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Alklines

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Everything posted by Alklines

  1. Alklines

    Future of players with Maxed out accounts?

    I have Hyperion fully upgraded but I never use it. Only upgraded it for the heck of it. I'll have to try it out and see if I like it with certain combos, battle modes, and battle positions (offense, mid, defense) Any suggestions regarding that?
  2. No hate, but I like using Stun Railgun specifically against Vulcan IB + HI bots, because it resets and messes up their whole overheating effect thing
  3. Alklines

    Future of players with Maxed out accounts?

    @Akame @DaringDeer Interesting that you mentioned how much more supplies Crisis uses than you'd think. I got Crisis 4 days ago, here are my supplies when I got it, and how much I have now (give or take 1000 supplies from weekly and some green/ultra containers) At this rate, I'll eat through my DA, DD, and SB supplies sooner than I thought D: Before: Now:
  4. Alklines

    Let's Discuss Hopper!

    i like to fly
  5. Some other interesting things I got from Ultra containers
  6. the stun effect is for a very short time Delay before explosion: 3 seconds Explosion damage: 9999 hp at center of explosion, decreases with distance Damage radius: 25 meters Heat duration: 10 seconds Heating rate: 300 hp/sec EMP duration: 3 seconds Stun duration: 1.5 second
  7. Alklines

    April Challenge I

    Same here, viking legacy over everything including ultra viking. Old is gold!
  8. To each his own, it's definitely not for everyone. Fairly difficult to use but quite fun nonetheless :))
  9. I've been waiting sooo long for this!
  10. Alklines

    Cosmonautics Day 2021

    yay got new Blunderbuss augment and Armadillo module
  11. woow I just stunned someone with Railgun 3 times in a row dealing them 15 seconds of being stunned, somehow they still survived those shots I think they were using Lifeguard drone xD
  12. Alklines

    Critical damage

    Wiki: Stuns only on critical shots EMP only on critical shots Patch notes: Railgun - Added critical damage: 800 (Mk1) up to 1600 (Mk7+) with a fixed 50% chance (maybe this doesn't apply Stun and EMP rounds?)
  13. Alklines

    Critical damage

    I have Stun Railgun and believe me, a critical shot chance is incredibly low! It's usually about 1 in every 5 shots for me on average making it 20% instead of the claimed 50%.
  14. Alklines

    Critical damage

    Stun rounds for Railgun now lasts for 5 seconds, but it says 2 seconds in the wiki. I tested it out in a private battle and I actually used the stopwatch app on my phone I can't believe it stuns a tank for 5 seconds now... This isn't listed in the most recent update or wiki, anyone have an idea why not?
  15. Alklines

    Critical damage

    wow they nerfed all the railgun augments that you get from ultra containers
  16. Alklines

    Let's Discuss Augments

    why, thank you very much! xD
  17. Alklines

    Let's Discuss Smoky!

    Yesss
  18. Alklines

    Hunter HD and other changes

    The new updated 0 to 6 meters for AP Gauss is not as bad as everyone makes it out to be. I have it, and I tried it in Siege. The range is so small, that you'd have to have the tanks very close to each other for the AP from the splash to have effect on your target's teammates. So in reality, you can only effect 1-2 other enemies from one AP shot. Also, I got Railgun Cryo Rounds augment, I gotta say it sucks. Freeze affect only works for half a second which is literally almost useless. I'll be using the Railgun Stun Round instead, which lasts for 2 seconds
  19. Alklines

    Let's Discuss Overdrives

    I find Titan's overdrive Dome way too bright when you're inside of it using Shaft in sniping mode, anyone else?
  20. Alklines

    extremely OverPowered Gauss

    gravedigger
  21. Alklines

    Can a fully upgraded Shaft with Heavy Capacitors using Booster destroy a Fully upgraded heavy hull with 50% shaft protection and Defender drone?

    Basically 9999 vs 9999 GS Don't feel like doing the maths or testing it out, but maybe someone knows
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