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Let's Discuss Shaft!


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Poll on Shaft  

43 members have voted

  1. 1. Which gaming style do you prefer when playing with Shaft?

    • Attack
      17
    • Defence
      17
    • Support
      28
    • Parkour
      1
  2. 2. Which Shaft augments do you prefer?

    • Short band Emitters
      8
    • Light Capacitors
      6
    • Heavy Capacitors
      6
    • Rapid-fire Mode
      13
    • Armor-Piercing Sight
      10
    • Healing Emiiters
      19
    • Adrenaline
      4
    • Standard
      5
  3. 3. Which skin for Shaft do you prefer?

    • Standard
      16
    • XT
      27


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I agree with you , because of the current stattics of the game but on reality a Sniper must have patience

Yeah true, we're still playing a point and shoot browser game. Nothing can be done about that. :P

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Yeah true, we're still playing a point and shoot browser game. Nothing can be done about that. :P

The thing is there are people who likes these shoot kill die recycle games ,

people like me and you 

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I'm really eager to buy Shaft but the thing is, i haven't quite mastered how to use mouse and keyboard controls simultaneously. it gets very confusing really. 

Any tips from seasoned players out-there ? 

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I'm really eager to buy Shaft but the thing is, i haven't quite mastered how to use mouse and keyboard controls simultaneously. it gets very confusing really. 

Any tips from seasoned players out-there ?

 

  

 

Yeah, forget about sniping for most of the time, I would only use it for special occasions, while arcade should be your main mode of attack.

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I'm really eager to buy Shaft but the thing is, i haven't quite mastered how to use mouse and keyboard controls simultaneously. it gets very confusing really. 

Any tips from seasoned players out-there ? 

then just use keyboard controls... I tried some legend battles with shaft and i easily topped every DM with keyboard controls

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I'm really eager to buy Shaft but the thing is, i haven't quite mastered how to use mouse and keyboard controls simultaneously. it gets very confusing really. 

Any tips from seasoned players out-there ? 

You can hold the right mouse button to stop the laser from moving while you can still move the scope around; it's so useful once you get to know how the mouse behaves trough Tanki; really it has much better aim. You can also hold the right mouse button outside scope mode to lock the turret from moving; it'll allow you to quickly scan the environment while keeping the turret still.

 

Really, all I use are mouse controls with Shaft.. it only seems to work trough the Standalone currently, everything else fails miserably.

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I need to start a Shaft only account so which hull to pair it with ?

Viking works for me. You'll need the white paint for winter maps, metal paint for maps with gray areas, and a green camo paint for everything else. I prefer Urban.

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Really? but alteration descrip doesnt say anything about laser

laser appears when it's fully charged... 

 

so if charge time increases by 100% that means laser appears after 8 seconds instead of 4 seconds. 

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laser appears when it's fully charged... 

 

so if charge time increases by 100% that means laser appears after 8 seconds instead of 4 seconds. 

Oh really. I will test that. I thought lasers appear 2 seconds after going into Scope mode.

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Isnt it too big ?

It is,

 

I use medium hulls most of the time because I swap camp spots regularly.

Arcade shots are definitely put to better use when you have something faster than Mammoth or Titan.

 

Mammoth suits Shaft on some occasions though.

I have it equipped in Massacre because of the higher turret placement. I can't peek trough the concrete block in the base with Viking.

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Shaft is very strong now, better than before. I do not know where you are coming from with the "damage was nerfed" stuff. Just because it doesn't fit your playstyle does not mean it's a bad turret.

 

I think there is a real disconnect here about Shaft that is lost on a lot of people, and it unfortunately all goes back to dreaded drugs.

 

The real problem is one, they DID nerf the damage on Shaft so much that it can only kill a Viking of the same level on a full charge, and JUST BARELY in a single shot.  Shaft was suppose to be, rev up, find target, one shot, one kill.  The damage reduction, on paper, with all things being equal, could be argued.  What is not taken into a account is the fact that protection modules won't avert the massive damage, but they still allow the enemy to roll long enough to hit Repair Box.  Now, add Double Armor.  You halved the effect of a Shaft's shot again.  Alright, fine, if you must play with drugs, so be it, but still, Shaft was supposed to be the great equalizer for a team, it was the unit that focused on the problem bad boy enemy unit that was otherwise damn near unkillable.  Again, yes, lotsa damage, no doubt.  Game changer, only if coordinated, and Shaft shots are more opportunistic than coordinated, given they have to charge, and enemies do sit still in the line of fire.

 

Now, here is where I think the devs got clever.

 

This is your Shaft - 3000 damage M4

This is your Shaft on Drugs - 6000 damage M4

 

Big difference.  Of course, now, as a Shaft player, playing in a drugger's market, gotta pay to play.  Throw in capacitors, and now you're looking at some serious damage.  I believe that all the damage changes were put in when whiny druggers cried that their "2,3,4" tank was killed by the big nasty shafty easily.  I think the numbers showed that it was best to NOT remove that damage, just make you pay for it.  This way druggers would feel better about it, and of course, the bottom line, Tanki walked away with the money from Double Damage boxes. 

 

Shaft in a non drug battle is amazing, and I love it.  I rack up kills like nobody's business.  They drop like flies, especially when they can't Repair Box themselves.  Even vs protection modules, the same holds true.  Sure, might not one shot them, but a quick chase and another pop, and most players can't fight back.  Shaft, on an even keel, is definitely dangerous (we'll NOT discuss laser, because THAT IS a nerf).  So keep that in mind during game play.  If you are a drugger, what ever, then drug, and your Shaft will shine brilliantly, like justice wielded in the hands of the mighty,  IF you're not, bust hump like I do, and you can still take home 3rd place in a lot of battles (getting harder though with each rank up).

Edited by FogOfWar_XXX

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The real problem is one, they DID nerf the damage on Shaft so much that it can only kill a Viking of the same level on a full charge, and JUST BARELY in a single shot.

Yeah, Shaft can only one-shot 5 out of 7 hulls in the game, it was nerfed so much!

 

Before October of 2016 Shaft could only one-shot Wasp and Hornet. You could go back and compare the current Shaft to Shaft when it was just released, but that is not a relevant comparison.

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Yeah, Shaft can only one-shot 5 out of 7 hulls in the game, it was nerfed so much!

 

Before October of 2016 Shaft could only one-shot Wasp and Hornet. You could go back and compare the current Shaft to Shaft when it was just released, but that is not a relevant comparison.

Again, those are vanilla, no protection, no double armor, not upgraded hull above your shaft upgraded turret, on a FULL charge.  You HAVE TO hit with the full power or all bets are off.  Laser being what it is, that means sitting, charging, and waiting, and while waiting, you're exposed.  Sure we play like that sometimes, but that again limits the power of the shaft.  Anything less than a full charge hit, and they just press one and roll on, your tank and it's purpose has been defeated with the press of a button.

 

And yes, lets go way back.  The WHOLE point of shaft, again, was to be a force multiplier and neutralizer of teams with higher powered units that overwhelmed.  A tough flag carrier, escorted by two tough team mates, it makes a break, your team is struggling to fend off the escorts, the carrier is running away, enter Shaft.  Track a sight them, aim, flag carrier dead, now someone please go get it.  That's what shaft was for, a precise tool, surgical, change the entire play with a shot.

 

It's funny, I made a remark years ago about how dumb game play could get in Tanki, it started to look less like a game of armored combat, and more like some ******ed mechanized rugby match.  Low and behold, we now have RUGBY in Tanki, RUGBY for goodness sake!  The point of this game is to have an objective, and complete with lots of KILLING. IT needs to be hard, it needs to be thoughtful, it needs to be fun without being mindless.  It has become more and more mindless as the years have passed, and more and more, units that sway the balance are being dumbed down to that sort of game play.  The more I play, the only Shafts I see are lumbering Mammys and Titans, all perched somewhere, drinking DD, firing up DA when baddies get close, and hitting one when their substantial armor is depleted.  What are they doing?  They sitting around supporting the flag carriers run back to base.  They rarely do anything for defense if they don't hit on the first try, nestled next to the flag.  Why?  Because really shaft just can't catch a break it seems.  So most shafts gave up and just became immobile gun turrets that one shot whatever might be in their sights.  People are so "game" oriented, wanting high scoring games, and always wanting to be able to finish a match by hitting the ten flag limit.  That should be a optimal game, one so well played it was epic, not the norm or the standard.  You should have to fight tooth and nail for those points and crystal.  Nope, take the more real aspects out and lets turn it into a cattle call across the field to the opposing flag.

 

When I play now, I find over watch positions and punish the enemy for taking things for granted.  I pass up 2, 3 shots because I know where the power player is going and get them instead.  I'll wait and really hurt them, rather than get a sure kill.  Again, it's armored combat, not flag football, I'm not worried about smiles, and handshakes, and happiness go lucky sentiments about "good game" and <Censored>.  I bought Shaft to snipe and ruin the game play of my enemy, not go head to head in a slugfest that decides who can press 2,3,4, at just the right times, to outlast my opponents "2,3,4".

 

Shaft was supposed to be something different, so yes, the the comparison is VERY relevant, because honestly, the whole problem is that Shaft is no longer what it was intended to be.

Edited by FogOfWar_XXX

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