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Posts
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Everything posted by Muscularity
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Hello, This animated paint was available in containers but then they removed it in 2021. Does it anyone know why? Also can they add it back to containers so I can hope to get it?
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Hazel saids they don't know how to fix the failure of the Tanki fund. Here's some solutions : take example of these two tanki fund for the future tanki fund and remove the useless ten levels with only supplies and containers : https://pages.tankionline.com/winter-major and https://prnt.sc/Pa7fwyIGeZNB + https://prnt.sc/mHwRHHPvIpg5
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This is a first time that an unreleased new augment gets nerfed. Truly well done even if it's still broken
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update Patch Update #784 - Released 29th November 2024
Muscularity replied to Marcus in News Archive
In conclusion, striker vacuum nerf was mediocre/not enough. It should be changed to 200% damage splash damage -
update Patch Update #784 - Released 29th November 2024
Muscularity replied to Marcus in News Archive
If most of us are complaining about this augment, then there's a reason for it. Also what a mediocre nerf, been waiting 1 year for it to get balanced but it only gets a 20% decrease splash damage. I know people like you want to abuse broken augments, but at one point, it will get rebalanced, but this rebalance is so bad. I stand by what I said that it should be changed to 200% damage splash radius to prevent further abuse -
update Patch Update #784 - Released 29th November 2024
Muscularity replied to Marcus in News Archive
First of all, why it took literally over a year to nerf it? Second of all, is that all? Only a 20% damage decrease? It should be changed to 200% -
update Patch Update #783 - Released 22nd November 2024
Muscularity replied to Marcus in News Archive
This thing got buffed compared to what says the EN patch note, they literally buffed one of the most broken scorpion augment in the game. Rockets after aiming comes literally way to fast https://prnt.sc/qKCDg11A94s1 To be honest, unnecessary buff. -
update Patch Update #783 - Released 22nd November 2024
Muscularity replied to Marcus in News Archive
Why the rockets after aiming are going so fast now while having no pause between salvo rocket? It isn't part of the patch note which was mentionned here. The pause between salvo rocket is still +30% according to the tankiwiki but after this patch note, it feels like it was secretly removed, which could explain the rockets are going so fast and there's no pause between each rocket -
I genuinely hope it fails because : first off, the ''cheapest'' bundle cost 1490 rubies when the old tanki fund, it costed 990 tankoins. Second, the first 10 level are absolute useless. Third, recycled augments most of them for isida, magnum and ricochet, even the gt skins aren't good. The only unique thing, besides the gt skins which are horrible, is the new gauss augment.... They should really return the old price for the cheapest bundle to 990 rubies and make a more unique tanki fund with no first 10 level that looks like this one and more unique augment instead of recycled one. That an exemple of the winter major 2022 tankifund https://pages.tankionline.com/winter-major?lang=en Hope Tanki learns their lesson with this one and the other one which failed miserably
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What's the difference between Gauss ''Nemesis'' augment and '' Super solenoids'' augment?
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update Patch Update #783 - Released 22nd November 2024
Muscularity replied to Marcus in News Archive
Striker vacuum shell augment nerf, helloooo?! -
1490 tankoins/rubies for the lowest bundle which has recycled augments, I don't get it. It was 990 tankoins for the lowest bundle before and it had much more unique augments than now. Haven't they learned their lesson with their multiple tanki fund failing because of that. Also level 1 to 10, what is that...
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valid New ability to mark points of alert for teammates
Muscularity replied to sensei_tanker in Ideas and Suggestions
It should work like fortnite, two ping command, one will work if you press the number ''8'' and will ping an item (supply box) and number ''9'' to ping an area where it's dangerous or multiple enemies coming in. There should be a delay between pressing the numbers, like 5 secs to avoid it getting spammed -
update Patch Update #782 - Released 14th November 2024
Muscularity replied to Marcus in News Archive
There's new bug since this patch note : When your tank is moving and then you press pause while moving, it stops your tank instantly. Also when you queue in into a battle, then go to other tabs and then your tank spawns and you haven't got back to tanki page before your tank spawns, you get stuck, you can't move your tank (except for shooting), even leaving and going to other battle, it won't change anything, unfortunately, you'll have to refresh the page -
update Patch Update #782 - Released 14th November 2024
Muscularity replied to Marcus in News Archive
Seriously, once again, no augment balance? -
Recycled augments and you can only get to level 13 for a free to play player. The worse thing is that we have to pay 700 tankoins to not even be guaranteed to get to level 27 (getting all augments). I would rather save up for rubifund
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Magnum destroyer augment too OP, literally critical damage combined with viking OD, it deals over 13k damage. The reload time is only 6 seconds. Not balanced at all the Cons of this augment...
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Why there's no bunch of augment balance, it's been around 2 month since we got a good balance update for turrets damage, augments, etc?
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We need balance update for augments!!
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Honestly, freeze and magnum need nerf. Freeze, remove the fact that the freezing effect removes the double damage effect, it's senseless. Magnum, even with protection, the damage is too strong, especially if you're Juggernaut and get focused by bunch of magnum, despite having magnum 50% protection. Even worse if they all use magnum vacuum augment with viking overdrive, 50% protection magnum is useless
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But apparently Hazel saids in battle that phoenix augments are meant to be weaker than exotic augments and it's true for most phoenix augment
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Unnecessary. Just a new way to make grinding phoenix harder for us...
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Still no balance augment update...
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You're right but I think they should do both of that, reduce the cost of it and increase the reward of the contract as you said by 2,5x
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Cybertanks event was better, the missions gave more free moves than this one. But both unfortunately don't have daily mission currency which can be earned by finishing daily mission (old minigames had that). Also 50k for a silver which is one move is crazy expensive. Next minigame, reduce it to 10k-20k a silver contract. Ain't going to play this mini-game. I'll rather save my rubies for the future tanki fund instead of buying golden contract
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