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Let's Discuss Shaft!


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Poll on Shaft  

41 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      16
    • Defence
      16
    • Support
      27
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      12
    • Armor-Piercing Sight
      8
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      25


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That isn't the case. Practically every time you charge up your Shaft you'll find someone that you can snipe. Just find a spot where you've got a good view and some cover and snipe away. They can't avoid in time and light hulls don't even get to see it coming. You've got enough damage to kill most enemies that try to attack you, and the times you get backstabbed and die are more than made up for by how many kills you rack up. 

Yes you have just said what i said before

In MM to be in top you need to be actively participating in battle not just kills , TDM is a exception for this

but for all other team modes the primary objective is to capture something 

And "Just find a spot where you've got a good  view and some cover and snipe away " 

Will not work for the primary objective

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And "Just find a spot where you've got a good  view and some cover and snipe away " 

Will not work for the primary objective

Shaft can kill very effectively. So chances are that it is also quite effective at sniping out the flag/ball carrier (This also gives you more points than normal CTF/RGB kills). Sure, you probably will have trouble capturing the flag yourself, but you can still do a darn good job of making it hell for the enemy. Furthermore, flag/ball carriers are almost always light hulls (since slower ones have a harder time stealing the flag and getting away with it), which means that Shaft can do invisi-snipes on them. 

 

You don't have to always be at the top of the leaderboard to be unbalanced. 

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Another thing I wanted to bring up is that Shaft charges a bit too fast. I was playing Massacre TDM (it's that map where the whole thing is just a bunch of little hills and trenches), and as I crested a hill to snipe someone (I was using Railgun-Hornet), I saw a Shaft point at me and go still (a sign that they're going into scope mode). I was a smoking wreck before I could even retreat back behind the hill. Seriously? 

Edited by not.a.cat

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Another thing I wanted to bring up is that Shaft charges a bit too fast. I was playing Massacre TDM (it's that map where the whole thing is just a bunch of little hills and trenches), and as I crested a hill to snipe someone (I was using Railgun-Hornet), I saw a Shaft point at me and go still (a sign that they're going into scope mode). I was a smoking wreck before I could even retreat back behind the hill. Seriously? 

Masscare is made for shaft like Highways

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Yes you have just said what i said before

In MM to be in top you need to be actively participating in battle not just kills , TDM is a exception for this

but for all other team modes the primary objective is to capture something 

And "Just find a spot where you've got a good  view and some cover and snipe away " 

Will not work for the primary objective

When I kill the flag chasers so that my team gets the flag capture, the tank who captured it gets the bonus and doesn't even realize they wouldn't have scored without the support of the shaft. A good magnum player to soften defenses and a good shaft are essential to great teams.

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Another thing I wanted to bring up is that Shaft charges a bit too fast. I was playing Massacre TDM (it's that map where the whole thing is just a bunch of little hills and trenches), and as I crested a hill to snipe someone (I was using Railgun-Hornet), I saw a Shaft point at me and go still (a sign that they're going into scope mode). I was a smoking wreck before I could even retreat back behind the hill. Seriously? 

I was alluding to that in my previous post.  You can snap shot a scoped shot very quickly on a partial power-up. That does only partial damage.  But it can be enough to take out a light hull with DD up. With the m2 alt these snap shots recharge very fast. So you can rattle off low power-but scope-accurate snap shots very quickly.

 

On Massacre it is nutss.  I am not good with shaft but 4 out of 5 games I can sit on one of the rear elevated corners all game long and get 20-30 kills.

 

 

When I kill the flag chasers so that my team gets the flag capture, the tank who captured it gets the bonus and doesn't even realize they wouldn't have scored without the support of the shaft. A good magnum player to soften defenses and a good shaft are essential to great teams.

 
Well not essential but yes they can be quite helpful. Any turret can aid the team so long as the player is working for that goal.
 
The problem ususally arises when half the team or more are shafts and/or magnums. Too many campers spoils the brotehr or something.
Edited by LittleWillie
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When I kill the flag chasers so that my team gets the flag capture, the tank who captured it gets the bonus and doesn't even realize they wouldn't have scored without the support of the shaft. A good magnum player to soften defenses and a good shaft are essential to great teams.

Well yes but that guy was saying how much OP Shaft is

and i said that point to say to him that  you can't just go in and cap solo with shaft against a good team , but some other turrets can

Shaft is Sniper in the commando team , but in Tanki there are some categories for them

like the camping sniper & the mobile sniper ......

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Masscare is made for shaft like Highways

That's not the point. This was just an example of how fast Shaft charges up. I was at the top of a hill and a Shaft started charging its shot at me. He reached lethal damage before I was even able to run back down the hill. That took at most 2-3 seconds. 

Edited by not.a.cat

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That's not the point. This was just an example of how fast Shaft charges up. I was at the top of a hill and a Shaft started charging its shot at me. He reached lethal damage before I was even able to run back down the hill. That took at most 2-3 seconds. 

Well he can shoot anytime he want's to 

Which hull you were ?

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That's not the point. This was just an example of how fast Shaft charges up. I was at the top of a hill and a Shaft started charging its shot at me. He reached lethal damage before I was even able to run back down the hill. That took at most 2-3 seconds. 

I do not see what is so special about Shaft one-shotting a light hull with partial charge.

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I do not see what is so special about Shaft one-shotting a light hull with partial charge.

The only other turret in the game that can one shot a light hull without alts is (rarely) magnum, and the turret is broken enough as it is. Shaft can one shot medium hulls and light hulls with a no laser charge.

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Shaft is a Sniper it is not a Thunder/Rico/Smoky

 

 

So  if it can't do what sniper's do Why have a Sniping turret

 

All your comments are making me think that you guy's want to take Shaft away from game  :lol:

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I bought the +30% alt at the B-day sale. I just use Shaft occasionally so I didn't get around to trying it ... OMG! You can deliver a bigger hit, yes... but I did not realize how fast it lest you shoot partial damage scope shots w/o warning time.  Over and over and over with sold scope-accurate shots.  And of course the Big Hit when there's the chance.

 

It is so easy to kill compared to Smoky it really is hard to justify. 

yep... heavy capacitors is the best alterartion and also the most underratted one too.

 

with m2 shaft you don't even need to MU 1 step and you can already 1 shot m4 medium hulls with it. anc m2 shaft can be gotten at 2nd lieutenant from kits so... no idea how the devs thought this was game balance.

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Shaft is a Sniper it is not a Thunder/Rico/Smoky

 

 

So  if it can't do what sniper's do Why have a Sniping turret

 

All your comments are making me think that you guy's want to take Shaft away from game  :lol:

Shaft can "snipe" is it does 1 point of damage per sot or if it does 100,000 points. It still to be balanced.

 

Magnum apologists say the same thing. "Magnum is supposed to be the most powerful turret"" and stuff like that.

 

yep... heavy capacitors is the best alterartion and also the most underratted one too.

 

with m2 shaft you don't even need to MU 1 step and you can already 1 shot m4 medium hulls with it. anc m2 shaft can be gotten at 2nd lieutenant from kits so... no idea how the devs thought this was game balance.

I rented it once way back but I had just bought Shaft. I did not understand how all the alt really worked. The slower turret rotation also put be off. But now that I own the alt do not really notice that much. Anyway now that I have it I see how useful it is, I know I am a best average with Shaft but even I find it so easy easy easy to kill.

 

I just do not like the camping style so I do not use Shaft often. Yes you can melee with shaft too. But that account owns Smoky so why melee with shaft?

Edited by LittleWillie

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Shaft is a Sniper it is not a Thunder/Rico/Smoky

 

 

So  if it can't do what sniper's do Why have a Sniping turret

 

All your comments are making me think that you guy's want to take Shaft away from game  :lol:

Although it isn't recommend to use it as a thunder or smoky, it still can be used as so.

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Although it isn't recommend to use it as a thunder or smoky, it still can be used as so.

That's why Shaft is more versatile than many think... not as good as smoky/thunder in melee but the gap is not really wide.

 

Unlike say... an archer.  An archer set upon by men-at-arms is cooked - does not really stand a chance.

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Shaft can "snipe" is it does 1 point of damage per sot or if it does 100,000 points. It still to be balanced.

 

Magnum apologists say the same thing. "Magnum is supposed to be the most powerful turret"" and stuff like that.

Yes, i agree  ^_^

 

Although it isn't recommend to use it as a thunder or smoky, it still can be used as so.

Well with the alt you can right ?

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Shaft can "snipe" is it does 1 point of damage per sot or if it does 100,000 points. It still to be balanced.

 

Magnum apologists say the same thing. "Magnum is supposed to be the most powerful turret"" and stuff like that.

artillery is very powerful so magnum should be able to one shot every hull and hold 3 ammo

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artillery is very powerful so magnum should be able to one shot every hull and hold 3 ammo

You are joking right ?

imagine if it was like that  :ph34r:

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Shaft is a Sniper it is not a Thunder/Rico/Smoky

 

 

So  if it can't do what sniper's do Why have a Sniping turret

 

All your comments are making me think that you guy's want to take Shaft away from game  :lol:

Of course Shaft should be able to do what snipers do, snipe. 

 

It's just right now it's too powerful at that job. 

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I don't care how overpowered snipers are in real life, you have to sacrifice some realism for the sake of keeping the game fair and balanced. 

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The only other turret in the game that can one shot a light hull without alts is (rarely) magnum, and the turret is broken enough as it is. Shaft can one shot medium hulls and light hulls with a no laser charge.

Spot on. Look at the other turrets that can deal damage at a level and range comparable to that of Shaft without supplies (Striker and Magnum; Railgun is NOT one of them). Look at how much more they pay to be able to deal that damage compared to Shaft. 

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I don't care how overpowered snipers are in real life, you have to sacrifice some realism for the sake of keeping the game fair and balanced. 

Have you ever played with the shaft much? I don't think it is OP. I have played with lots of the turrets. You can check my stats. The easiest to score with are twins, rico, thunder, isida. Shaft is very hard to score with. It can devastate the opposing teams in CTF and CP, but you don't get a better score for doing that. You just help your team win. It really isn't OP. It just plays a different role that not every one enjoys.

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Have you ever played with the shaft much? I don't think it is OP. I have played with lots of the turrets. You can check my stats. The easiest to score with are twins, rico, thunder, isida. Shaft is very hard to score with. It can devastate the opposing teams in CTF and CP, but you don't get a better score for doing that. You just help your team win. It really isn't OP. It just plays a different role that not every one enjoys.

it is definately OP in dm... and i assume it will probably be the most OP turret in juggernault cause of the highest dph you should be able to deal the killing blow and become the juggernault

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