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Ideas for Maps!


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5 hours ago, raze_avenger said:

Yeah DM is a completely different story ?. However this concept does apply to any battle with two teams involved. 

 I do agree with this idea that wall is super annoying especially in tdm modes

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why does't tanki online create pitches which imitate reality. ancient Egypt , Oromia , Asia , Europe and America . would't it look much more cooler , playing in one of these places . shooting behind the sandy hill , climbing the pyramids . You can snipe other tanks from the temples of Europe . driving through the wall of china attack enemies hiding in the green mountains.  And so on ...

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This can be very awesome!

I would love to play in these types of Maps!

I can shoot from hidden places and we can see tanks smaller as we are on a higher surface. It feels nice to be up high!

(In the Old Madness Map, we could jump down from the top ; the tanks at the bottom looked small, and we could do an ambush attack on them!)

Pretty cool to have this in the future!

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6 hours ago, numericable said:

I like the idea, the china place and the egypt pyramid would be perfect in tanki online, like the rio map and iran map.

Yo imagine a map like the Great Wall lol! Honestly I see it as Esplanade but with 2 sides the main tower in the middle is the wall.

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18 hours ago, yellowghetto said:

Yo imagine a map like the Great Wall lol! Honestly I see it as Esplanade but with 2 sides the main tower in the middle is the wall.

Just imagine shooting from the green hills. The wall being the center split and on the other side the enemies base .

Edited by DarkPredator

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The True Essence of a Great Game is The Imitation of Reality, Imitating The Art of nature and the presence of Ancient Structure's. What's More Greater Than The Mysterious Past.

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Maybe it’s just me, but I feel like maps like these would either need to be simplified or very large. If the latter, then that would just cause lag. 
 

I also think there are too many huge maps in the game already. But that’s just my opinion. 

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2 minutes ago, GrayWolf8733 said:

Maybe it’s just me, but I feel like maps like these would either need to be simplified or very large. If the latter, then that would just cause lag. 
 

I also think there are too many huge maps in the game already. But that’s just my opinion. 

yeah 

applying this will definitely need to be simplified. large pitches are annoying. but a smaller version  of these will be crazy.

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Make it so when we get killed OR when we self destruct, we don't spawn in the same island, many times my whole team join me on the point i'm carrying so i have to self destruct to spawn elsewhere but unluckily i get a spawn on the same island, this map has a huge winning part chance based on luck. 

Spawning distribution would work like this: island 1 -> island 2-> island 3-> island 1-> repetition etc.

BETTER IDEA: it would be to add two futuristic "holes" on the ground, for each islands, and when you go on these holes, you get teleported on the island you desire. It would keep the futuristic theme of tanki online if you rework it this way, and it would be very unique.

Edited by numericable
Added the futuristic holes idea :)
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I think they should either enlarge the islands so that they're within  jumping distance of each other and then add bridges that connect them. Or just remove the map from the game.

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3 hours ago, Crossbone said:

I think they should either enlarge the islands so that they're within  jumping distance of each other and then add bridges that connect them. Or just remove the map from the game.

 

3 hours ago, numericable said:

Agree, some bridges between the island would be a good alternative.

I disagree. The whole point of the mpa is that the 3 islands are not connected. Personally, this map is my favourite, because it's unique and i can use almost any combos on it.

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23 minutes ago, mjmj5558 said:

 

I disagree. The whole point of the mpa is that the 3 islands are not connected. Personally, this map is my favourite, because it's unique and i can use almost any combos on it.

This is a map that appears in MM. The mode which is supposed to be the official mode. If it is in pro battle, then you can go as crazy as you like, but MM should only contains "ordinary" and "normal" maps.

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1 hour ago, Aegis said:

This is a map that appears in MM. The mode which is supposed to be the official mode. If it is in pro battle, then you can go as crazy as you like, but MM should only contains "ordinary" and "normal" maps.

It is completely normal. It supports all turrets.

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1 hour ago, mjmj5558 said:

It is completely normal. It supports all turrets.

Did u even try it in cp mode? This map sucks, how can you cap an ennemie point which is captured? You have 1/3 chances ...

Maybe this map in alright is tdm but in cp it should be removed or reworked.

Edited by numericable
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Actually, I don't think this map should be in MM in the first place. It is too "from another world".

Edited by Aegis
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8 hours ago, mjmj5558 said:

The whole point of the mpa is that the 3 islands are not connected

The whole point of maps is to provide good gameplay and is balanced, this map does neither.

6 hours ago, mjmj5558 said:

It is completely normal.

Yeah, completely and normally absurd and ridiculous.

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5 hours ago, numericable said:

Did u even try it in cp mode? This map sucks, how can you cap an ennemie point which is captured? You have 1/3 chances ...

Just played one on it today. Had fun.

S10714-152426.jpg

If you can adapt to the world of this map, you can easily get a good score.

52 minutes ago, Crossbone said:

The whole point of maps is to provide good gameplay and is balanced, this map does neither.

Why isn't it balanced? "good gamplay" is relative, but you can be good with all turrets on this map.

Edited by mjmj5558
Typing
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Add powerful updrafts in between the islands. At least there is some sort of chance traveling between the islands without habing to respawn, and it could be fun.

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I agree with @mjmj5558, this map is interesting and personally one of my favourites because it is so unique, and you can do well with all turrets on this map. Variety is fun and a good thing - every map being the same is dull and boring. Now I would hate it if this map came up every time, but it is just one of many maps in MM so it comes up rarely. I do not think the Islands should be connected, as that would ruin the whole point of the map.

However, not spawning on the same Island twice in a row would be a good change. It would be good if you were sure to spawn on a different Island each time than the one you spawned on last, although it should not necessarily go through all 3 in sequence. If you spawn on Island 1, the next time you spawn it should be Island 2 or 3. Then if you spawn on Island 2, the next time you spawn it should be Island 1 or 3... etc, etc.....

Edited by DestrotankAI9
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