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Let's Discuss Railgun!


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LETS DISCUSS RAILGUN  

38 members have voted

  1. 1. Which gaming style do you prefer when playing with Railgun?

    • Attack
      21
    • Defence
      14
    • Support
      15
    • Parkour
      2
  2. 2. Which Railgun augments do you prefer?

    • Standard
      1
    • Round stabilization
      2
    • Reinforced aiming transmission
      1
    • Round destabilization
      6
    • Electromagnetic accelerator "Scout"
      17
    • Large caliber rounds
      9
    • "Death Herald" compulsator
      10
    • Hyperspace rounds
      10
    • Super Armor-Piercing Rounds
      6
    • Incendiary Rounds
      3
    • Stun Rounds
      4
    • Cryo Rounds
      2
    • EMP Rounds
      3
    • Adrenaline
      1
  3. 3. Which skin for Railgun do you prefer?

    • Standard (HD)
      10
    • XT
      20
    • Legacy
      11
    • Prime
      4
    • Ultra
      9


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I've been using Round Destabilization since it's first to come out. These times are the worst times of that augment. They changed it's mechanics, I'm ok with that but almost 6-7 of my shots are critical out of 10 and critical damage is literally dead right now. The problem is regular damage buff is nice but It's not enough when there are lotta things to get protected from railgun's damage. Protections, Paladin's Overdrive, Titan's Overdrive, Defender, Crisis. 180% regular damage increase can't deal with all of them. Critical chance must be lower than 50% and my opinion 30-40 is enough, increasing its regular damage buff from 180% to 200% is a good start if someone want to have good things with railgun. Otherwise, you simply can't play. Imagine you use Hornet OD and all of your shots was critical shush you are the unluckiest guy in the world.

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5 hours ago, TheCongoSpider said:

The Freezing status was given the ability to disable damage enhancements for its duration on December 3rd, 2021. It is not a bug. 

 

Keep an eye out for future Patch Notes to keep up with the latest changes. 

Why is one turret being favoured so much in particular?

 

5 hours ago, Abellia said:

Flat damage enhancements boosted damage, booster boost, crisis boost, camper boost, and adrenaline boost, but not Viking because it gets special treatment 

Yeah exactly I was using Viking.

 

By the way can a railgun booster mk8 user tell me the usual damage he deals with his Highest damage causing augment. Becase I fail to understand why and how I get 1 shot when I have a 50% Protection and an AP protection.

Edited by At_Shin
Posts Merged.

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45 minutes ago, Death_From_The_Skies said:

Why is one turret being favoured so much in particular?

I cannot answer that. 

 

39 minutes ago, Death_From_The_Skies said:

By the way can a railgun booster mk8 user tell me the usual damage he deals with his Highest damage causing augment. Becase I fail to understand why and how I get 1 shot when I have a 50% Protection and an AP protection.

A Stock Railgun with Booster can reach a maximum critical damage of 3,013 damage. If you do not have boosted armour activated, your Viking has a 50% chance to be one-shotted by them. 

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12 minutes ago, TheCongoSpider said:

I cannot answer that. 

 

A Stock Railgun with Booster can reach a maximum critical damage of 3,013 damage. If you do not have boosted armour activated, your Viking has a 50% chance to be one-shotted by them. 

But how does that make sense because once I have the module I basically have 6000 virtual Armour against any railgun

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7 hours ago, Death_From_The_Skies said:

But how does that make sense because once I have the module I basically have 6000 virtual Armour against any railgun

Critical damage ignores turret modules. In order to protect yourself against critical damage, you need the Armadillo module. 

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15 hours ago, Incorp said:

And that’s exactly how I feel about cryo rounds. How would you like it if someone decides it needed nerfing?

 

anyways regarding this idea, why not? Magnum always is fun to use…

You're still complaining about that? Status Rails need nerfing because of how specifically difficult they are to counter, with a high critical rate combined with status. That goes for all of them - including Cryo.

 

Also, didn't I mention my cryo rail suggestion is more of a rework than a nerf?

 

I get that you don't want something you use to be nerfed, but come on. 

 

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9 hours ago, Abellia said:

Also, didn't I mention my cryo rail suggestion is more of a rework than a nerf?

Why rework it? And no, I'm not angry, I'm just telling you thats how I felt about cryo rounds. Just glad you know how I felt you know.

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10 hours ago, Incorp said:

Why rework it? And no, I'm not angry, I'm just telling you thats how I felt about cryo rounds. Just glad you know how I felt you know.

Because why have things be excessively strong to compensate bad design when you could have them be instead be balanced and have them actually work for what they're meant to do instead of compensating for it with "haha damage option"? Also, it needs a nerf anyways - why not take the opportunity to correct something dumb? Unless you'd like to argue that lower rate and frequency of application is better for a status that can be fully removed by the opponent at will, once.

I get that you don't want something you use to be nerfed, but come on.

Edited by Abellia
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20 minutes ago, ghost-guns said:

Railgun + large caliber rounds... seems like it is firing a lot slower than last time I used it. Another turret ruined.

All Railguns have a 1.5 second shot warm up time now. Scout reduces that to 1.2 seconds. LCR always had a large relaod penalty for a while. 

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Hey I just learnt a new trick with railgun it works especially with light hulls like hornet and wasp.

If your doing a running start shot (meaning you shoot under cover while moving) you stop driving forward  a half a second bf coming out of cover this way you can immediately go back undercover right after you fire. This is especially useful against if you have shaft around and don't want to get hit this split second longer under cover is useful, however it only works in certain instances, if you don't have enough room to remain undercover for a running-start shot you won't be able to move back as soon as you fire the shot as you'll have to be moving in the opposite direction to fire and thereby by moving back you'll have a split-second delay as you still have to stop moving in the other direction and than move back. Though this diff is only a split-second diff not sure if it makes any real diff. It also takes a ton of practice to use for real cuz in order to make a diff you have to have already aimed your shot perfectly bf you came out of cover and fire the split second you come out and on top of that you have to do this while taking a running shot which makes it all the harder. But I think I got the hang of it even if I haven't mastered it.

I hope you guys enjoy the new trick I'm always looking ways to improve my railgun and hornet combo so if anyone has any advanced tips for me I'd love to hear

 

Btw I seem to have trouble using my railgun and hornet combo in most maps does anyone have this problem? The only maps it seems to work well in is desert stadium and sandbox, I seem to nvr get a good spot to get people and in most other maps I have a vry hard time staying in the top 3 anyone have advice on this?

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42 minutes ago, davidjudah said:

 

Glad to hear about your Rail gun hornet tricks, I still respect players who play with the XP combo in MM ^^

I currently use Death herald for the time being when Large caliber had a nerf.

And the main reason for not being in top 3 is largely because the combo isn't as powerful currently as it was before. Largely due to the fact of the nerf that hornet OD experienced, being reduced to atoms, and the introduction of the AP status effect after it. I used to use no drone, LC, and hornet and free 23-30 kills in the old 7 min format MM battles, but after the update it became very difficult for me to play with the combo. But still, the Death herald booster combo is effective for me in MM nowadays, with the recent rail buff. 

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Just the augment has changed or the dmg and force power also changed?

 

1 hour ago, NikmanGT said:

Glad to hear about your Rail gun hornet tricks, I still respect players who play with the XP combo in MM ^^

I currently use Death herald for the time being when Large caliber had a nerf.

And the main reason for not being in top 3 is largely because the combo isn't as powerful currently as it was before. Largely due to the fact of the nerf that hornet OD experienced, being reduced to atoms, and the introduction of the AP status effect after it. I used to use no drone, LC, and hornet and free 23-30 kills in the old 7 min format MM battles, but after the update it became very difficult for me to play with the combo. But still, the Death herald booster combo is effective for me in MM nowadays, with the recent rail buff. 

Actually I haven't been playing for a while I'm not sure how much it's related but what does LC OD or death herald booster mean and exactly how bad was the nerf on railgun practically speaking it still 2 shots a hornet right so where's the diff?

Edited by davidjudah

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28 minutes ago, davidjudah said:

Actually I haven't been playing for a while I'm not sure how much it's related but what does LC OD or death herald booster mean and exactly how bad was the nerf on railgun practically speaking it still 2 shots a hornet right so where's the diff?

LC means the rail augment <<Light  Caliber>> and the other augment for rail, i.e. <<Death herald>> which instantly reloads your turret after you kill an enemy.

Basically rather than much nerf for railgun, the OD or Overdrive nerf for hornet, it's ability to kill people anywhere in duration of its OD, and ignore protections at all, was basically downgraded to a much lower gameplay style, with only giving that power to hornet for only a short amount of time (AP duration) and only applying AP to tankers in the line of sight which made the combo much bad.

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hmm I wonder y they nerfed the hornet considering that railgun is already not that good despite the amount of skill it takes to use, I guess TO probably doesn't care about nerfing railgun cuz all the people who use it are the people who are addicted to it anyways. Though the way it stands striker is a good replacement for railgun it deals more dmg it's hard to aim and it's long distance and since railgun is giving me a terrible k/d at the moment I'm out of other options

Also it's strange they nerfed hornet's OD considering bf it was on par with viking's od

Edited by davidjudah

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2 hours ago, NikmanGT said:

I currently use Death herald for the time being when Large caliber had a nerf.

And the main reason for not being in top 3 is largely because the combo isn't as powerful currently as it was before. Largely due to the fact of the nerf that hornet OD experienced, being reduced to atoms, and the introduction of the AP status effect after it. I used to use no drone, LC, and hornet and free 23-30 kills in the old 7 min format MM battles, but after the update it became very difficult for me to play with the combo. But still, the Death herald booster combo is effective for me in MM nowadays, with the recent rail buff. 

I'm kinda annoyed cuz I can't change to a diff weapon cuz I don't want to spend money

Btw has there been any changes with railgun in the past few yrs with the dmg and force impact? Seems from what I've seen there was a buff in 2013 with everything and a nerf in 2015 in regard to impact of the rail and the nerf in the alteration you mentioned bf (Death Herald: Now does not affect the reload time but increases charging time by 10%.)  as well as Round Destabilization (: Now increases max damage by 70% instead of 90%)  and large calibre  (additionally increases the delay before shots by 20%.) and than there's the matter with the od..so that was enough to make a diff that it's hard to use i presume but I'm not sure what your referring to as the 'recent' rail buff I don't see anything after 2015 in the 'Let's Discuss Game Balance'

Edited by davidjudah
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5 hours ago, frederik123456 said:

Was the Vikings OD firing rate multiplier increased for scout or railgun in general? I met a player using it today and it had quite an impressive firing rate with the OD.

It was buffed for Scout in particular, yes. 

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1 hour ago, TheCongoSpider said:

It was buffed for Scout in particular, yes. 

Not for much longer I reckon ?

 

51 minutes ago, Marcus said:
  • Railgun’s «Electromagnetic accelerator "Scout"» augment

    • Fixed the turret’s rate of fire when Viking’s overdrive is enabled

  •  

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