously. Why? It's simple, while camping you'll get more experience points and/or higher K/D, where when attacking it is more likely to quickly die and ruin a lot your K/D statistic .Unfortunately, it is much more profitable to camp than to attack the enemy base. Other protection modules also should have minimum rank required to get it decreased to Recruit or to at least Sergant rank IMO. Because of the current number of players in the game, which is kept secret by developers, MM usually creats unbalanced battles in which players with 9999 GS or a lot stronger are matched to enemy team, while teammates have maximally 7000-8000 GS or are weaker than enemy team and have a lot lower ranks than enemies. Many players with lower ranks can't get protection modules, because of that senseless change of rank from which they can be obtained while enemies already have such modules. No, quitting the battle won't solve that ultimately. Protection modules against mines is definitely changing too little for the newbies. Perhaps this, combined with changes in mines and in repair kits, will improve defense somewhat, but the game is not based only on defending one's base. These changes are some kind of promotion of camping and I won't be suprised there will be more and more campers, even on Siege mode. That's not good.
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In the battle end screen you've added one more tab where we can see the progress of missions. Unfortunately, we can see on it only the progress of special missions. My questions are: Will it be possible to see on that tab the progress of daily and weekly missions?! If yes, when exactly will you introduce it?
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I agree that Juggernaut is supposed to be a strong tank, like you said "boss tank". It is fast, but I disagree that it has lot of HP. In Solo Juggernaut modes (while there are such modes in weekend events) I haven't seen anybody who survived longer than 2-3 or 4 or more minutes when controlling that "boss tank", in Team Juggernaut that tank is healed by Juggernaut, that's why some people think Juggernaut is strong, but without accompany of Isidas who heal them all time Juggernaut wouldn't survive for long, of course when that player doesn't camp.
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Those are a good ideas. It would have a cooldown on using those supplies, right. If no, that would make Juggernaut too OP. For sure I would increase Health Points, because Juggernaut is a weak combo due to it's low HP. Once I killed a Juggernaut using 9999 GS Booster Dictator Shaft with heavy capacitors combo alone. Once I've dealt about 9000 damage and 2 times about 2000 damage and enemy Juggernaut died. He had above 9000 GS. When there was a special mode with Solo Juggernaut, I killed many of them using mentioned combo. I have a few crazy ideas about buffing Juggernaut and I don't think it will be added at all: 1. Increasing it's HP by 30-40%, maybe a little less. 2. Built-in automatic protection module for all turrets and OverDrive damage, whose percentage of protection would depend on GS. For example: GS 0-4000 ; 10-20% protection ( in cases 0 to 2000 - 10%, and from 2001 to 4000 - 20%) GS 4001- 8000 ; 30-40% protection ( in cases GS 4001 to 6000 - 30%, and from 6001 to 8000 - 40%) GS 8001 -9999 ( or higher having an XT drone) ; 40-50% protection ( in cases GS 8001 to 9000 - 40%, and from 9000 to 9999 or 10000 - 50%) What then with the protection modules for individual weapons?? Hmmm... as such an experiment for a week or two I would make it so that they accumulate, combine. Some commonly used and easy to kill Juggernaut combinations of weapons and hull and drone will become much harder to be used to kill Juggernaut and not as easy as before, so that players who have Juggernaut will not fall like flies every dozen seconds or after 2-3 minutes. Maybe that would make Juggernaut a lot horribly stronger, but honestly, I think that was the purpose of creating such a mode, so that there would be a Super powerfull Tank, not a Super-Easy-To-Destroy-Tank. Of course when we talk about Solo Juggernaut, in Team Juggernaut there are lot of players with Isidas that accompany him and heal him the whole time, so personally I don't think that such buffs would be good in TJR. In the case of actually doing such an experiment after a week or two of its completion, analyze player feedback and Juggernaut statistics, draw conclusions from them and introduce, for example, half accumulation or 1/4 part of the accumulation to it, well something like that depending on whether the players liked it or not and what suggestions they themselves made.
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I answered you on Private Message.
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I fully agree with the comments above - Ping begins to reach 300-400 and more about 2-3 minutes before the end of the battle and in lot of cases, players don't come back to battle at all, because it takes so long to load that the battle is over before we enter the game again. And such players lose not only the stars, but also crystals. The whole time there are "ERROR_ON_LOAD_CONFIG" or some bugs with ControlChannel. What's the point of giving players compensation for DDoSes, when those servers are still crashing? I don't care whether those DDoS attacks are over or not, but such errors and getting kicked out of battle and in lot of cases, not coming back because it's loading so long that battles ends is unacceptable, especially after making a Compensation Event!!! Fix your servers instead of working on some useless augments, that players get bored with after playing it for 2-3 weeks!! That would be good for all the players. Augments, skins and many more things can wait, the priority is to fix servers. If servers continue to break down, how players would be able test new things in this game when they will have to deal with lags, high Ping and getting kicked out of battle when it's very close to finish the battle. That's totally unmotivating and players will leave this game massively.
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Uhm...? Not enough Tankoins? If you don't have enough Tankoins to upgrade or you don't want to pay in Tankoins, simply gain crystals from battles or containers and use them(crystals) to upgrade it. If you don't have enough crystals to upgrade, you can upgrade it, but with Tankoins. It's your choice.
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Regarding the Elite Pass, is this a joke or something? Not only the price has increased, but you also make the main prize a Skin Container, which usually gives skins to what we don't play (almost) at all... Maybe the stars we have to get to reach the main price got decreased, but what's the point of increasing the cost of purchasing an elite pass? For more supplies and 35 Ultra Containers? This is a weak motivator... I haven't bought any of the Elite Pass and if things like this keep happening with this as well as other passes, I will stop considering buying them at all. About festive decorations, why there are still no festive Gold Box skins like it used to be before new bonus boxes design with few exceptions like Easter Event?? What about maybe remastered version of them or new Gold Box festive skins? This would be an excellent addition, especially for Gold hunters and I guess lot of players would like to see such skins again in the game.
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Good luck to the participants Well, if the previous one got so bad, then for sure they'll make a better one (or at least try to do that). But IMO I don't think that another fund will be established quickly.
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Congratulations to the winners!
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Click on the "RESULTS" which was posted by Marcus.
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