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42 GoodAbout NBIHFADH
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Please add the old button back. Do you realize that clicking the current button could easily lead to the event page by mistake? Or are you doing this on purpose?
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I don't think it's that OP, since it doesn't increase any attack damage and can't penetrate walls, it just helps with teamwork.
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We have added a device to the warhead that can correctly identify the enemy. When it hits the wreckage of a tank or teammates, it will be in armor-piercing mode and will not detonate. It will only explode when it hits the enemy. Our teammate was indeed penetrated, but we didn't turn on teammate damage, so we ignored it. +Advantages Shells can pass through tank wreckage and teammates to directly attack enemies hiding behind them. -Disadvantages Critical hit chance: -10%
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Too many points are needed to complete the task.
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@Dumbledore6969 I need Cologne, I can give you Canyon
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pages.tankionline.com/tankopoly/exchange/YPHLNn9qhYatYNOu7oCc green5→green4
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pages.tankionline.com/tankopoly/exchange/YPHLNn9qhYatYNOu7oCc
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We focused on strengthening the gearbox and turret drive motor, which will greatly enhance the flexibility of the hull and even increase the rotation speed of the turret, but will not increase the top speed. Acceleration +20% Turning speed +20% Turning speed of the turret +20% Casting speed of Overdrive +20%(if possible)
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Why can’t the rewards be sent in real time? The waiting process makes me anxious.
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If you want more people to play events, you should make them more interesting, not remove the double rewards from quick battle.
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Because you are talking to the wrong person. I am not an administrator and it makes no sense for you to tell me these things.
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You feel so threatened by just making one teammate immune to negative effects, is your turret only going to use Augments with negative effects? Have you ever thought about removing Paladin? Do you also want to remove Modules? Then you can make this clear from the beginning so that others can understand why you are against this idea. What illusion makes you think that no one uses Isida to form trains now? Are you going to delete Isida? If you have these ideas and think that healing turrets are too unbalanced, please post a new thread to suggest weakening healing turrets and augments instead of telling me here, because I'm not an administrator, I'm just a player.
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Have you used Isida? If Isida is a Remote turret, then you are right, but it is not. If you change it as you said, it will just be in the warehouse and become an antique. Isida's best use is to follow a teammate and heal continuously, and the changes you made will make it almost useless against most negative effects (except Stun and AP), which has nothing to do with game balance. Do you understand this?
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Random? Do you mean that the negative effect can only be removed after a critical hit? That would be too weak and the effect would not be obvious.
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These details are largely determined by the developers, who should be able to make adjustments. I also want it to have a duration
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