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Which playing style do you prefer when playing with Thunder ?  

25 members have voted

  1. 1. Which playing style do you prefer when playing with Thunder ?

    • Attack
      20
    • Defence
      4
    • Support
      7
    • Parkour
      3
  2. 2. Which Thunder augments do you prefer?

    • Standard
      4
    • Small caliber charging machine
      4
    • Subcaliber rounds
      7
    • Sledgehammer rounds
      5
    • Adrenaline
      5
    • Pulsar
      5
    • Salamander skin
      2
  3. 3. Which skin for Thunder do you prefer?

    • Standard
      7
    • XT
      8
    • Ultra
      7
    • Prime
      2
    • Legacy
      8


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Honestly, sledgehammer is nothing more than a way to exploit the situation beyond stock thunders range of max damage.

 

The only way to kill this exploit is that if stock thunders range of max damage was also imposed on sledgehammer alt. With this extra mechanic in, a sledgehammer thunder that is beyond stock thunders range of max damage would deal up to 75% less damage per shot. What I'm not sure about is whether it'll make sledgehammer rounds too weak or not.

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Honestly, sledgehammer is nothing more than a way to exploit the situation beyond stock thunders range of max damage.

 

The only way to kill this exploit is that if stock thunders range of max damage was also imposed on sledgehammer alt. With this extra mechanic in, a sledgehammer thunder that is beyond stock thunders range of max damage would deal up to 75% less damage per shot. What I'm not sure about is whether it'll make sledgehammer rounds too weak or not.

You know, both Thunders have a range of minimum damage as well. Are you disregarding that? 

 

Sledgehammer is basically an upgraded Lightweight Ordinance Autoloader. It doesn't make sense to use that instead of Sledgehammer unless you don't have the funds to buy Sledgehammer. I've been noticing an increase in the use of Lightweight Ordinance Autoloader. I believe that it was encouraged by the thrill of rapidly firing a Thunder. I tried out Sledgehammer Thunder in the Test Server hours ago and I forgot how GREAT it feels to shoot them with it. 

 

At what I assumed was at the range of 30-80m, I was consistently doing between 805-865 damage. I kill unprotected M4 medium hulls in 1.61 seconds! You can't do that with Stock Thunder; it'll take 2.3 seconds. That's a whole 0.69 seconds of reloading time shaved off. In the battles I had played in, I got more than 20 kills in each one (and 35 kills in one) because most of the enemies didn't have Thunder protection, and people wonder why Thunder protection is so common. 

 

I don't know what they could do to balance it at this point since it's better than the other alterations in terms of killing power. Let's hope they nerf it in the next balance changes. 

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You know, both Thunders have a range of minimum damage as well. Are you disregarding that? 

 

Sledgehammer is basically an upgraded Lightweight Ordinance Autoloader. It doesn't make sense to use that instead of Sledgehammer unless you don't have the funds to buy Sledgehammer. I've been noticing an increase in the use of Lightweight Ordinance Autoloader. I believe that it was encouraged by the thrill of rapidly firing a Thunder. I tried out Sledgehammer Thunder in the Test Server hours ago and I forgot how GREAT it feels to shoot them with it. 

 

At what I assumed was at the range of 30-80m, I was consistently doing between 805-865 damage. I kill unprotected M4 medium hulls in 1.61 seconds! You can't do that with Stock Thunder; it'll take 2.3 seconds. That's a whole 0.69 seconds of reloading time shaved off. In the battles I had played in, I got more than 20 kills in each one (and 35 kills in one) because most of the enemies didn't have Thunder protection, and people wonder why Thunder protection is so common. 

 

I don't know what they could do to balance it at this point since it's better than the other alterations in terms of killing power. Let's hope they nerf it in the next balance changes.

 

I might be disregarding thunder range of min damage. But honestly I haven't went beyond that. Even in lost temple.

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In the battles I had played in, I got more than 20 kills in each one (and 35 kills in one) because most of the enemies didn't have Thunder protection, and people wonder why Grizzly is so common. 

 

You know why Grizzly is common. Even when you are hiding, that hitscan explosive can damage you. And with the Sledgehammer alternation, definitely.

 

Sledgehammer feels overpowered to me even when I use 40% protection

Sledgehammer feels overpowered to me even when I use 40% protection

LOL you did not like my "Tungsten Round". That thing not only ignores your Grizzly but..... deals more damage.

 

880*(1+0.4)..over 1 thousand damage.... instead of 880*(1-0.4)

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I've got 45% thunder protection and this turret still seems to be insanely strong on some tanks. Whether they are using a good alteration or a drone... I don't know. But it's OP as heck.

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I've got 45% thunder protection and this turret still seems to be insanely strong on some tanks. Whether they are using a good alteration or a drone... I don't know. But it's OP as heck.

I'm finding the opposite.

I've got 43% Thunder protection, and Thunder MU'd to 15/20 (with sledgehammer) and it's not exactly awe-inspiring.  It might take 4 or 5 shots before taking a hull out.

It's got to the point where I went back to using Twins 20/20 instead while I MU Thunder to 20 because Twins is faster to get me a kill.

Personally, I feel sledgehammer's reload time is a bit disappointing, and not worth the cost.

Edited by Nicola_M

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I've got 45% thunder protection and this turret still seems to be insanely strong on some tanks. Whether they are using a good alteration or a drone... I don't know. But it's OP as heck.

Its over 9000!

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I've got thunder M4 but not sure if the stock version is good or I should get an alt...what would be the best longterm solution. I like to play it with light hull if thats relevant

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have u noticed anything about the Matrix, Predator and Annihilator kits?

 

btw self-damage is same as splash damage if u r close enough :D

 

matrix and predator kits are exactly the same as each other apart from the paint XD

 

in that case predator is nearly 80k and matrix is 56.5k crystals sooo......

 

RIP PREDATOR KIT

 

???????? - July 2016

 

when it comes to M1 kits, matrix kit is literally sometimes like Godmode_ON - unbeatable at times, and yeah.

 

Thunder M0 is bad, Thunder M1 is very good, Thunder M2, M3 and M4 are OP.

Viking M0 is garbage, Viking M1 and M2 are both very good, Viking M3 is an innovated version of Hunter M3 and Viking M4 is unmistakeably 

OP

 

So, in conclusion, Thunder is best paired with Viking. Why not Dictator? It's 3 times harder to hide from Shaft, Railgun or Juggernaut when ur low on health and the only good thing about Dictator is that it catches gold boxes easier. So, if u have an acc lower than Corporal, start saving for Matrix kit, then Tornado kit (to get crystals in XP/BP easy) and then Annihilator kit (it's the ultimate thunder kit (a kit with Thunder in it)

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have u noticed anything about the Matrix, Predator and Annihilator kits?

 

btw self-damage is same as splash damage if u r close enough :D

 

matrix and predator kits are exactly the same as each other apart from the paint XD

 

in that case predator is nearly 80k and matrix is 56.5k crystals sooo......

 

RIP PREDATOR KIT

 

???????? - July 2016

 

when it comes to M1 kits, matrix kit is literally sometimes like Godmode_ON - unbeatable at times, and yeah.

 

Thunder M0 is bad, Thunder M1 is very good, Thunder M2, M3 and M4 are OP.

Viking M0 is garbage, Viking M1 and M2 are both very good, Viking M3 is an innovated version of Hunter M3 and Viking M4 is unmistakeably 

OP

 

So, in conclusion, Thunder is best paired with Viking. Why not Dictator? It's 3 times harder to hide from Shaft, Railgun or Juggernaut when ur low on health and the only good thing about Dictator is that it catches gold boxes easier. So, if u have an acc lower than Corporal, start saving for Matrix kit, then Tornado kit (to get crystals in XP/BP easy) and then Annihilator kit (it's the ultimate thunder kit (a kit with Thunder in it)

Grizzly module are common in high rank....

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have u noticed anything about the Matrix, Predator and Annihilator kits?

 

btw self-damage is same as splash damage if u r close enough :D

 

matrix and predator kits are exactly the same as each other apart from the paint XD

 

in that case predator is nearly 80k and matrix is 56.5k crystals sooo......

 

RIP PREDATOR KIT

 

???????? - July 2016

 

when it comes to M1 kits, matrix kit is literally sometimes like Godmode_ON - unbeatable at times, and yeah.

 

Thunder M0 is bad, Thunder M1 is very good, Thunder M2, M3 and M4 are OP.

Viking M0 is garbage, Viking M1 and M2 are both very good, Viking M3 is an innovated version of Hunter M3 and Viking M4 is unmistakeably 

OP

 

So, in conclusion, Thunder is best paired with Viking. Why not Dictator? It's 3 times harder to hide from Shaft, Railgun or Juggernaut when ur low on health and the only good thing about Dictator is that it catches gold boxes easier. So, if u have an acc lower than Corporal, start saving for Matrix kit, then Tornado kit (to get crystals in XP/BP easy) and then Annihilator kit (it's the ultimate thunder kit (a kit with Thunder in it)

 

Viking gets knocked around a lot whereas hunter does not.

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This guy finished the challenge. Barely noticed the distinguishing features of Thunder Prime to Thunder Legacy. 

 

Barely-noticed-the-Prime.jpg

 

Also, what was he using on his Thunder?

 

Sledgehammer.jpg

 

That's right, SLEDGEHAMMER.

 

Do people really think it is still balanced? I'm pretty sure if a Stock Thunder and a Sledgehammer Thunder go a race to see who would complete the challenge first, the Sledgehammer Thunder would win. Why else are all the Challenge freaks who use Thunder use Sledgehammer Rounds to go with it? It gets the job done and gives more points than Stock Thunder. This better be nerfed in the next balance changes. 

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so? the weight of viking might be slightly lower, but in other stats?  :ph34r:

The only advantage Viking has over Hunter is top speed - by a small amount... 0.5

 

I suppose if you consider lower profile Viking has advantage there - but - some consider that a disadvantage when aiming.

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This guy finished the challenge. Barely noticed the distinguishing features of Thunder Prime to Thunder Legacy. 

 

Barely-noticed-the-Prime.jpg

 

Also, what was he using on his Thunder?

 

Sledgehammer.jpg

 

That's right, SLEDGEHAMMER.

 

Do people really think it is still balanced? I'm pretty sure if a Stock Thunder and a Sledgehammer Thunder go a race to see who would complete the challenge first, the Sledgehammer Thunder would win. Why else are all the Challenge freaks who use Thunder use Sledgehammer Rounds to go with it? It gets the job done and gives more points than Stock Thunder. This better be nerfed in the next balance changes.

 

Not just sledgehammer rounds for thunder but also compact fuel tanks for firebird, duplet or dragons breath for hammer, stable plasma or heavy plasma gun for twins, minus field stabilization or I would also consider unstable plasma for ricochet, incendiary rounds, cryo rounds, or auto cannon for smoky, incendiary bands for Vulcan, uranium for striker, round destabilization or scout for railgun, short band emitter or rapid fire mode for shaft.

 

These are all exploits to get stars faster.

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Unbelievable, without using protection this thing does massive damage to you, I just didn't realize that before cause I never took my module off until today accidentally.

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Unbelievable, without using protection this thing does massive damage to you, I just didn't realize that before cause I never took my module off until today accidentally.

I didn't have Thunder protection until Saturday. Every time I get hit by a Thunder shot and then a next one less than 1.8 seconds later, I know to instantly give up as it isn't worth it trying to drug and get out of that scenario. Even with 37% protection, it's still annoying because that stupidly strong impact force hits me every 1.7 seconds. 

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Key (as to not get confused). 

 

Maximum damage range and minimum damage range - refers to the range, in metres, at which it is possible to deal the maximum and minimum damage within your Thunder's range of damane (360-510, 740-1,020 etc)

 

"Maximum damage range' and 'minimum damage range" - refers to the damage interval of where those damage numbers or in between will occur depending on the maximum and minimum damage ranges above. 

___________________________________________________________________________________________________________________

 

 

It seems like I'll have to go to the Russian Wiki more often for my information. 

 

I had an idea as to how the mechanics of Sledgehammer Thunder worked. I went on the Russian Wiki for Thunder and the information it gave me confirmed my idea. 

 

The damage within the ranges is linear to the distance you hit them from. 

 

e.g If at point blank range, you do 100 damage and for every meter you drive backwards, your damage decreases by 1, then at 50 meters, it would do 50 damage and at 80 meters, it would do 30 damage. 

 

Both Sledgehammer Thunder and Stock Thunder have this. 

 

 

 

Here is the problem though - What exactly are the "minimum and maximum damage" value ranges. And I don't mean for M4 Thunder, it being 740 - 1,020 damage. I mean where is the cut-off point for leaving and entering the "maximum damage range".

 

I assume that the "minimum damage range" is the first 50% of the damage range. So that would mean that, for M4 Thunder, the "minimum damage range" would be 740-880 and the "maximum damage range" would be 881-1,020. If this were to be true, then for Stock Thunder, you can do 881-1,020 damage within the range of 0 metres and 100 metres; and you can 740-880 damage within the range of 100 metres and 150 metres. 

 

 

Here is another problem - I states on the Russian Wiki and on the English Wiki (not on the same respective pages) that it decreases linearly depending on the distance. This seems to be wrong, at least, with Stock Thunder. I tried this out with my in-game friend in a battle. I had M0 1/20 Thunder but that shouldn't make the calculations much harder (if there were any). I felt as if Thunder had damage distribution just like Smoky.

 

I somewhat confirmed this when I shot my friend at point blank range three times. My damage range for that Thunder was 367-520. The damage I did those times were: 448, 518 and 457. As you can see, there was a spike in the second shot's damage. Why was that? This seems to make me believe that there really is damage distribution for Thunder. If it were to be true, then for Stock Thunder, the linear damage to range would be false. That is Stock Thunder; Let us look at Sledgehammer Thunder.

 

Sledgehammer Thunder decreases the maximum damage range by 95% meaning for M4 Thunder, the maximum damage range is 5 metres. This puts the minimum damage range (assumably) at between 5 - 150 metres. What I noticed in the Test Server is that I hit consistent numbers that seem to be linear between these ranges. One disparity I noticed was that a player, who seemed to be 15m away from me (server latency factored in here) suffered 943 damage from my shot. This would imply that the "minimum damage range" may not be the first 50% of the damage range of the Thunder OR this may imply that the minimum damage range may not be between that range, possibly somewhere behind that OR MAYBE this may imply that the unknown-to-players mechanics of the maximum damage range was altered slightly to not fit what the alteration says. The former seems more likely and the latter seems like something they would do. 

 

In terms of linearity, It's more linear with Sledgehammer Rounds. If my range fluctuates a little bit, I don't get a significant increase or jump in damage. It seems to go down with range almost perfectly. So Stock Thunder seems to have an RNG factor while Sledgehammer Thunder seems to be more accurate as to how it says Thunder should perform. In practicality, this makes Sledgehammer Thunder a better pick. 

 

We don't know what the "maximum and minimum damage" values are and they don't seem to want to tell us either. How hard is it to tell us the mechanics of a game you created? Every day, I feel somewhat betrayed by Tanki when they don't tell us information like this, or say why they make all of their changes instead of cherry-picking which change to explain. 

 

___________________________________________________________________________________________________________________

 

If I had the motivation to continue, this would have been 2x as long as it is here. I lost motivation and decided to end it early and abrupt while not touching on certain interactions and questions. I don't even think many would be attracted to read this though. If this wasn't attractive, then I doubt the longer one would be at all. 

 

Some things may not make too much sense as I may have listed the points in the wrong order. I hope you guys take this into consideration if your curiosity was peaked while reading this. 

 

I believe if we were to forward these questions to the devs, they would ignore us or say that that is classified or they don't have the time to answer those questions. 

Edited by Kill_the_Propaganda2

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Thunder is a flexible turret, the only downside is that there's a lot of people with protections 25% or higher beyond your rank.

Thunder/Uranium+Hornets are having are fun time

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