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Posts
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Everything posted by DSSJKJK
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You assume all people finish all the challenge, daily and weekly mission, and get all free tankions, and participate in all activities.
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Even if you didnt say it, everything you siad is based on that idea.
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I was confused why you have these conclusions. now we have 3651 tankions. in the past we have 2*100*12+52*8*3=2448 tankions. And we have many activties that also need tankions, which is similar for those free players. We have more tankions and we have more activities that need to pay. So the main reason is less players not more activities. By the way, I see a lot of players are not purchase the activities.
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i think buff the speed or turning speed is better. HP is related to turret, like you can kill a wasp in one shot or two shot, which should not be changed. We can buff the speed and turning speed to make tracked hull more maneuverable
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I found a new bug, I cant use OD in game, even refresh, i still cant use it. I need to join another battle than i can use it.
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I wonder if they will actually put these rare skins in black Friday's UT. For vulcum DC, hunter DC, guass IC , they are really expensive, if we can get them from black Friday, why we still play this mini game?
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I used 270 energy for 26 steps. I still need 9 steps and 1 meteorites to reach the 3rd checkpoint.
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you plan to catch energy box for mini game?
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In the previous mini game, we can use 900k cry to get GINGERBREAD, but now the price tripled
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You cant reach the 3rd checkpoint free, you need to buy some energy. We use 700 tankions to play mini game, and just get 2rd check point's price.
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It means your firing rate is increasing, but you can choose your shoot position more accurate.
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I think they should add an CD about 30s, if someone was killed twice in 30s, then the mines should be disappear, just like the old drone. And now, tanki don’t have enough way to deal with mines, only mammoth OD, which is not enough, they should add more way to deal with it. (Spider is useless, you need modeules to protect the turrets, which is more important). By the way, I think lifeguard aug is weak compare to miner aug, it also need to add a CD like 15s to 30s, like the drones, It's just disposable products now, I think it should be enhance.
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why do you think eveybody cant get an op aug? just because it will break the game?
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This update will be released on Thursday? Usually on Friday.
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Of course, some status effects and some hull augments, they just change from exotic to legend in several weeks, if you open some status effects or hull augment form exotic category, which means you lost one chance to open a real exotic, like vacuum or hyperspeed. Anyway i think pulsar augs are still very annoying, like tesla, smoky, twins, I feel like they've never been nerfed, they still can deal 2 critical damange in 3 shoots.
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GOUTOU. assault magazine is still playable. But you need to make sure you deal the full damage.
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That's not correct. K/D don't means this aug is good, i think it's very weak. And I don't care if more players have this aug, I think pulsar, faust, spear, hyperspeed is better than shedder, so I want them.
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Why does this update looks so bad? It seems they don't what is OP and what is weak. ENHANCE shredder, ENHANCE mammoth's od.
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I hope no. I think vulcan shredder is very weak, it should be enhanced. By the way, I don't think shredder should in this events, they can put other more powerful augs, like pulsar, faust, spear, hyperspeed for gauss and thunder
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When can they repair the bug of gauss and magnum?
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The fact is they didn't make the game do balance, defender, hyperspeed railgun and smoky is obviously OP, but they didn't nerf it, if they play the game, they will be annoying by defender, hyperspeed railgun and smoky. If they nerf crisis, they should change defender to the same level, maybe 50-60% extra armor, not 90%, which is crazy. Compare it to booster, booster only provide 25% extra damage, which means you can increase you power for 4.5 times, but defender can increase your power for 5.8 times, the difference in values between them is too great. And for crisis, you can only use one boosted each time, which means the value of crisis should be higher than defender, booster and trickster, otherwise crisis is too week. And although many players are annoying by magnum, but the nerfing obviously cannot decrease the number of noobs (who cannot turn their turrets and shoot in one way), if they didn't play magnum, they can play gauss and smoky. Now I've seen noobs playing gauss and smoky more than magnum. It's up to the player who they want to be, like campers or attackers, it's not turrets' problem.
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Look at your words, If the developer follow the most of the players opinion, why do you think i write this? If developers make changes based on the majority opinion, then why is defender enhanced? And Crisis is nerfed? Don't you think that's ridiculous?
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What do you mean by good update and event? Do you like these days updates and events? Defender never nerfed, it is too OP, but they nerf crisis, and reduce the cost, do you think I care about such supplies? If they can increase the cost of crisis, like into 4 or 5 supplies per time, and increase the data, I will be happy to see it. They didn't know what we really want and what is OP. And the events, i strongly suggest the developers can collect the data that which events mode gets most players. In fact, without the ultra container, I will never play this week's event mode. Judging by recent months, they have done little to get it right. They found JUG mode have big problems, but this problem is about who can become the jug. I don't know why they insist that only dead players can become JUG, if we randomly select a player (whether he is live or not ) at the beginning of the game, then this problem will be solved, rather than the current method, the current method is very similar to before, players can still find the rule to become JUG, it is still unfair. You can see we still fight the same JUGs in game.
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You are right, but isida is still the fastest healing turret. Like jug mode, you'll find that isida is annoying, but healing shaft is not that annoy.
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I agree with you that a lot of people only complain about Magnum, in their opinion, all campers are Magnum and only Magnum needs to be nerved, but the truth is you are more likely to be killed by Shaft or Gauss, or killed by Scorpion behind the wall. By the way, I think the current Vacuum Magnum is really weak, they should add more skills, such as hitting a certain position to deal more damage, instead of simply weakening damage, it should have similar DPS as Vacuum thunder. They shouldn't have a bad game experience in a few games to target the turret, if they play Magnum they will not think it is a strong turret or annoying turret, they would be annoyed that they could never kill an enemy by aiming him all the time.
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