Jump to content
EN
Play

Forum

Let's Discuss Railgun!


 Share

LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


Recommended Posts

10 hours ago, nikunj04 said:

It still works at low ranks because of less prots available there , i suggest u to take it into an all Legends battles where the enemy has max prot + defender , then the truu realisation of this nerf comes in mind.?

Yeah... well... I still had fun with it that's the point. I really miss the old crits where I could deal 1340 damage without DD. :sad:

Share this post


Link to post
Share on other sites

On 9/3/2021 at 7:11 AM, mahad30 said:

 why did they have to nerfed railgun it is not that op like other turrets

Same! In my opinion, It even needs a slight damage increase against all those drones and protections things. At least They should've changed the mechanism of how round destabilization works because %70 critical chance is literally a lie, It must be %30-50 I bet on it!

  • Haha 1

Share this post


Link to post
Share on other sites

I used to play Tanki back in 2013; Railgun was great - my main weapon back then. Just recently got back into the game and jesus christ, it never felt more useless. Got it MK4 on my new account nowadays and I don't see why I would use a railgun when a smoke with a third of the reload does almost as much damage. F tier

Edited by ginoo75

Share this post


Link to post
Share on other sites

24 minutes ago, ginoo75 said:

I used to play Tanki back in 2013; Railgun was great - my main weapon back then. Just recently got back into the game and jesus christ, it never felt more useless. Got it MK4 on my new account nowadays and I don't see why I would use a railgun when a smoke with a third of the reload does almost as much damage. F tier

I assume that you say this now because of the patch notes tomorrow? Because you will be glad to know Railgun is getting a large buff in the new patch after the reset :) . How much, we will have to wait to see - but it looks like a lot. And yes I agree, after the recent nerfs Railgun has been terrible for a while now.

Edited by DestrotankAI9
  • Like 1

Share this post


Link to post
Share on other sites

Update: So yes having tested it, Railgun is back in the meta. Probably going to get nerfed I assume as it feels too strong, but very dangerous for now.

Scout/Destabilized/Ultra Container augments are all strong. Impact force buff was IMO unnecessary, but causes light hulls and Vikings some trouble. With Destabilized Rounds you can even knock Mammoth's aim off - lol.

 

Share this post


Link to post
Share on other sites

I absolutely hate its new impact force. Medium tracked hulls that are hit risk getting flipped and heavy hulls get ragdolled around.

Heavyweight augment greatly reduces the impact of it, but the fact that it only bought through TKs while railgun and its augments can be bought with crystals pretty much throws that argument out the window.

  • Agree 2

Share this post


Link to post
Share on other sites

12 hours ago, enri_chill said:

Just finished playing with light hulls (hornet and wasp) and they are unplayable against the railgun. Flipped 5-6 times. Ridiculous.

Try it on mobile, the problems get even worse. You get launched by rail even as a juggernaut.

  • Like 1
  • Sad 1
  • Agree 2

Share this post


Link to post
Share on other sites

48 minutes ago, Abellia said:

Try it on mobile, the problems get even worse. You get launched by rail even as a juggernaut.

Oh yes, I was playing Juggernaut mode and I used rail Viking and during my OD , the enemy Juggernaut got flipped and pushed till mid-air till I found out the user was a mobile player.
Mobile user are in my opinion, facing rail and hammer impact force more intensively than anyone else.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

16 minutes ago, nikunj04 said:

Mobile user are in my opinion, facing rail and hammer impact force more intensively than anyone else.

And Smoky ever since its rework. Though with Smoky it is much less potent but it is still stronger than on PC. 

Share this post


Link to post
Share on other sites

16 minutes ago, TheCongoSpider said:

And Smoky ever since its rework. Though with Smoky it is much less potent but it is still stronger than on PC. 

You mean to say smoky's Impact force?

Share this post


Link to post
Share on other sites

Just now, nikunj04 said:

You mean to say smoky's Impact force?

Yeah, Smoky, Hammer, and Railgun are the ones with the insane impact force to mobile players. And then they went ahead and buffed Rail impact force.

  • Haha 1

Share this post


Link to post
Share on other sites

3 minutes ago, nikunj04 said:

You mean to say smoky's Impact force?

Yes. It's been higher than normal ever since its rework in January. Autocannons used to tickle me before the rework, and after the rework, they were actually pushing off my aim and hull trajectory consistently.

Edited by TheCongoSpider
  • Thanks 1

Share this post


Link to post
Share on other sites

Just now, TheCongoSpider said:

Yes. It's been higher than normal ever since its rework in January. Autocannons used to tickle me before the rework, and after the rework, they were actually pushing off my aim and hull trajectory aim consistently.

Yes I remember now, that autocannon change is one of the annoying things I experience now, imo, impact force from autocannon must be removed, it is so annoying ?

Share this post


Link to post
Share on other sites

13 hours ago, nikunj04 said:

Yes I remember now, that autocannon change is one of the annoying things I experience now, imo, impact force from autocannon must be removed, it is so annoying ?

Not all of impact tho or it would be very unrealistic and weird.

Share this post


Link to post
Share on other sites

43 minutes ago, Incorp said:

Not all of impact tho or it would be very unrealistic and weird.

But still there was a buff in Impact force of autocannon right ?

Share this post


Link to post
Share on other sites

5 hours ago, nikunj04 said:

But still there was a buff in Impact force of autocannon right ?

Autocannon's impact force wasn't buffed. It just started dealing more impact force to mobile players in particular. 

  • Like 1
  • Thanks 1
  • Agree 1

Share this post


Link to post
Share on other sites

Okay so iv been playing many games with round destabilization so I decided to give my feedback in Hope's dev see the message, I'm not gona say much about the damage since the they are reworking the drones.

 

I think the main problem with the alternate right now is the crit rate, it  really doesnt seem like 50% at all, I'll have 4-6 crit in a row before i can get normal damage and then it goes back to to critting continuously after maybe 2 normal hits.  I wanted to test it to see how viable it was and it's not worth it to only do half decent damage "sometimes " when a player has module and armor on. 

  • Like 2

Share this post


Link to post
Share on other sites

6 hours ago, FX011 said:

Okay so iv been playing many games with round destabilization so I decided to give my feedback in Hope's dev see the message, I'm not gona say much about the damage since the they are reworking the drones.

 

I think the main problem with the alternate right now is the crit rate, it  really doesnt seem like 50% at all, I'll have 4-6 crit in a row before i can get normal damage and then it goes back to to critting continuously after maybe 2 normal hits.  I wanted to test it to see how viable it was and it's not worth it to only do half decent damage "sometimes " when a player has module and armor on. 

yes it sucks - you get more criticals at 50% chance than old round des at 70%. also hotnet OD allows you to get every shot 50 damage, which i just love!

  • Agree 2

Share this post


Link to post
Share on other sites

10 minutes ago, SQUISHYFACE736 said:

yes it sucks - you get more criticals at 50% chance than old round des at 70%. also hotnet OD allows you to get every shot 50 damage, which i just love!

Yep, I get crits more often now then when it was at "70% ". Maybe they're having trouble balancing it and did ninja adjustments every now and then but it's not at 50% atm.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...